mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Updated changelog for 0.91 and upcoming development build
This commit is contained in:
27
ChangeLog
27
ChangeLog
@@ -1,3 +1,30 @@
|
|||||||
|
0.9 -> 0.91 (Feb 01 2012)
|
||||||
|
|
||||||
|
GENERAL:
|
||||||
|
* VCMI build on OS X is now supported
|
||||||
|
* Completely removed autotools
|
||||||
|
|
||||||
|
MODS:
|
||||||
|
- Simplified mod structure. Mods from 0.9 will not be compatible.
|
||||||
|
* Mods can be turned on and off in config/modSettings.json file
|
||||||
|
* Support for new factions, including:
|
||||||
|
- New towns
|
||||||
|
- New hero classes
|
||||||
|
- New heroes
|
||||||
|
- New town-related external dwellings
|
||||||
|
* Support for new artifact, including combined, commander and stack artifacts
|
||||||
|
* Extended configuration options
|
||||||
|
- All game objects are referenced by string identifiers
|
||||||
|
- Subtype resolution for bonuses
|
||||||
|
|
||||||
|
BATTLES:
|
||||||
|
* Support for "enchanted" WoG ability
|
||||||
|
|
||||||
|
ADVENTURE AI:
|
||||||
|
* AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
|
||||||
|
* Improved exploration algorithm
|
||||||
|
* AI will prioritize dwellings and mines when there are no opponents visible
|
||||||
|
|
||||||
0.89 -> 0.9 (Oct 01 2012)
|
0.89 -> 0.9 (Oct 01 2012)
|
||||||
GENERAL:
|
GENERAL:
|
||||||
* Provisional support creature-adding mods
|
* Provisional support creature-adding mods
|
||||||
|
Reference in New Issue
Block a user