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Merge pull request #4478 from Laserlicht/resource_generation
generate assets to file
This commit is contained in:
commit
7f926fc30e
@ -83,6 +83,7 @@ set(client_SRCS
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media/CSoundHandler.cpp
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media/CVideoHandler.cpp
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render/AssetGenerator.cpp
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render/CAnimation.cpp
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render/CBitmapHandler.cpp
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render/CDefFile.cpp
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@ -285,6 +286,7 @@ set(client_HEADERS
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media/ISoundPlayer.h
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media/IVideoPlayer.h
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render/AssetGenerator.h
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render/CAnimation.h
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render/CBitmapHandler.h
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render/CDefFile.h
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@ -18,6 +18,7 @@
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#include "gui/CGuiHandler.h"
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#include "gui/WindowHandler.h"
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#include "render/IRenderHandler.h"
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#include "render/AssetGenerator.h"
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#include "ClientNetPackVisitors.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/gameState/CGameState.h"
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@ -502,6 +503,12 @@ void ClientCommandManager::handleVsLog(std::istringstream & singleWordBuffer)
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logVisual->setKey(key);
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}
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void ClientCommandManager::handleGenerateAssets()
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{
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AssetGenerator::generateAll();
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printCommandMessage("All assets generated");
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}
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void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
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{
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switch(messageType)
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@ -624,6 +631,9 @@ void ClientCommandManager::processCommand(const std::string & message, bool call
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else if(commandName == "vslog")
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handleVsLog(singleWordBuffer);
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else if(message=="generate assets")
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handleGenerateAssets();
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else
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{
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if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
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@ -84,6 +84,9 @@ class ClientCommandManager //take mantis #2292 issue about account if thinking a
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// shows object graph
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void handleVsLog(std::istringstream & singleWordBuffer);
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// generate all assets
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void handleGenerateAssets();
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// Prints in Chat the given message
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void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
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void giveTurn(const PlayerColor &color);
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@ -18,6 +18,7 @@
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#include "../widgets/TextControls.h"
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#include "../CServerHandler.h"
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#include "../CGameInfo.h"
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#include "../render/AssetGenerator.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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@ -68,6 +69,8 @@ std::vector<SimturnsInfo> OptionsTabBase::getSimturnsPresets() const
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OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
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{
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AssetGenerator::createAdventureOptionsCleanBackground();
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recActions = 0;
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auto setTimerPresetCallback = [this](int index){
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116
client/render/AssetGenerator.cpp
Normal file
116
client/render/AssetGenerator.cpp
Normal file
@ -0,0 +1,116 @@
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/*
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* AssetGenerator.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AssetGenerator.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/IImage.h"
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#include "../render/IImageLoader.h"
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#include "../render/Canvas.h"
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#include "../render/IRenderHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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void AssetGenerator::generateAll()
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{
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createBigSpellBook();
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createAdventureOptionsCleanBackground();
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}
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void AssetGenerator::createAdventureOptionsCleanBackground()
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{
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std::string filename = "data/AdventureOptionsBackgroundClear.bmp";
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if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
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return;
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if(!CResourceHandler::get("local")->createResource(filename))
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return;
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ResourcePath savePath(filename, EResType::IMAGE);
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auto res = ImagePath::builtin("ADVOPTBK");
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std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
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Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
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canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
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canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
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canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
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canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
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canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
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canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
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canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
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std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
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image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
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}
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void AssetGenerator::createBigSpellBook()
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{
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std::string filename = "data/SpellBookLarge.bmp";
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if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
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return;
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if(!CResourceHandler::get("local")->createResource(filename))
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return;
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ResourcePath savePath(filename, EResType::IMAGE);
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auto res = ImagePath::builtin("SpelBack");
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std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
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Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
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// edges
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canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
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canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
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canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
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canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
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// left / right
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Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
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tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
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canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
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Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
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tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
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canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
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// top / bottom
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Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
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tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
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canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
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Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
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tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
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canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
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// middle
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Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
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tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
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canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
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// carpet
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Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
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tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
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canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
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// remove bookmarks
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for (int i = 0; i < 56; i++)
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canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
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for (int i = 0; i < 56; i++)
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canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
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for (int i = 0; i < 57; i++)
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canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
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for (int i = 0; i < 56; i++)
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canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
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// draw bookmarks
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canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
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canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
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canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
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canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
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std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
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image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
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}
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18
client/render/AssetGenerator.h
Normal file
18
client/render/AssetGenerator.h
Normal file
@ -0,0 +1,18 @@
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/*
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* AssetGenerator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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class AssetGenerator
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{
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public:
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static void generateAll();
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static void createAdventureOptionsCleanBackground();
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static void createBigSpellBook();
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};
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@ -31,10 +31,7 @@
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../render/IRenderHandler.h"
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#include "../render/IImage.h"
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#include "../render/IImageLoader.h"
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#include "../render/Canvas.h"
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#include "../render/AssetGenerator.h"
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#include "../../CCallback.h"
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@ -119,7 +116,8 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
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if(isBigSpellbook)
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{
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background = std::make_shared<CPicture>(createBigSpellBook(), Point(0, 0));
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AssetGenerator::createBigSpellBook();
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background = std::make_shared<CPicture>(ImagePath::builtin("SpellBookLarge"), 0, 0);
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updateShadow();
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}
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else
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@ -221,55 +219,6 @@ CSpellWindow::~CSpellWindow()
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{
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}
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std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
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{
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std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
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Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::AUTO);
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// edges
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canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
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canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
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canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
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canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
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// left / right
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Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::AUTO);
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tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
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canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
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Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::AUTO);
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tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
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canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
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// top / bottom
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Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::AUTO);
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tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
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canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
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Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
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tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
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canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
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// middle
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Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
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tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
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canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
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// carpet
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Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::AUTO);
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tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
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canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
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// remove bookmarks
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for (int i = 0; i < 56; i++)
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canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
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for (int i = 0; i < 56; i++)
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canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
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for (int i = 0; i < 57; i++)
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canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
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for (int i = 0; i < 56; i++)
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canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
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// draw bookmarks
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canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
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canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
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canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
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canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
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return GH.renderHandler().createImage(canvas.getInternalSurface());
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}
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void CSpellWindow::searchInput()
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{
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if(searchBox)
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@ -113,8 +113,6 @@ class CSpellWindow : public CWindowObject
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void turnPageLeft();
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void turnPageRight();
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std::shared_ptr<IImage> createBigSpellBook();
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bool openOnBattleSpells;
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std::function<void(SpellID)> onSpellSelect; //external processing of selected spell
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@ -6,7 +6,7 @@
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{
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"name": "background",
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"type": "picture",
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"image": "ADVOPTBK",
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"image": "AdventureOptionsBackgroundClear",
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"position": {"x": 0, "y": 6}
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},
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{
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@ -35,31 +35,6 @@
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"rect": {"x": 60, "y": 48, "w": 320, "h": 0},
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"adoptHeight": true
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},
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{
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"type": "transparentFilledRectangle",
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"rect": {"x": 54, "y": 127, "w": 335, "h": 2},
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"color": [24, 41, 90, 255]
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},
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{
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"type": "transparentFilledRectangle",
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"rect": {"x": 159, "y": 90, "w": 2, "h": 38},
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"color": [24, 41, 90, 255]
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},
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{
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"type": "transparentFilledRectangle",
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"rect": {"x": 235, "y": 90, "w": 2, "h": 38},
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"color": [24, 41, 90, 255]
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},
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{
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"type": "transparentFilledRectangle",
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"rect": {"x": 311, "y": 90, "w": 2, "h": 38},
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"color": [24, 41, 90, 255]
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},
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{
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"type": "transparentFilledRectangle",
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"rect": {"x": 55, "y": 556, "w": 335, "h": 19},
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"color": [24, 41, 90, 255]
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},
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{
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"name": "ExtraOptionsButtons",
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"type" : "verticalLayout",
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|
@ -120,13 +120,14 @@ Below a list of supported commands, with their arguments wrapped in `<>`
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`bonuses` - shows bonuses of currently selected adventure map object
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#### Extract commands
|
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`translate` - save game texts into json files
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`translate maps` - save map and campaign texts into json files
|
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`get config` - save game objects data into json files
|
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`get scripts` - dumps lua script stuff into files (currently inactive due to scripting disabled for default builds)
|
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`get txt` - save game texts into .txt files matching original heroes 3 files
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`def2bmp <.def file name>` - extract .def animation as BMP files
|
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`extract <relative file path>` - export file into directory used by other extraction commands
|
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`translate` - save game texts into json files
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`translate maps` - save map and campaign texts into json files
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`get config` - save game objects data into json files
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`get scripts` - dumps lua script stuff into files (currently inactive due to scripting disabled for default builds)
|
||||
`get txt` - save game texts into .txt files matching original heroes 3 files
|
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`def2bmp <.def file name>` - extract .def animation as BMP files
|
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`extract <relative file path>` - export file into directory used by other extraction commands
|
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`generate assets` - generate all assets at once
|
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|
||||
#### AI commands
|
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`setBattleAI <ai name>` - change battle AI used by neutral creatures to the one specified, persists through game quit
|
||||
|
@ -68,10 +68,8 @@ std::unique_ptr<CInputStream> CFilesystemList::load(const ResourcePath & resourc
|
||||
{
|
||||
// load resource from last loader that have it (last overridden version)
|
||||
for(const auto & loader : boost::adaptors::reverse(loaders))
|
||||
{
|
||||
if (loader->existsResource(resourceName))
|
||||
return loader->load(resourceName);
|
||||
}
|
||||
|
||||
throw std::runtime_error("Resource with name " + resourceName.getName() + " and type "
|
||||
+ EResTypeHelper::getEResTypeAsString(resourceName.getType()) + " wasn't found.");
|
||||
|
@ -118,10 +118,11 @@ std::unordered_map<ResourcePath, boost::filesystem::path> CFilesystemLoader::lis
|
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EResType::ARCHIVE_SND,
|
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EResType::ARCHIVE_ZIP };
|
||||
static const std::set<EResType> initialTypes(initArray, initArray + std::size(initArray));
|
||||
|
||||
assert(boost::filesystem::is_directory(baseDirectory));
|
||||
std::unordered_map<ResourcePath, boost::filesystem::path> fileList;
|
||||
|
||||
if(!boost::filesystem::is_directory(baseDirectory))
|
||||
return fileList;
|
||||
|
||||
std::vector<boost::filesystem::path> path; //vector holding relative path to our file
|
||||
|
||||
boost::filesystem::recursive_directory_iterator enddir;
|
||||
|
@ -183,9 +183,16 @@ void CResourceHandler::initialize()
|
||||
knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
|
||||
knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
|
||||
|
||||
if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
|
||||
boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
|
||||
knownLoaders["gen_data"] = new CFilesystemLoader("DATA/", VCMIDirs::get().userDataPath() / "Generated" / "Data");
|
||||
knownLoaders["gen_sprites"] = new CFilesystemLoader("SPRITES/", VCMIDirs::get().userDataPath() / "Generated" / "Sprites");
|
||||
|
||||
auto * localFS = new CFilesystemList();
|
||||
localFS->addLoader(knownLoaders["saves"], true);
|
||||
localFS->addLoader(knownLoaders["config"], true);
|
||||
localFS->addLoader(knownLoaders["gen_data"], true);
|
||||
localFS->addLoader(knownLoaders["gen_sprites"], true);
|
||||
|
||||
addFilesystem("root", "initial", createInitial());
|
||||
addFilesystem("root", "data", new CFilesystemList());
|
||||
|
Loading…
Reference in New Issue
Block a user