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Clear rewardable garrison after player is done picking units
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@@ -56,6 +56,7 @@ public:
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void onHeroVisit(const CGHeroInstance *h) const override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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void garrisonDialogClosed(const CGHeroInstance *hero) const override;
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///possibly resets object state
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void newTurn(vstd::RNG & rand) const override;
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