mirror of
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rename to key binding
This commit is contained in:
@@ -259,275 +259,275 @@
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"vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map",
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"vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes).",
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"vcmi.shortcuts.button.hover" : "Shortcuts",
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"vcmi.shortcuts.button.help" : "{Shortcuts}\n\nShow menu for viewing and adjusting shortcuts and keybindings",
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"vcmi.shortcuts.editButton.help" : "Edit key binding",
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"vcmi.shortcuts.input" : "Change key binding for {%s}.\n\nPlease enter a key or key kombination. Click outside to abort.",
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"vcmi.shortcuts.inputSet" : "Key binding for {%s} will be changed to {%s}.\n\nAppend to existing bindings? Otherwise it will be replaced.",
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"vcmi.shortcuts.popup" : "For {%s} the following keys are configured:\n\n",
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"vcmi.shortcuts.reset" : "Reset",
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"vcmi.shortcuts.reset.help" : "{Reset}\n\nResets key bindings to default",
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"vcmi.shortcuts.resetConfirm" : "Do you want to reset all key bindings to default?",
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"vcmi.shortcuts.group.keyboard" : "Keyboard",
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"vcmi.shortcuts.group.joystickAxes" : "Joystick Axes",
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"vcmi.shortcuts.group.joystickButtons" : "Joystick Buttons",
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"vcmi.shortcuts.shortcut.adventureCastSpell": "Adventure cast spell",
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"vcmi.shortcuts.shortcut.adventureDigGrail": "Adventure dig grail",
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"vcmi.shortcuts.shortcut.adventureEndTurn": "Adventure end turn",
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"vcmi.shortcuts.shortcut.adventureExitWorldView": "Adventure exit world view",
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"vcmi.shortcuts.shortcut.adventureFirstHero": "Adventure first hero",
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"vcmi.shortcuts.shortcut.adventureFirstTown": "Adventure first town",
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"vcmi.shortcuts.shortcut.adventureGameOptions": "Adventure game options",
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"vcmi.shortcuts.shortcut.adventureKingdomOverview": "Adventure kingdom overview",
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"vcmi.shortcuts.shortcut.adventureLoadGame": "Adventure load game",
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"vcmi.shortcuts.shortcut.adventureMainMenu": "Adventure main menu",
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"vcmi.shortcuts.shortcut.adventureMarketplace": "Adventure marketplace",
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"vcmi.shortcuts.shortcut.adventureMoveHero": "Adventure move hero",
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"vcmi.shortcuts.shortcut.adventureMoveHeroEE": "Adventure move hero EE",
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"vcmi.shortcuts.shortcut.adventureMoveHeroNE": "Adventure move hero NE",
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"vcmi.shortcuts.shortcut.adventureMoveHeroNN": "Adventure move hero NN",
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"vcmi.shortcuts.shortcut.adventureMoveHeroNW": "Adventure move hero NW",
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"vcmi.shortcuts.shortcut.adventureMoveHeroSE": "Adventure move hero SE",
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"vcmi.shortcuts.shortcut.adventureMoveHeroSS": "Adventure move hero SS",
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"vcmi.shortcuts.shortcut.adventureMoveHeroSW": "Adventure move hero SW",
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"vcmi.shortcuts.shortcut.adventureMoveHeroWW": "Adventure move hero WW",
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"vcmi.shortcuts.shortcut.adventureNewGame": "Adventure new game",
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"vcmi.shortcuts.shortcut.adventureNextHero": "Adventure next hero",
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"vcmi.shortcuts.shortcut.adventureNextObject": "Adventure next object",
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"vcmi.shortcuts.shortcut.adventureNextTown": "Adventure next town",
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"vcmi.shortcuts.shortcut.adventureQuestLog": "Adventure quest log",
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"vcmi.shortcuts.shortcut.adventureQuitGame": "Adventure quit game",
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"vcmi.shortcuts.shortcut.adventureReplayTurn": "Adventure replay turn",
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"vcmi.shortcuts.shortcut.adventureRestartGame": "Adventure restart game",
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"vcmi.shortcuts.shortcut.adventureSaveGame": "Adventure save game",
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"vcmi.shortcuts.shortcut.adventureSetHeroAsleep": "Adventure set hero asleep",
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"vcmi.shortcuts.shortcut.adventureSetHeroAwake": "Adventure set hero awake",
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"vcmi.shortcuts.shortcut.adventureThievesGuild": "Adventure thieves guild",
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"vcmi.shortcuts.shortcut.adventureToggleGrid": "Adventure toggle grid",
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"vcmi.shortcuts.shortcut.adventureToggleVisitable": "Adventure toggle visitable",
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"vcmi.shortcuts.shortcut.adventureToggleBlocked": "Adventure toggle blocked",
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"vcmi.shortcuts.shortcut.adventureToggleMapLevel": "Adventure toggle map level",
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"vcmi.shortcuts.shortcut.adventureToggleSleep": "Adventure toggle sleep",
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"vcmi.shortcuts.shortcut.adventureTrackHero": "Adventure track hero",
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"vcmi.shortcuts.shortcut.adventureViewPuzzle": "Adventure view puzzle",
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"vcmi.shortcuts.shortcut.adventureViewScenario": "Adventure view scenario",
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"vcmi.shortcuts.shortcut.adventureViewSelected": "Adventure view selected",
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"vcmi.shortcuts.shortcut.adventureViewWorld": "Adventure view world",
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"vcmi.shortcuts.shortcut.adventureViewWorld1": "Adventure view world1",
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"vcmi.shortcuts.shortcut.adventureViewWorld2": "Adventure view world2",
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"vcmi.shortcuts.shortcut.adventureViewWorld4": "Adventure view world4",
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"vcmi.shortcuts.shortcut.adventureVisitObject": "Adventure visit object",
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"vcmi.shortcuts.shortcut.adventureZoomIn": "Adventure zoom in",
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"vcmi.shortcuts.shortcut.adventureZoomOut": "Adventure zoom out",
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"vcmi.shortcuts.shortcut.adventureZoomReset": "Adventure zoom reset",
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"vcmi.shortcuts.shortcut.adventureSearch": "Adventure search",
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"vcmi.shortcuts.shortcut.adventureSearchContinue": "Adventure search continue",
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"vcmi.shortcuts.shortcut.battleAutocombat": "Battle autocombat",
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"vcmi.shortcuts.shortcut.battleAutocombatEnd": "Battle autocombat end",
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"vcmi.shortcuts.shortcut.battleCastSpell": "Battle cast spell",
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"vcmi.shortcuts.shortcut.battleConsoleDown": "Battle console down",
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"vcmi.shortcuts.shortcut.battleConsoleUp": "Battle console up",
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"vcmi.shortcuts.shortcut.battleDefend": "Battle defend",
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"vcmi.shortcuts.shortcut.battleOpenActiveUnit": "Battle open active unit",
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"vcmi.shortcuts.shortcut.battleOpenHoveredUnit": "Battle open hovered unit",
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"vcmi.shortcuts.shortcut.battleRetreat": "Battle retreat",
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"vcmi.shortcuts.shortcut.battleToggleQuickSpell": "Battle toggle quick spell",
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"vcmi.shortcuts.shortcut.battleSpellShortcut0": "Battle spell shortcut 0",
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"vcmi.shortcuts.shortcut.battleSpellShortcut1": "Battle spell shortcut 1",
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"vcmi.shortcuts.shortcut.battleSpellShortcut2": "Battle spell shortcut 2",
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"vcmi.shortcuts.shortcut.battleSpellShortcut3": "Battle spell shortcut 3",
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"vcmi.shortcuts.shortcut.battleSpellShortcut4": "Battle spell shortcut 4",
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"vcmi.shortcuts.shortcut.battleSpellShortcut5": "Battle spell shortcut 5",
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"vcmi.shortcuts.shortcut.battleSpellShortcut6": "Battle spell shortcut 6",
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"vcmi.shortcuts.shortcut.battleSpellShortcut7": "Battle spell shortcut 7",
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"vcmi.shortcuts.shortcut.battleSpellShortcut8": "Battle spell shortcut 8",
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"vcmi.shortcuts.shortcut.battleSpellShortcut9": "Battle spell shortcut 9",
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"vcmi.shortcuts.shortcut.battleSpellShortcut10": "Battle spell shortcut 10",
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"vcmi.shortcuts.shortcut.battleSpellShortcut11": "Battle spell shortcut 11",
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"vcmi.shortcuts.shortcut.battleSurrender": "Battle surrender",
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"vcmi.shortcuts.shortcut.battleTacticsEnd": "Battle tactics end",
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"vcmi.shortcuts.shortcut.battleTacticsNext": "Battle tactics next",
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"vcmi.shortcuts.shortcut.battleToggleHeroesStats": "Battle toggle heroes stats",
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"vcmi.shortcuts.shortcut.battleToggleQueue": "Battle toggle queue",
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"vcmi.shortcuts.shortcut.battleUseCreatureSpell": "Battle use creature spell",
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"vcmi.shortcuts.shortcut.battleWait": "Battle wait",
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"vcmi.shortcuts.shortcut.exchangeArmySwap": "Exchange army swap",
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"vcmi.shortcuts.shortcut.exchangeArmyToLeft": "Exchange army to left",
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"vcmi.shortcuts.shortcut.exchangeArmyToRight": "Exchange army to right",
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"vcmi.shortcuts.shortcut.exchangeArtifactsSwap": "Exchange artifacts swap",
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"vcmi.shortcuts.shortcut.exchangeArtifactsToLeft": "Exchange artifacts to left",
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"vcmi.shortcuts.shortcut.exchangeArtifactsToRight": "Exchange artifacts to right",
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"vcmi.shortcuts.shortcut.exchangeBackpackLeft": "Exchange backpack left",
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"vcmi.shortcuts.shortcut.exchangeBackpackRight": "Exchange backpack right",
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"vcmi.shortcuts.shortcut.exchangeBackpackSwap": "Exchange backpack swap",
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"vcmi.shortcuts.shortcut.exchangeBackpackToLeft": "Exchange backpack to left",
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"vcmi.shortcuts.shortcut.exchangeBackpackToRight": "Exchange backpack to right",
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"vcmi.shortcuts.shortcut.exchangeEquippedSwap": "Exchange equipped swap",
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"vcmi.shortcuts.shortcut.exchangeEquippedToLeft": "Exchange equipped to left",
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"vcmi.shortcuts.shortcut.exchangeEquippedToRight": "Exchange equipped to right",
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"vcmi.shortcuts.shortcut.gameActivateConsole": "Game activate console",
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"vcmi.shortcuts.shortcut.globalAccept": "Global accept",
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"vcmi.shortcuts.shortcut.globalBackspace": "Global backspace",
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"vcmi.shortcuts.shortcut.globalCancel": "Global cancel",
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"vcmi.shortcuts.shortcut.globalFullscreen": "Global fullscreen",
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"vcmi.shortcuts.shortcut.globalMoveFocus": "Global move focus",
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"vcmi.shortcuts.shortcut.globalOptions": "Global options",
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"vcmi.shortcuts.shortcut.globalReturn": "Global return",
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"vcmi.shortcuts.shortcut.heroArmySplit": "Hero army split",
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"vcmi.shortcuts.shortcut.heroBackpack": "Hero backpack",
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"vcmi.shortcuts.shortcut.heroCommander": "Hero commander",
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"vcmi.shortcuts.shortcut.heroCostumeLoad0": "Hero costume load 0",
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"vcmi.shortcuts.shortcut.heroCostumeLoad1": "Hero costume load 1",
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"vcmi.shortcuts.shortcut.heroCostumeLoad2": "Hero costume load 2",
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"vcmi.shortcuts.shortcut.heroCostumeLoad3": "Hero costume load 3",
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"vcmi.shortcuts.shortcut.heroCostumeLoad4": "Hero costume load 4",
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"vcmi.shortcuts.shortcut.heroCostumeLoad5": "Hero costume load 5",
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"vcmi.shortcuts.shortcut.heroCostumeLoad6": "Hero costume load 6",
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"vcmi.shortcuts.shortcut.heroCostumeLoad7": "Hero costume load 7",
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"vcmi.shortcuts.shortcut.heroCostumeLoad8": "Hero costume load 8",
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"vcmi.shortcuts.shortcut.heroCostumeLoad9": "Hero costume load 9",
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"vcmi.shortcuts.shortcut.heroCostumeSave0": "Hero costume save 0",
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"vcmi.shortcuts.shortcut.heroCostumeSave1": "Hero costume save 1",
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"vcmi.shortcuts.shortcut.heroCostumeSave2": "Hero costume save 2",
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"vcmi.shortcuts.shortcut.heroCostumeSave3": "Hero costume save 3",
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"vcmi.shortcuts.shortcut.heroCostumeSave4": "Hero costume save 4",
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"vcmi.shortcuts.shortcut.heroCostumeSave5": "Hero costume save 5",
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"vcmi.shortcuts.shortcut.heroCostumeSave6": "Hero costume save 6",
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"vcmi.shortcuts.shortcut.heroCostumeSave7": "Hero costume save 7",
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"vcmi.shortcuts.shortcut.heroCostumeSave8": "Hero costume save 8",
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"vcmi.shortcuts.shortcut.heroCostumeSave9": "Hero costume save 9",
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"vcmi.shortcuts.shortcut.heroDismiss": "Hero dismiss",
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"vcmi.shortcuts.shortcut.heroLooseFormation": "Hero loose formation",
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"vcmi.shortcuts.shortcut.heroTightFormation": "Hero tight formation",
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"vcmi.shortcuts.shortcut.heroToggleTactics": "Hero toggle tactics",
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"vcmi.shortcuts.shortcut.highScoresCampaigns": "High scores campaigns",
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"vcmi.shortcuts.shortcut.highScoresReset": "High scores reset",
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"vcmi.shortcuts.shortcut.highScoresStatistics": "High scores statistics",
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"vcmi.shortcuts.shortcut.highScoresScenarios": "High scores scenarios",
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"vcmi.shortcuts.shortcut.kingdomHeroesTab": "Kingdom heroes tab",
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"vcmi.shortcuts.shortcut.kingdomTownsTab": "Kingdom towns tab",
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"vcmi.shortcuts.shortcut.lobbyAdditionalOptions": "Lobby additional options",
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"vcmi.shortcuts.shortcut.lobbyBeginCampaign": "Lobby begin campaign",
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"vcmi.shortcuts.shortcut.lobbyBeginStandardGame": "Lobby begin standard game",
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"vcmi.shortcuts.shortcut.lobbyExtraOptions": "Lobby extra options",
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"vcmi.shortcuts.shortcut.lobbyFlipCoin": "Lobby flip coin",
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"vcmi.shortcuts.shortcut.lobbyInvitePlayers": "Lobby invite players",
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"vcmi.shortcuts.shortcut.lobbyLoadGame": "Lobby load game",
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"vcmi.shortcuts.shortcut.lobbyRandomMap": "Lobby random map",
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"vcmi.shortcuts.shortcut.lobbyRandomTown": "Lobby random town",
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"vcmi.shortcuts.shortcut.lobbyRandomTownVs": "Lobby random town vs",
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"vcmi.shortcuts.shortcut.lobbyHandicap": "Lobby handicap",
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"vcmi.shortcuts.shortcut.lobbyReplayVideo": "Lobby replay video",
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"vcmi.shortcuts.shortcut.lobbySaveGame": "Lobby save game",
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"vcmi.shortcuts.shortcut.lobbySelectScenario": "Lobby select scenario",
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"vcmi.shortcuts.shortcut.lobbyToggleChat": "Lobby toggle chat",
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"vcmi.shortcuts.shortcut.lobbyTurnOptions": "Lobby turn options",
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"vcmi.shortcuts.shortcut.mainMenuBack": "Main menu back",
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"vcmi.shortcuts.shortcut.mainMenuCampaign": "Main menu campaign",
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"vcmi.shortcuts.shortcut.mainMenuCampaignAb": "Main menu campaign ab",
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"vcmi.shortcuts.shortcut.mainMenuCampaignCustom": "Main menu campaign custom",
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"vcmi.shortcuts.shortcut.mainMenuCampaignRoe": "Main menu campaign RoE",
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"vcmi.shortcuts.shortcut.mainMenuCampaignSod": "Main menu campaign SoD",
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"vcmi.shortcuts.shortcut.mainMenuCampaignChr": "Main menu campaign Chronicles",
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"vcmi.shortcuts.shortcut.mainMenuCampaignHota": "Main menu campaign HotA",
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"vcmi.shortcuts.shortcut.mainMenuCampaignWog": "Main menu campaign WoG",
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"vcmi.shortcuts.shortcut.mainMenuCampaignVCMI": "Main menu campaign VCMI",
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"vcmi.shortcuts.shortcut.mainMenuCredits": "Main menu credits",
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"vcmi.shortcuts.shortcut.mainMenuHighScores": "Main menu high scores",
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"vcmi.shortcuts.shortcut.mainMenuHostGame": "Main menu host game",
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"vcmi.shortcuts.shortcut.mainMenuHotseat": "Main menu hotseat",
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"vcmi.shortcuts.shortcut.mainMenuJoinGame": "Main menu join game",
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"vcmi.shortcuts.shortcut.mainMenuLoadGame": "Main menu load game",
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"vcmi.shortcuts.shortcut.mainMenuLobby": "Main menu lobby",
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"vcmi.shortcuts.shortcut.mainMenuMultiplayer": "Main menu multiplayer",
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"vcmi.shortcuts.shortcut.mainMenuNewGame": "Main menu new game",
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"vcmi.shortcuts.shortcut.mainMenuQuit": "Main menu quit",
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"vcmi.shortcuts.shortcut.mainMenuSingleplayer": "Main menu singleplayer",
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"vcmi.shortcuts.shortcut.mainMenuTutorial": "Main menu tutorial",
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"vcmi.shortcuts.shortcut.mapsSizeAll": "Maps size all",
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"vcmi.shortcuts.shortcut.mapsSizeL": "Maps size L",
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"vcmi.shortcuts.shortcut.mapsSizeM": "Maps size M",
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"vcmi.shortcuts.shortcut.mapsSizeS": "Maps size S",
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"vcmi.shortcuts.shortcut.mapsSizeXl": "Maps size XL",
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"vcmi.shortcuts.shortcut.mapsSortChangedate": "Maps sort changedate",
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"vcmi.shortcuts.shortcut.mapsSortDefeat": "Maps sort defeat",
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"vcmi.shortcuts.shortcut.mapsSortFormat": "Maps sort format",
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"vcmi.shortcuts.shortcut.mapsSortMaps": "Maps sort maps",
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"vcmi.shortcuts.shortcut.mapsSortName": "Maps sort name",
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"vcmi.shortcuts.shortcut.mapsSortPlayers": "Maps sort players",
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"vcmi.shortcuts.shortcut.mapsSortSize": "Maps sort size",
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"vcmi.shortcuts.shortcut.mapsSortVictory": "Maps sort victory",
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"vcmi.shortcuts.shortcut.marketArtifactExperience": "Market artifact experience",
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"vcmi.shortcuts.shortcut.marketArtifactResource": "Market artifact resource",
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"vcmi.shortcuts.shortcut.marketCreatureExperience": "Market creature experience",
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"vcmi.shortcuts.shortcut.marketCreatureResource": "Market creature resource",
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"vcmi.shortcuts.shortcut.marketDeal": "Market deal",
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"vcmi.shortcuts.shortcut.marketMaxAmount": "Market max amount",
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"vcmi.shortcuts.shortcut.marketResourceArtifact": "Market resource artifact",
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"vcmi.shortcuts.shortcut.marketResourcePlayer": "Market resource player",
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"vcmi.shortcuts.shortcut.marketResourceResource": "Market resource resource",
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"vcmi.shortcuts.shortcut.marketSacrificeAll": "Market sacrifice all",
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"vcmi.shortcuts.shortcut.marketSacrificeBackpack": "Market sacrifice backpack",
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"vcmi.shortcuts.shortcut.moveDown": "Move down",
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"vcmi.shortcuts.shortcut.moveFirst": "Move first",
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"vcmi.shortcuts.shortcut.moveLast": "Move last",
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"vcmi.shortcuts.shortcut.moveLeft": "Move left",
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"vcmi.shortcuts.shortcut.movePageDown": "Move page down",
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"vcmi.shortcuts.shortcut.movePageUp": "Move page up",
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"vcmi.shortcuts.shortcut.moveRight": "Move right",
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"vcmi.shortcuts.shortcut.moveUp": "Move up",
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"vcmi.shortcuts.shortcut.recruitmentMax": "Recruitment max",
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"vcmi.shortcuts.shortcut.recruitmentMin": "Recruitment min",
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"vcmi.shortcuts.shortcut.recruitmentSwitchLevel": "Recruitment switch level",
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"vcmi.shortcuts.shortcut.recruitmentUpgrade": "Recruitment upgrade",
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"vcmi.shortcuts.shortcut.recruitmentUpgradeAll": "Recruitment upgrade all",
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"vcmi.shortcuts.shortcut.selectIndex1": "Select index 1",
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"vcmi.shortcuts.shortcut.selectIndex2": "Select index 2",
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"vcmi.shortcuts.shortcut.selectIndex3": "Select index 3",
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"vcmi.shortcuts.shortcut.selectIndex4": "Select index 4",
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"vcmi.shortcuts.shortcut.selectIndex5": "Select index 5",
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"vcmi.shortcuts.shortcut.selectIndex6": "Select index 6",
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"vcmi.shortcuts.shortcut.selectIndex7": "Select index 7",
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"vcmi.shortcuts.shortcut.selectIndex8": "Select index 8",
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"vcmi.shortcuts.shortcut.settingsLoadGame": "Settings load game",
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"vcmi.shortcuts.shortcut.settingsNewGame": "Settings new game",
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"vcmi.shortcuts.shortcut.settingsQuitGame": "Settings quit game",
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"vcmi.shortcuts.shortcut.settingsRestartGame": "Settings restart game",
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"vcmi.shortcuts.shortcut.settingsSaveGame": "Settings save game",
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"vcmi.shortcuts.shortcut.settingsToMainMenu": "Settings to main menu",
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"vcmi.shortcuts.shortcut.spectateSkipBattle": "Spectate skip battle",
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"vcmi.shortcuts.shortcut.spectateSkipBattleResult": "Spectate skip battle result",
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"vcmi.shortcuts.shortcut.spectateTrackHero": "Spectate track hero",
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"vcmi.shortcuts.shortcut.spellbookTabAdventure": "Spellbook tab adventure",
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"vcmi.shortcuts.shortcut.spellbookTabCombat": "Spellbook tab combat",
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"vcmi.shortcuts.shortcut.spellbookSearchFocus": "Spellbook search focus",
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"vcmi.shortcuts.shortcut.townOpenFort": "Town open fort",
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"vcmi.shortcuts.shortcut.townOpenGarrisonedHero": "Town open garrisoned hero",
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"vcmi.shortcuts.shortcut.townOpenHall": "Town open hall",
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"vcmi.shortcuts.shortcut.townOpenHero": "Town open hero",
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"vcmi.shortcuts.shortcut.townOpenHeroExchange": "Town open hero exchange",
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"vcmi.shortcuts.shortcut.townOpenMageGuild": "Town open mage guild",
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"vcmi.shortcuts.shortcut.townOpenMarket": "Town open market",
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"vcmi.shortcuts.shortcut.townOpenRecruitment": "Town open recruitment",
|
||||
"vcmi.shortcuts.shortcut.townOpenTavern": "Town open tavern",
|
||||
"vcmi.shortcuts.shortcut.townOpenThievesGuild": "Town open thieves guild",
|
||||
"vcmi.shortcuts.shortcut.townOpenVisitingHero": "Town open visiting hero",
|
||||
"vcmi.shortcuts.shortcut.townSwapArmies": "Town swap armies",
|
||||
"vcmi.shortcuts.shortcut.listHeroUp": "List hero up",
|
||||
"vcmi.shortcuts.shortcut.listHeroDown": "List hero down",
|
||||
"vcmi.shortcuts.shortcut.listHeroTop": "List hero top",
|
||||
"vcmi.shortcuts.shortcut.listHeroBottom": "List hero bottom",
|
||||
"vcmi.shortcuts.shortcut.listHeroDismiss": "List hero dismiss",
|
||||
"vcmi.shortcuts.shortcut.listTownUp": "List town up",
|
||||
"vcmi.shortcuts.shortcut.listTownDown": "List town down",
|
||||
"vcmi.shortcuts.shortcut.listTownTop": "List town top",
|
||||
"vcmi.shortcuts.shortcut.listTownBottom": "List town bottom",
|
||||
"vcmi.shortcuts.shortcut.mouseCursorX" : "Mouse cursor X",
|
||||
"vcmi.shortcuts.shortcut.mouseCursorY" : "Mouse cursor Y",
|
||||
"vcmi.shortcuts.shortcut.mouseSwipeX" : "Mouse swipe X",
|
||||
"vcmi.shortcuts.shortcut.mouseSwipeY" : "Mouse swipe Y",
|
||||
"vcmi.shortcuts.shortcut.mouseClickLeft": "Mouse click left",
|
||||
"vcmi.shortcuts.shortcut.mouseClickRight": "Mouse click right",
|
||||
"vcmi.keyBindings.button.hover" : "Key bindings",
|
||||
"vcmi.keyBindings.button.help" : "{Key bindings}\n\nShow menu for viewing and adjusting key bindings",
|
||||
"vcmi.keyBindings.editButton.help" : "Edit key binding",
|
||||
"vcmi.keyBindings.input" : "Change key binding for {%s}.\n\nPlease enter a key or key kombination. Click outside to abort.",
|
||||
"vcmi.keyBindings.inputSet" : "Key binding for {%s} will be changed to {%s}.\n\nAppend to existing bindings? Otherwise it will be replaced.",
|
||||
"vcmi.keyBindings.popup" : "For {%s} the following keys are configured:\n\n",
|
||||
"vcmi.keyBindings.reset" : "Reset",
|
||||
"vcmi.keyBindings.reset.help" : "{Reset}\n\nResets key bindings to default",
|
||||
"vcmi.keyBindings.resetConfirm" : "Do you want to reset all key bindings to default?",
|
||||
"vcmi.keyBindings.group.keyboard" : "Keyboard",
|
||||
"vcmi.keyBindings.group.joystickAxes" : "Joystick Axes",
|
||||
"vcmi.keyBindings.group.joystickButtons" : "Joystick Buttons",
|
||||
"vcmi.keyBindings.keyBinding.adventureCastSpell": "Adventure cast spell",
|
||||
"vcmi.keyBindings.keyBinding.adventureDigGrail": "Adventure dig grail",
|
||||
"vcmi.keyBindings.keyBinding.adventureEndTurn": "Adventure end turn",
|
||||
"vcmi.keyBindings.keyBinding.adventureExitWorldView": "Adventure exit world view",
|
||||
"vcmi.keyBindings.keyBinding.adventureFirstHero": "Adventure first hero",
|
||||
"vcmi.keyBindings.keyBinding.adventureFirstTown": "Adventure first town",
|
||||
"vcmi.keyBindings.keyBinding.adventureGameOptions": "Adventure game options",
|
||||
"vcmi.keyBindings.keyBinding.adventureKingdomOverview": "Adventure kingdom overview",
|
||||
"vcmi.keyBindings.keyBinding.adventureLoadGame": "Adventure load game",
|
||||
"vcmi.keyBindings.keyBinding.adventureMainMenu": "Adventure main menu",
|
||||
"vcmi.keyBindings.keyBinding.adventureMarketplace": "Adventure marketplace",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHero": "Adventure move hero",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroEE": "Adventure move hero EE",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroNE": "Adventure move hero NE",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroNN": "Adventure move hero NN",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroNW": "Adventure move hero NW",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroSE": "Adventure move hero SE",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroSS": "Adventure move hero SS",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroSW": "Adventure move hero SW",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroWW": "Adventure move hero WW",
|
||||
"vcmi.keyBindings.keyBinding.adventureNewGame": "Adventure new game",
|
||||
"vcmi.keyBindings.keyBinding.adventureNextHero": "Adventure next hero",
|
||||
"vcmi.keyBindings.keyBinding.adventureNextObject": "Adventure next object",
|
||||
"vcmi.keyBindings.keyBinding.adventureNextTown": "Adventure next town",
|
||||
"vcmi.keyBindings.keyBinding.adventureQuestLog": "Adventure quest log",
|
||||
"vcmi.keyBindings.keyBinding.adventureQuitGame": "Adventure quit game",
|
||||
"vcmi.keyBindings.keyBinding.adventureReplayTurn": "Adventure replay turn",
|
||||
"vcmi.keyBindings.keyBinding.adventureRestartGame": "Adventure restart game",
|
||||
"vcmi.keyBindings.keyBinding.adventureSaveGame": "Adventure save game",
|
||||
"vcmi.keyBindings.keyBinding.adventureSetHeroAsleep": "Adventure set hero asleep",
|
||||
"vcmi.keyBindings.keyBinding.adventureSetHeroAwake": "Adventure set hero awake",
|
||||
"vcmi.keyBindings.keyBinding.adventureThievesGuild": "Adventure thieves guild",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleGrid": "Adventure toggle grid",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleVisitable": "Adventure toggle visitable",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleBlocked": "Adventure toggle blocked",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleMapLevel": "Adventure toggle map level",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleSleep": "Adventure toggle sleep",
|
||||
"vcmi.keyBindings.keyBinding.adventureTrackHero": "Adventure track hero",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewPuzzle": "Adventure view puzzle",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewScenario": "Adventure view scenario",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewSelected": "Adventure view selected",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld": "Adventure view world",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld1": "Adventure view world1",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld2": "Adventure view world2",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld4": "Adventure view world4",
|
||||
"vcmi.keyBindings.keyBinding.adventureVisitObject": "Adventure visit object",
|
||||
"vcmi.keyBindings.keyBinding.adventureZoomIn": "Adventure zoom in",
|
||||
"vcmi.keyBindings.keyBinding.adventureZoomOut": "Adventure zoom out",
|
||||
"vcmi.keyBindings.keyBinding.adventureZoomReset": "Adventure zoom reset",
|
||||
"vcmi.keyBindings.keyBinding.adventureSearch": "Adventure search",
|
||||
"vcmi.keyBindings.keyBinding.adventureSearchContinue": "Adventure search continue",
|
||||
"vcmi.keyBindings.keyBinding.battleAutocombat": "Battle autocombat",
|
||||
"vcmi.keyBindings.keyBinding.battleAutocombatEnd": "Battle autocombat end",
|
||||
"vcmi.keyBindings.keyBinding.battleCastSpell": "Battle cast spell",
|
||||
"vcmi.keyBindings.keyBinding.battleConsoleDown": "Battle console down",
|
||||
"vcmi.keyBindings.keyBinding.battleConsoleUp": "Battle console up",
|
||||
"vcmi.keyBindings.keyBinding.battleDefend": "Battle defend",
|
||||
"vcmi.keyBindings.keyBinding.battleOpenActiveUnit": "Battle open active unit",
|
||||
"vcmi.keyBindings.keyBinding.battleOpenHoveredUnit": "Battle open hovered unit",
|
||||
"vcmi.keyBindings.keyBinding.battleRetreat": "Battle retreat",
|
||||
"vcmi.keyBindings.keyBinding.battleToggleQuickSpell": "Battle toggle quick spell",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut0": "Battle spell shortcut 0",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut1": "Battle spell shortcut 1",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut2": "Battle spell shortcut 2",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut3": "Battle spell shortcut 3",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut4": "Battle spell shortcut 4",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut5": "Battle spell shortcut 5",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut6": "Battle spell shortcut 6",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut7": "Battle spell shortcut 7",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut8": "Battle spell shortcut 8",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut9": "Battle spell shortcut 9",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut10": "Battle spell shortcut 10",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut11": "Battle spell shortcut 11",
|
||||
"vcmi.keyBindings.keyBinding.battleSurrender": "Battle surrender",
|
||||
"vcmi.keyBindings.keyBinding.battleTacticsEnd": "Battle tactics end",
|
||||
"vcmi.keyBindings.keyBinding.battleTacticsNext": "Battle tactics next",
|
||||
"vcmi.keyBindings.keyBinding.battleToggleHeroesStats": "Battle toggle heroes stats",
|
||||
"vcmi.keyBindings.keyBinding.battleToggleQueue": "Battle toggle queue",
|
||||
"vcmi.keyBindings.keyBinding.battleUseCreatureSpell": "Battle use creature spell",
|
||||
"vcmi.keyBindings.keyBinding.battleWait": "Battle wait",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArmySwap": "Exchange army swap",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArmyToLeft": "Exchange army to left",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArmyToRight": "Exchange army to right",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArtifactsSwap": "Exchange artifacts swap",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArtifactsToLeft": "Exchange artifacts to left",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArtifactsToRight": "Exchange artifacts to right",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackLeft": "Exchange backpack left",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackRight": "Exchange backpack right",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackSwap": "Exchange backpack swap",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackToLeft": "Exchange backpack to left",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackToRight": "Exchange backpack to right",
|
||||
"vcmi.keyBindings.keyBinding.exchangeEquippedSwap": "Exchange equipped swap",
|
||||
"vcmi.keyBindings.keyBinding.exchangeEquippedToLeft": "Exchange equipped to left",
|
||||
"vcmi.keyBindings.keyBinding.exchangeEquippedToRight": "Exchange equipped to right",
|
||||
"vcmi.keyBindings.keyBinding.gameActivateConsole": "Game activate console",
|
||||
"vcmi.keyBindings.keyBinding.globalAccept": "Global accept",
|
||||
"vcmi.keyBindings.keyBinding.globalBackspace": "Global backspace",
|
||||
"vcmi.keyBindings.keyBinding.globalCancel": "Global cancel",
|
||||
"vcmi.keyBindings.keyBinding.globalFullscreen": "Global fullscreen",
|
||||
"vcmi.keyBindings.keyBinding.globalMoveFocus": "Global move focus",
|
||||
"vcmi.keyBindings.keyBinding.globalOptions": "Global options",
|
||||
"vcmi.keyBindings.keyBinding.globalReturn": "Global return",
|
||||
"vcmi.keyBindings.keyBinding.heroArmySplit": "Hero army split",
|
||||
"vcmi.keyBindings.keyBinding.heroBackpack": "Hero backpack",
|
||||
"vcmi.keyBindings.keyBinding.heroCommander": "Hero commander",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad0": "Hero costume load 0",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad1": "Hero costume load 1",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad2": "Hero costume load 2",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad3": "Hero costume load 3",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad4": "Hero costume load 4",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad5": "Hero costume load 5",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad6": "Hero costume load 6",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad7": "Hero costume load 7",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad8": "Hero costume load 8",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad9": "Hero costume load 9",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave0": "Hero costume save 0",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave1": "Hero costume save 1",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave2": "Hero costume save 2",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave3": "Hero costume save 3",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave4": "Hero costume save 4",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave5": "Hero costume save 5",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave6": "Hero costume save 6",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave7": "Hero costume save 7",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave8": "Hero costume save 8",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave9": "Hero costume save 9",
|
||||
"vcmi.keyBindings.keyBinding.heroDismiss": "Hero dismiss",
|
||||
"vcmi.keyBindings.keyBinding.heroLooseFormation": "Hero loose formation",
|
||||
"vcmi.keyBindings.keyBinding.heroTightFormation": "Hero tight formation",
|
||||
"vcmi.keyBindings.keyBinding.heroToggleTactics": "Hero toggle tactics",
|
||||
"vcmi.keyBindings.keyBinding.highScoresCampaigns": "High scores campaigns",
|
||||
"vcmi.keyBindings.keyBinding.highScoresReset": "High scores reset",
|
||||
"vcmi.keyBindings.keyBinding.highScoresStatistics": "High scores statistics",
|
||||
"vcmi.keyBindings.keyBinding.highScoresScenarios": "High scores scenarios",
|
||||
"vcmi.keyBindings.keyBinding.kingdomHeroesTab": "Kingdom heroes tab",
|
||||
"vcmi.keyBindings.keyBinding.kingdomTownsTab": "Kingdom towns tab",
|
||||
"vcmi.keyBindings.keyBinding.lobbyAdditionalOptions": "Lobby additional options",
|
||||
"vcmi.keyBindings.keyBinding.lobbyBeginCampaign": "Lobby begin campaign",
|
||||
"vcmi.keyBindings.keyBinding.lobbyBeginStandardGame": "Lobby begin standard game",
|
||||
"vcmi.keyBindings.keyBinding.lobbyExtraOptions": "Lobby extra options",
|
||||
"vcmi.keyBindings.keyBinding.lobbyFlipCoin": "Lobby flip coin",
|
||||
"vcmi.keyBindings.keyBinding.lobbyInvitePlayers": "Lobby invite players",
|
||||
"vcmi.keyBindings.keyBinding.lobbyLoadGame": "Lobby load game",
|
||||
"vcmi.keyBindings.keyBinding.lobbyRandomMap": "Lobby random map",
|
||||
"vcmi.keyBindings.keyBinding.lobbyRandomTown": "Lobby random town",
|
||||
"vcmi.keyBindings.keyBinding.lobbyRandomTownVs": "Lobby random town vs",
|
||||
"vcmi.keyBindings.keyBinding.lobbyHandicap": "Lobby handicap",
|
||||
"vcmi.keyBindings.keyBinding.lobbyReplayVideo": "Lobby replay video",
|
||||
"vcmi.keyBindings.keyBinding.lobbySaveGame": "Lobby save game",
|
||||
"vcmi.keyBindings.keyBinding.lobbySelectScenario": "Lobby select scenario",
|
||||
"vcmi.keyBindings.keyBinding.lobbyToggleChat": "Lobby toggle chat",
|
||||
"vcmi.keyBindings.keyBinding.lobbyTurnOptions": "Lobby turn options",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuBack": "Main menu back",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaign": "Main menu campaign",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignAb": "Main menu campaign ab",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignCustom": "Main menu campaign custom",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignRoe": "Main menu campaign RoE",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignSod": "Main menu campaign SoD",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignChr": "Main menu campaign Chronicles",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignHota": "Main menu campaign HotA",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignWog": "Main menu campaign WoG",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignVCMI": "Main menu campaign VCMI",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCredits": "Main menu credits",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuHighScores": "Main menu high scores",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuHostGame": "Main menu host game",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuHotseat": "Main menu hotseat",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuJoinGame": "Main menu join game",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuLoadGame": "Main menu load game",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuLobby": "Main menu lobby",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuMultiplayer": "Main menu multiplayer",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuNewGame": "Main menu new game",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuQuit": "Main menu quit",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuSingleplayer": "Main menu singleplayer",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuTutorial": "Main menu tutorial",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeAll": "Maps size all",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeL": "Maps size L",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeM": "Maps size M",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeS": "Maps size S",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeXl": "Maps size XL",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortChangedate": "Maps sort changedate",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortDefeat": "Maps sort defeat",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortFormat": "Maps sort format",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortMaps": "Maps sort maps",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortName": "Maps sort name",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortPlayers": "Maps sort players",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortSize": "Maps sort size",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortVictory": "Maps sort victory",
|
||||
"vcmi.keyBindings.keyBinding.marketArtifactExperience": "Market artifact experience",
|
||||
"vcmi.keyBindings.keyBinding.marketArtifactResource": "Market artifact resource",
|
||||
"vcmi.keyBindings.keyBinding.marketCreatureExperience": "Market creature experience",
|
||||
"vcmi.keyBindings.keyBinding.marketCreatureResource": "Market creature resource",
|
||||
"vcmi.keyBindings.keyBinding.marketDeal": "Market deal",
|
||||
"vcmi.keyBindings.keyBinding.marketMaxAmount": "Market max amount",
|
||||
"vcmi.keyBindings.keyBinding.marketResourceArtifact": "Market resource artifact",
|
||||
"vcmi.keyBindings.keyBinding.marketResourcePlayer": "Market resource player",
|
||||
"vcmi.keyBindings.keyBinding.marketResourceResource": "Market resource resource",
|
||||
"vcmi.keyBindings.keyBinding.marketSacrificeAll": "Market sacrifice all",
|
||||
"vcmi.keyBindings.keyBinding.marketSacrificeBackpack": "Market sacrifice backpack",
|
||||
"vcmi.keyBindings.keyBinding.moveDown": "Move down",
|
||||
"vcmi.keyBindings.keyBinding.moveFirst": "Move first",
|
||||
"vcmi.keyBindings.keyBinding.moveLast": "Move last",
|
||||
"vcmi.keyBindings.keyBinding.moveLeft": "Move left",
|
||||
"vcmi.keyBindings.keyBinding.movePageDown": "Move page down",
|
||||
"vcmi.keyBindings.keyBinding.movePageUp": "Move page up",
|
||||
"vcmi.keyBindings.keyBinding.moveRight": "Move right",
|
||||
"vcmi.keyBindings.keyBinding.moveUp": "Move up",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentMax": "Recruitment max",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentMin": "Recruitment min",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentSwitchLevel": "Recruitment switch level",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentUpgrade": "Recruitment upgrade",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentUpgradeAll": "Recruitment upgrade all",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex1": "Select index 1",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex2": "Select index 2",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex3": "Select index 3",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex4": "Select index 4",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex5": "Select index 5",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex6": "Select index 6",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex7": "Select index 7",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex8": "Select index 8",
|
||||
"vcmi.keyBindings.keyBinding.settingsLoadGame": "Settings load game",
|
||||
"vcmi.keyBindings.keyBinding.settingsNewGame": "Settings new game",
|
||||
"vcmi.keyBindings.keyBinding.settingsQuitGame": "Settings quit game",
|
||||
"vcmi.keyBindings.keyBinding.settingsRestartGame": "Settings restart game",
|
||||
"vcmi.keyBindings.keyBinding.settingsSaveGame": "Settings save game",
|
||||
"vcmi.keyBindings.keyBinding.settingsToMainMenu": "Settings to main menu",
|
||||
"vcmi.keyBindings.keyBinding.spectateSkipBattle": "Spectate skip battle",
|
||||
"vcmi.keyBindings.keyBinding.spectateSkipBattleResult": "Spectate skip battle result",
|
||||
"vcmi.keyBindings.keyBinding.spectateTrackHero": "Spectate track hero",
|
||||
"vcmi.keyBindings.keyBinding.spellbookTabAdventure": "Spellbook tab adventure",
|
||||
"vcmi.keyBindings.keyBinding.spellbookTabCombat": "Spellbook tab combat",
|
||||
"vcmi.keyBindings.keyBinding.spellbookSearchFocus": "Spellbook search focus",
|
||||
"vcmi.keyBindings.keyBinding.townOpenFort": "Town open fort",
|
||||
"vcmi.keyBindings.keyBinding.townOpenGarrisonedHero": "Town open garrisoned hero",
|
||||
"vcmi.keyBindings.keyBinding.townOpenHall": "Town open hall",
|
||||
"vcmi.keyBindings.keyBinding.townOpenHero": "Town open hero",
|
||||
"vcmi.keyBindings.keyBinding.townOpenHeroExchange": "Town open hero exchange",
|
||||
"vcmi.keyBindings.keyBinding.townOpenMageGuild": "Town open mage guild",
|
||||
"vcmi.keyBindings.keyBinding.townOpenMarket": "Town open market",
|
||||
"vcmi.keyBindings.keyBinding.townOpenRecruitment": "Town open recruitment",
|
||||
"vcmi.keyBindings.keyBinding.townOpenTavern": "Town open tavern",
|
||||
"vcmi.keyBindings.keyBinding.townOpenThievesGuild": "Town open thieves guild",
|
||||
"vcmi.keyBindings.keyBinding.townOpenVisitingHero": "Town open visiting hero",
|
||||
"vcmi.keyBindings.keyBinding.townSwapArmies": "Town swap armies",
|
||||
"vcmi.keyBindings.keyBinding.listHeroUp": "List hero up",
|
||||
"vcmi.keyBindings.keyBinding.listHeroDown": "List hero down",
|
||||
"vcmi.keyBindings.keyBinding.listHeroTop": "List hero top",
|
||||
"vcmi.keyBindings.keyBinding.listHeroBottom": "List hero bottom",
|
||||
"vcmi.keyBindings.keyBinding.listHeroDismiss": "List hero dismiss",
|
||||
"vcmi.keyBindings.keyBinding.listTownUp": "List town up",
|
||||
"vcmi.keyBindings.keyBinding.listTownDown": "List town down",
|
||||
"vcmi.keyBindings.keyBinding.listTownTop": "List town top",
|
||||
"vcmi.keyBindings.keyBinding.listTownBottom": "List town bottom",
|
||||
"vcmi.keyBindings.keyBinding.mouseCursorX" : "Mouse cursor X",
|
||||
"vcmi.keyBindings.keyBinding.mouseCursorY" : "Mouse cursor Y",
|
||||
"vcmi.keyBindings.keyBinding.mouseSwipeX" : "Mouse swipe X",
|
||||
"vcmi.keyBindings.keyBinding.mouseSwipeY" : "Mouse swipe Y",
|
||||
"vcmi.keyBindings.keyBinding.mouseClickLeft": "Mouse click left",
|
||||
"vcmi.keyBindings.keyBinding.mouseClickRight": "Mouse click right",
|
||||
|
||||
"vcmi.systemOptions.videoGroup" : "Video Settings",
|
||||
"vcmi.systemOptions.audioGroup" : "Audio Settings",
|
||||
|
||||
@@ -259,275 +259,275 @@
|
||||
"vcmi.settingsMainWindow.adventureTab.hover" : "Abenteuer-Karte",
|
||||
"vcmi.settingsMainWindow.adventureTab.help" : "Wechselt zur Registerkarte Abenteuerkartenoptionen - die Abenteuerkarte ist der Teil des Spiels, in dem du deine Helden bewegen kannst.",
|
||||
|
||||
"vcmi.shortcuts.button.hover" : "Tastenkürzel",
|
||||
"vcmi.shortcuts.button.help" : "{Tastenkürzel}\n\nMenü zum Anzeigen und Anpassen von Tastenkürzeln und Tastenbelegungen anzeigen",
|
||||
"vcmi.shortcuts.editButton.help" : "Tastenbelegung bearbeiten",
|
||||
"vcmi.shortcuts.input" : "Tastenbelegung für {%s} ändern.\n\nBitte eine Taste oder Tastenkombination eingeben. Außerhalb klicken zum Abbrechen.",
|
||||
"vcmi.shortcuts.inputSet" : "Tastenbelegung für {%s} wird zu {%s}. geändert\n\nZu den existierenten hinzufügen? Ansonsten wird ersetzt.",
|
||||
"vcmi.shortcuts.popup" : "Für {%s} sind die folgenden Tastenbelegung konfiguriert:\n\n",
|
||||
"vcmi.shortcuts.reset" : "Zurücks.",
|
||||
"vcmi.shortcuts.reset.help" : "{Zurücksetzen}\n\nSetzt Tastenbelegungen auf Standardeinstellungen zurück",
|
||||
"vcmi.shortcuts.resetConfirm" : "Alle Tastenkürzel auf Standardeinstellungen zurücksetzen?",
|
||||
"vcmi.shortcuts.group.keyboard" : "Tastatur",
|
||||
"vcmi.shortcuts.group.joystickAxes" : "Joystick-Achsen",
|
||||
"vcmi.shortcuts.group.joystickButtons" : "Joystick-Tasten",
|
||||
"vcmi.shortcuts.shortcut.adventureCastSpell": "Abenteuer Zauber wirken",
|
||||
"vcmi.shortcuts.shortcut.adventureDigGrail": "Abenteuer Gral ausgraben",
|
||||
"vcmi.shortcuts.shortcut.adventureEndTurn": "Abenteuer Zug beenden",
|
||||
"vcmi.shortcuts.shortcut.adventureExitWorldView": "Abenteuer Weltansicht verlassen",
|
||||
"vcmi.shortcuts.shortcut.adventureFirstHero": "Abenteuer erster Held",
|
||||
"vcmi.shortcuts.shortcut.adventureFirstTown": "Abenteuer erste Stadt",
|
||||
"vcmi.shortcuts.shortcut.adventureGameOptions": "Abenteuer Spieloptionen",
|
||||
"vcmi.shortcuts.shortcut.adventureKingdomOverview": "Abenteuer Königreich Übersicht",
|
||||
"vcmi.shortcuts.shortcut.adventureLoadGame": "Abenteuer Spiel laden",
|
||||
"vcmi.shortcuts.shortcut.adventureMainMenu": "Abenteuer Hauptmenü",
|
||||
"vcmi.shortcuts.shortcut.adventureMarketplace": "Abenteuer Marktplatz",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHero": "Abenteuer Held bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroEE": "Abenteuer Held nach SO bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroNE": "Abenteuer Held nach NO bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroNN": "Abenteuer Held nach N bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroNW": "Abenteuer Held nach NW bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroSE": "Abenteuer Held nach SE bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroSS": "Abenteuer Held nach S bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroSW": "Abenteuer Held nach SW bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureMoveHeroWW": "Abenteuer Held nach W bewegen",
|
||||
"vcmi.shortcuts.shortcut.adventureNewGame": "Abenteuer neues Spiel",
|
||||
"vcmi.shortcuts.shortcut.adventureNextHero": "Abenteuer nächster Held",
|
||||
"vcmi.shortcuts.shortcut.adventureNextObject": "Abenteuer nächstes Objekt",
|
||||
"vcmi.shortcuts.shortcut.adventureNextTown": "Abenteuer nächste Stadt",
|
||||
"vcmi.shortcuts.shortcut.adventureQuestLog": "Abenteuer Questprotokoll",
|
||||
"vcmi.shortcuts.shortcut.adventureQuitGame": "Abenteuer Spiel beenden",
|
||||
"vcmi.shortcuts.shortcut.adventureReplayTurn": "Abenteuer Zug wiederholen",
|
||||
"vcmi.shortcuts.shortcut.adventureRestartGame": "Abenteuer Spiel neu starten",
|
||||
"vcmi.shortcuts.shortcut.adventureSaveGame": "Abenteuer Spiel speichern",
|
||||
"vcmi.shortcuts.shortcut.adventureSetHeroAsleep": "Abenteuer Held schlafen legen",
|
||||
"vcmi.shortcuts.shortcut.adventureSetHeroAwake": "Abenteuer Held aufwecken",
|
||||
"vcmi.shortcuts.shortcut.adventureThievesGuild": "Abenteuer Diebesgilde",
|
||||
"vcmi.shortcuts.shortcut.adventureToggleGrid": "Abenteuer Raster ein-/ausschalten",
|
||||
"vcmi.shortcuts.shortcut.adventureToggleVisitable": "Abenteuer Besuchbar ein-/ausschalten",
|
||||
"vcmi.shortcuts.shortcut.adventureToggleBlocked": "Abenteuer Blockiert ein-/ausschalten",
|
||||
"vcmi.shortcuts.shortcut.adventureToggleMapLevel": "Abenteuer Kartenebene umschalten",
|
||||
"vcmi.shortcuts.shortcut.adventureToggleSleep": "Abenteuer Schlaf ein-/ausschalten",
|
||||
"vcmi.shortcuts.shortcut.adventureTrackHero": "Abenteuer Held verfolgen",
|
||||
"vcmi.shortcuts.shortcut.adventureViewPuzzle": "Abenteuer Rätsel anzeigen",
|
||||
"vcmi.shortcuts.shortcut.adventureViewScenario": "Abenteuer Szenario anzeigen",
|
||||
"vcmi.shortcuts.shortcut.adventureViewSelected": "Abenteuer Auswahl anzeigen",
|
||||
"vcmi.shortcuts.shortcut.adventureViewWorld": "Abenteuer Weltansicht",
|
||||
"vcmi.shortcuts.shortcut.adventureViewWorld1": "Abenteuer Weltansicht 1",
|
||||
"vcmi.shortcuts.shortcut.adventureViewWorld2": "Abenteuer Weltansicht 2",
|
||||
"vcmi.shortcuts.shortcut.adventureViewWorld4": "Abenteuer Weltansicht 4",
|
||||
"vcmi.shortcuts.shortcut.adventureVisitObject": "Abenteuer Objekt besuchen",
|
||||
"vcmi.shortcuts.shortcut.adventureZoomIn": "Abenteuer reinzoomen",
|
||||
"vcmi.shortcuts.shortcut.adventureZoomOut": "Abenteuer rauszoomen",
|
||||
"vcmi.shortcuts.shortcut.adventureZoomReset": "Abenteuer Zoom zurücksetzen",
|
||||
"vcmi.shortcuts.shortcut.adventureSearch": "Abenteuer suchen",
|
||||
"vcmi.shortcuts.shortcut.adventureSearchContinue": "Abenteuer Suche fortsetzen",
|
||||
"vcmi.shortcuts.shortcut.battleAutocombat": "Kampf Autokampf",
|
||||
"vcmi.shortcuts.shortcut.battleAutocombatEnd": "Kampf Autokampf beenden",
|
||||
"vcmi.shortcuts.shortcut.battleCastSpell": "Kampf Zauber wirken",
|
||||
"vcmi.shortcuts.shortcut.battleConsoleDown": "Kampf Konsole runter",
|
||||
"vcmi.shortcuts.shortcut.battleConsoleUp": "Kampf Konsole hoch",
|
||||
"vcmi.shortcuts.shortcut.battleDefend": "Kampf verteidigen",
|
||||
"vcmi.shortcuts.shortcut.battleOpenActiveUnit": "Kampf aktive Einheit öffnen",
|
||||
"vcmi.shortcuts.shortcut.battleOpenHoveredUnit": "Kampf Einheit unter Maus öffnen",
|
||||
"vcmi.shortcuts.shortcut.battleRetreat": "Kampf zurückziehen",
|
||||
"vcmi.shortcuts.shortcut.battleToggleQuickSpell": "Kampf Schnellzauber umschalten",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut0": "Kampf Zauber-Shortcut 0",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut1": "Kampf Zauber-Shortcut 1",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut2": "Kampf Zauber-Shortcut 2",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut3": "Kampf Zauber-Shortcut 3",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut4": "Kampf Zauber-Shortcut 4",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut5": "Kampf Zauber-Shortcut 5",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut6": "Kampf Zauber-Shortcut 6",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut7": "Kampf Zauber-Shortcut 7",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut8": "Kampf Zauber-Shortcut 8",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut9": "Kampf Zauber-Shortcut 9",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut10": "Kampf Zauber-Shortcut 10",
|
||||
"vcmi.shortcuts.shortcut.battleSpellShortcut11": "Kampf Zauber-Shortcut 11",
|
||||
"vcmi.shortcuts.shortcut.battleSurrender": "Kampf aufgeben",
|
||||
"vcmi.shortcuts.shortcut.battleTacticsEnd": "Kampf Taktik beenden",
|
||||
"vcmi.shortcuts.shortcut.battleTacticsNext": "Kampf Taktik nächster",
|
||||
"vcmi.shortcuts.shortcut.battleToggleHeroesStats": "Kampf Heldenstatistiken umschalten",
|
||||
"vcmi.shortcuts.shortcut.battleToggleQueue": "Kampf Warteschlange umschalten",
|
||||
"vcmi.shortcuts.shortcut.battleUseCreatureSpell": "Kampf Kreaturenzauber verwenden",
|
||||
"vcmi.shortcuts.shortcut.battleWait": "Kampf warten",
|
||||
"vcmi.shortcuts.shortcut.exchangeArmySwap": "Armee tauschen",
|
||||
"vcmi.shortcuts.shortcut.exchangeArmyToLeft": "Armee nach links",
|
||||
"vcmi.shortcuts.shortcut.exchangeArmyToRight": "Armee nach rechts",
|
||||
"vcmi.shortcuts.shortcut.exchangeArtifactsSwap": "Artefakte tauschen",
|
||||
"vcmi.shortcuts.shortcut.exchangeArtifactsToLeft": "Artefakte nach links",
|
||||
"vcmi.shortcuts.shortcut.exchangeArtifactsToRight": "Artefakte nach rechts",
|
||||
"vcmi.shortcuts.shortcut.exchangeBackpackLeft": "Rucksack nach links",
|
||||
"vcmi.shortcuts.shortcut.exchangeBackpackRight": "Rucksack nach rechts",
|
||||
"vcmi.shortcuts.shortcut.exchangeBackpackSwap": "Rucksack tauschen",
|
||||
"vcmi.shortcuts.shortcut.exchangeBackpackToLeft": "Rucksack nach links",
|
||||
"vcmi.shortcuts.shortcut.exchangeBackpackToRight": "Rucksack nach rechts",
|
||||
"vcmi.shortcuts.shortcut.exchangeEquippedSwap": "Ausrüstung tauschen",
|
||||
"vcmi.shortcuts.shortcut.exchangeEquippedToLeft": "Ausrüstung nach links",
|
||||
"vcmi.shortcuts.shortcut.exchangeEquippedToRight": "Ausrüstung nach rechts",
|
||||
"vcmi.shortcuts.shortcut.gameActivateConsole": "Spiel Konsole aktivieren",
|
||||
"vcmi.shortcuts.shortcut.globalAccept": "Global akzeptieren",
|
||||
"vcmi.shortcuts.shortcut.globalBackspace": "Global Rückschritt",
|
||||
"vcmi.shortcuts.shortcut.globalCancel": "Global abbrechen",
|
||||
"vcmi.shortcuts.shortcut.globalFullscreen": "Global Vollbild",
|
||||
"vcmi.shortcuts.shortcut.globalMoveFocus": "Global Fokus verschieben",
|
||||
"vcmi.shortcuts.shortcut.globalOptions": "Global Optionen",
|
||||
"vcmi.shortcuts.shortcut.globalReturn": "Global zurück",
|
||||
"vcmi.shortcuts.shortcut.heroArmySplit": "Held Armee aufteilen",
|
||||
"vcmi.shortcuts.shortcut.heroBackpack": "Held Rucksack",
|
||||
"vcmi.shortcuts.shortcut.heroCommander": "Held Kommandant",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad0": "Held Kostüm laden 0",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad1": "Held Kostüm laden 1",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad2": "Held Kostüm laden 2",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad3": "Held Kostüm laden 3",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad4": "Held Kostüm laden 4",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad5": "Held Kostüm laden 5",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad6": "Held Kostüm laden 6",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad7": "Held Kostüm laden 7",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad8": "Held Kostüm laden 8",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeLoad9": "Held Kostüm laden 9",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave0": "Held Kostüm speichern 0",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave1": "Held Kostüm speichern 1",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave2": "Held Kostüm speichern 2",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave3": "Held Kostüm speichern 3",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave4": "Held Kostüm speichern 4",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave5": "Held Kostüm speichern 5",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave6": "Held Kostüm speichern 6",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave7": "Held Kostüm speichern 7",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave8": "Held Kostüm speichern 8",
|
||||
"vcmi.shortcuts.shortcut.heroCostumeSave9": "Held Kostüm speichern 9",
|
||||
"vcmi.shortcuts.shortcut.heroDismiss": "Held entlassen",
|
||||
"vcmi.shortcuts.shortcut.heroLooseFormation": "Held lockere Formation",
|
||||
"vcmi.shortcuts.shortcut.heroTightFormation": "Held enge Formation",
|
||||
"vcmi.shortcuts.shortcut.heroToggleTactics": "Held Taktiken umschalten",
|
||||
"vcmi.shortcuts.shortcut.highScoresCampaigns": "Bestenlisten Kampagnen",
|
||||
"vcmi.shortcuts.shortcut.highScoresReset": "Bestenlisten zurücksetzen",
|
||||
"vcmi.shortcuts.shortcut.highScoresScenarios": "Bestenlisten Szenarien",
|
||||
"vcmi.shortcuts.shortcut.highScoresStatistics": "Bestenlisten Statistiken",
|
||||
"vcmi.shortcuts.shortcut.kingdomHeroesTab": "Königreich Helden-Tab",
|
||||
"vcmi.shortcuts.shortcut.kingdomTownsTab": "Königreich Städte-Tab",
|
||||
"vcmi.shortcuts.shortcut.listHeroBottom": "Held unten listen",
|
||||
"vcmi.shortcuts.shortcut.listHeroDismiss": "Held entlassen",
|
||||
"vcmi.shortcuts.shortcut.listHeroDown": "Held nach unten",
|
||||
"vcmi.shortcuts.shortcut.listHeroTop": "Held oben listen",
|
||||
"vcmi.shortcuts.shortcut.listHeroUp": "Held nach oben",
|
||||
"vcmi.shortcuts.shortcut.listTownBottom": "Stadt unten listen",
|
||||
"vcmi.shortcuts.shortcut.listTownDown": "Stadt nach unten",
|
||||
"vcmi.shortcuts.shortcut.listTownTop": "Stadt oben listen",
|
||||
"vcmi.shortcuts.shortcut.listTownUp": "Stadt nach oben",
|
||||
"vcmi.shortcuts.shortcut.lobbyAdditionalOptions": "Lobby Zusatzoptionen",
|
||||
"vcmi.shortcuts.shortcut.lobbyBeginCampaign": "Lobby Kampagne starten",
|
||||
"vcmi.shortcuts.shortcut.lobbyBeginStandardGame": "Lobby Standardspiel starten",
|
||||
"vcmi.shortcuts.shortcut.lobbyExtraOptions": "Lobby Extraoptionen",
|
||||
"vcmi.shortcuts.shortcut.lobbyFlipCoin": "Lobby Münzwurf",
|
||||
"vcmi.shortcuts.shortcut.lobbyHandicap": "Lobby Handicap",
|
||||
"vcmi.shortcuts.shortcut.lobbyInvitePlayers": "Lobby Spieler einladen",
|
||||
"vcmi.shortcuts.shortcut.lobbyLoadGame": "Lobby Spiel laden",
|
||||
"vcmi.shortcuts.shortcut.lobbyRandomMap": "Lobby Zufällige Karte",
|
||||
"vcmi.shortcuts.shortcut.lobbyRandomTown": "Lobby Zufällige Stadt",
|
||||
"vcmi.shortcuts.shortcut.lobbyRandomTownVs": "Lobby Zufällige Stadt Gegner",
|
||||
"vcmi.shortcuts.shortcut.lobbyReplayVideo": "Lobby Video wiederholen",
|
||||
"vcmi.shortcuts.shortcut.lobbySaveGame": "Lobby Spiel speichern",
|
||||
"vcmi.shortcuts.shortcut.lobbySelectScenario": "Lobby Szenario wählen",
|
||||
"vcmi.shortcuts.shortcut.lobbyToggleChat": "Lobby Chat umschalten",
|
||||
"vcmi.shortcuts.shortcut.lobbyTurnOptions": "Lobby Zugoptionen",
|
||||
"vcmi.shortcuts.shortcut.mainMenuBack": "Hauptmenü zurück",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaign": "Hauptmenü Kampagne",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignAb": "Hauptmenü Kampagne Ab",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignChr": "Hauptmenü Kampagne Chronicles",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignCustom": "Hauptmenü Kampagne Benutzerdefiniert",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignHota": "Hauptmenü Kampagne HotA",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignRoe": "Hauptmenü Kampagne RoE",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignSod": "Hauptmenü Kampagne SoD",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignVCMI": "Hauptmenü Kampagne VCMI",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCampaignWog": "Hauptmenü Kampagne WoG",
|
||||
"vcmi.shortcuts.shortcut.mainMenuCredits": "Hauptmenü Credits",
|
||||
"vcmi.shortcuts.shortcut.mainMenuHighScores": "Hauptmenü Bestenlisten",
|
||||
"vcmi.shortcuts.shortcut.mainMenuHostGame": "Hauptmenü Spiel hosten",
|
||||
"vcmi.shortcuts.shortcut.mainMenuHotseat": "Hauptmenü Hotseat",
|
||||
"vcmi.shortcuts.shortcut.mainMenuJoinGame": "Hauptmenü Spiel beitreten",
|
||||
"vcmi.shortcuts.shortcut.mainMenuLoadGame": "Hauptmenü Spiel laden",
|
||||
"vcmi.shortcuts.shortcut.mainMenuLobby": "Hauptmenü Lobby",
|
||||
"vcmi.shortcuts.shortcut.mainMenuMultiplayer": "Hauptmenü Mehrspieler",
|
||||
"vcmi.shortcuts.shortcut.mainMenuNewGame": "Hauptmenü Neues Spiel",
|
||||
"vcmi.shortcuts.shortcut.mainMenuQuit": "Hauptmenü Beenden",
|
||||
"vcmi.shortcuts.shortcut.mainMenuSingleplayer": "Hauptmenü Einzelspieler",
|
||||
"vcmi.shortcuts.shortcut.mainMenuTutorial": "Hauptmenü Tutorial",
|
||||
"vcmi.shortcuts.shortcut.mapsSizeAll": "Karten Größe Alle",
|
||||
"vcmi.shortcuts.shortcut.mapsSizeL": "Karten Größe L",
|
||||
"vcmi.shortcuts.shortcut.mapsSizeM": "Karten Größe M",
|
||||
"vcmi.shortcuts.shortcut.mapsSizeS": "Karten Größe S",
|
||||
"vcmi.shortcuts.shortcut.mapsSizeXl": "Karten Größe XL",
|
||||
"vcmi.shortcuts.shortcut.mapsSortChangedate": "Karten Sortierung Änderungsdatum",
|
||||
"vcmi.shortcuts.shortcut.mapsSortDefeat": "Karten Sortierung Niederlage",
|
||||
"vcmi.shortcuts.shortcut.mapsSortFormat": "Karten Sortierung Format",
|
||||
"vcmi.shortcuts.shortcut.mapsSortMaps": "Karten Sortierung Karten",
|
||||
"vcmi.shortcuts.shortcut.mapsSortName": "Karten Sortierung Name",
|
||||
"vcmi.shortcuts.shortcut.mapsSortPlayers": "Karten Sortierung Spieler",
|
||||
"vcmi.shortcuts.shortcut.mapsSortSize": "Karten Sortierung Größe",
|
||||
"vcmi.shortcuts.shortcut.mapsSortVictory": "Karten Sortierung Sieg",
|
||||
"vcmi.shortcuts.shortcut.marketArtifactExperience": "Markt Artefakt Erfahrung",
|
||||
"vcmi.shortcuts.shortcut.marketArtifactResource": "Markt Artefakt Ressource",
|
||||
"vcmi.shortcuts.shortcut.marketCreatureExperience": "Markt Kreatur Erfahrung",
|
||||
"vcmi.shortcuts.shortcut.marketCreatureResource": "Markt Kreatur Ressource",
|
||||
"vcmi.shortcuts.shortcut.marketDeal": "Markt Deal",
|
||||
"vcmi.shortcuts.shortcut.marketMaxAmount": "Markt Maximalmenge",
|
||||
"vcmi.shortcuts.shortcut.marketResourceArtifact": "Markt Ressource Artefakt",
|
||||
"vcmi.shortcuts.shortcut.marketResourcePlayer": "Markt Ressource Spieler",
|
||||
"vcmi.shortcuts.shortcut.marketResourceResource": "Markt Ressource Ressource",
|
||||
"vcmi.shortcuts.shortcut.marketSacrificeAll": "Markt Alles opfern",
|
||||
"vcmi.shortcuts.shortcut.marketSacrificeBackpack": "Markt Rucksack opfern",
|
||||
"vcmi.shortcuts.shortcut.mouseClickLeft": "Mausklick links",
|
||||
"vcmi.shortcuts.shortcut.mouseClickRight": "Mausklick rechts",
|
||||
"vcmi.shortcuts.shortcut.mouseCursorX": "Mauszeiger X",
|
||||
"vcmi.shortcuts.shortcut.mouseCursorY": "Mauszeiger Y",
|
||||
"vcmi.shortcuts.shortcut.mouseSwipeX": "Maus Wisch X",
|
||||
"vcmi.shortcuts.shortcut.mouseSwipeY": "Maus Wisch Y",
|
||||
"vcmi.shortcuts.shortcut.moveDown": "Nach unten bewegen",
|
||||
"vcmi.shortcuts.shortcut.moveFirst": "Zum ersten bewegen",
|
||||
"vcmi.shortcuts.shortcut.moveLast": "Zum letzten bewegen",
|
||||
"vcmi.shortcuts.shortcut.moveLeft": "Nach links bewegen",
|
||||
"vcmi.shortcuts.shortcut.movePageDown": "Seite runter bewegen",
|
||||
"vcmi.shortcuts.shortcut.movePageUp": "Seite hoch bewegen",
|
||||
"vcmi.shortcuts.shortcut.moveRight": "Nach rechts bewegen",
|
||||
"vcmi.shortcuts.shortcut.moveUp": "Nach oben bewegen",
|
||||
"vcmi.shortcuts.shortcut.recruitmentMax": "Rekrutierung Max",
|
||||
"vcmi.shortcuts.shortcut.recruitmentMin": "Rekrutierung Min",
|
||||
"vcmi.shortcuts.shortcut.recruitmentSwitchLevel": "Rekrutierung Level wechseln",
|
||||
"vcmi.shortcuts.shortcut.recruitmentUpgrade": "Rekrutierung verbessern",
|
||||
"vcmi.shortcuts.shortcut.recruitmentUpgradeAll": "Rekrutierung alle verbessern",
|
||||
"vcmi.shortcuts.shortcut.selectIndex1": "Index 1 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex2": "Index 2 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex3": "Index 3 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex4": "Index 4 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex5": "Index 5 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex6": "Index 6 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex7": "Index 7 auswählen",
|
||||
"vcmi.shortcuts.shortcut.selectIndex8": "Index 8 auswählen",
|
||||
"vcmi.shortcuts.shortcut.settingsLoadGame": "Einstellungen Spiel laden",
|
||||
"vcmi.shortcuts.shortcut.settingsNewGame": "Einstellungen neues Spiel",
|
||||
"vcmi.shortcuts.shortcut.settingsQuitGame": "Einstellungen Spiel beenden",
|
||||
"vcmi.shortcuts.shortcut.settingsRestartGame": "Einstellungen Spiel neustarten",
|
||||
"vcmi.shortcuts.shortcut.settingsSaveGame": "Einstellungen Spiel speichern",
|
||||
"vcmi.shortcuts.shortcut.settingsToMainMenu": "Einstellungen zum Hauptmenü",
|
||||
"vcmi.shortcuts.shortcut.spectateSkipBattle": "Zuschauen Schlacht überspringen",
|
||||
"vcmi.shortcuts.shortcut.spectateSkipBattleResult": "Zuschauen Schlacht Ergebnis überspringen",
|
||||
"vcmi.shortcuts.shortcut.spectateTrackHero": "Zuschauen Held verfolgen",
|
||||
"vcmi.shortcuts.shortcut.spellbookSearchFocus": "Zauberbuch Suchfokus",
|
||||
"vcmi.shortcuts.shortcut.spellbookTabAdventure": "Zauberbuch Abenteuer-Tab",
|
||||
"vcmi.shortcuts.shortcut.spellbookTabCombat": "Zauberbuch Kampf-Tab",
|
||||
"vcmi.shortcuts.shortcut.townOpenFort": "Stadt Festung öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenGarrisonedHero": "Stadt Garnisonierten Held öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenHall": "Stadt Halle öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenHero": "Stadt Held öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenHeroExchange": "Stadt Held Austausch öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenMageGuild": "Stadt Magiergilde öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenMarket": "Stadt Markt öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenRecruitment": "Stadt Rekrutierung öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenTavern": "Stadt Taverne öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenThievesGuild": "Stadt Diebesgilde öffnen",
|
||||
"vcmi.shortcuts.shortcut.townOpenVisitingHero": "Stadt Besuchenden Held öffnen",
|
||||
"vcmi.shortcuts.shortcut.townSwapArmies": "Stadt Armeen tauschen",
|
||||
"vcmi.keyBindings.button.hover" : "Tastenbelegung",
|
||||
"vcmi.keyBindings.button.help" : "{Tastenbelegung}\n\nMenü zum Anzeigen und Anpassen von Tastenbelegungen anzeigen",
|
||||
"vcmi.keyBindings.editButton.help" : "Tastenbelegung bearbeiten",
|
||||
"vcmi.keyBindings.input" : "Tastenbelegung für {%s} ändern.\n\nBitte eine Taste oder Tastenkombination eingeben. Außerhalb klicken zum Abbrechen.",
|
||||
"vcmi.keyBindings.inputSet" : "Tastenbelegung für {%s} wird zu {%s} geändert.\n\nZu den existierenten hinzufügen? Ansonsten wird ersetzt.",
|
||||
"vcmi.keyBindings.popup" : "Für {%s} sind die folgenden Tastenbelegung konfiguriert:\n\n",
|
||||
"vcmi.keyBindings.reset" : "Zurücks.",
|
||||
"vcmi.keyBindings.reset.help" : "{Zurücksetzen}\n\nSetzt Tastenbelegungen auf Standardeinstellungen zurück",
|
||||
"vcmi.keyBindings.resetConfirm" : "Alle Tastenbelegungen auf Standardeinstellungen zurücksetzen?",
|
||||
"vcmi.keyBindings.group.keyboard" : "Tastatur",
|
||||
"vcmi.keyBindings.group.joystickAxes" : "Joystick-Achsen",
|
||||
"vcmi.keyBindings.group.joystickButtons" : "Joystick-Tasten",
|
||||
"vcmi.keyBindings.keyBinding.adventureCastSpell": "Abenteuer Zauber wirken",
|
||||
"vcmi.keyBindings.keyBinding.adventureDigGrail": "Abenteuer Gral ausgraben",
|
||||
"vcmi.keyBindings.keyBinding.adventureEndTurn": "Abenteuer Zug beenden",
|
||||
"vcmi.keyBindings.keyBinding.adventureExitWorldView": "Abenteuer Weltansicht verlassen",
|
||||
"vcmi.keyBindings.keyBinding.adventureFirstHero": "Abenteuer erster Held",
|
||||
"vcmi.keyBindings.keyBinding.adventureFirstTown": "Abenteuer erste Stadt",
|
||||
"vcmi.keyBindings.keyBinding.adventureGameOptions": "Abenteuer Spieloptionen",
|
||||
"vcmi.keyBindings.keyBinding.adventureKingdomOverview": "Abenteuer Königreich Übersicht",
|
||||
"vcmi.keyBindings.keyBinding.adventureLoadGame": "Abenteuer Spiel laden",
|
||||
"vcmi.keyBindings.keyBinding.adventureMainMenu": "Abenteuer Hauptmenü",
|
||||
"vcmi.keyBindings.keyBinding.adventureMarketplace": "Abenteuer Marktplatz",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHero": "Abenteuer Held bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroEE": "Abenteuer Held nach SO bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroNE": "Abenteuer Held nach NO bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroNN": "Abenteuer Held nach N bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroNW": "Abenteuer Held nach NW bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroSE": "Abenteuer Held nach SE bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroSS": "Abenteuer Held nach S bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroSW": "Abenteuer Held nach SW bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureMoveHeroWW": "Abenteuer Held nach W bewegen",
|
||||
"vcmi.keyBindings.keyBinding.adventureNewGame": "Abenteuer neues Spiel",
|
||||
"vcmi.keyBindings.keyBinding.adventureNextHero": "Abenteuer nächster Held",
|
||||
"vcmi.keyBindings.keyBinding.adventureNextObject": "Abenteuer nächstes Objekt",
|
||||
"vcmi.keyBindings.keyBinding.adventureNextTown": "Abenteuer nächste Stadt",
|
||||
"vcmi.keyBindings.keyBinding.adventureQuestLog": "Abenteuer Questprotokoll",
|
||||
"vcmi.keyBindings.keyBinding.adventureQuitGame": "Abenteuer Spiel beenden",
|
||||
"vcmi.keyBindings.keyBinding.adventureReplayTurn": "Abenteuer Zug wiederholen",
|
||||
"vcmi.keyBindings.keyBinding.adventureRestartGame": "Abenteuer Spiel neu starten",
|
||||
"vcmi.keyBindings.keyBinding.adventureSaveGame": "Abenteuer Spiel speichern",
|
||||
"vcmi.keyBindings.keyBinding.adventureSetHeroAsleep": "Abenteuer Held schlafen legen",
|
||||
"vcmi.keyBindings.keyBinding.adventureSetHeroAwake": "Abenteuer Held aufwecken",
|
||||
"vcmi.keyBindings.keyBinding.adventureThievesGuild": "Abenteuer Diebesgilde",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleGrid": "Abenteuer Raster ein-/ausschalten",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleVisitable": "Abenteuer Besuchbar ein-/ausschalten",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleBlocked": "Abenteuer Blockiert ein-/ausschalten",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleMapLevel": "Abenteuer Kartenebene umschalten",
|
||||
"vcmi.keyBindings.keyBinding.adventureToggleSleep": "Abenteuer Schlaf ein-/ausschalten",
|
||||
"vcmi.keyBindings.keyBinding.adventureTrackHero": "Abenteuer Held verfolgen",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewPuzzle": "Abenteuer Rätsel anzeigen",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewScenario": "Abenteuer Szenario anzeigen",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewSelected": "Abenteuer Auswahl anzeigen",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld": "Abenteuer Weltansicht",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld1": "Abenteuer Weltansicht 1",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld2": "Abenteuer Weltansicht 2",
|
||||
"vcmi.keyBindings.keyBinding.adventureViewWorld4": "Abenteuer Weltansicht 4",
|
||||
"vcmi.keyBindings.keyBinding.adventureVisitObject": "Abenteuer Objekt besuchen",
|
||||
"vcmi.keyBindings.keyBinding.adventureZoomIn": "Abenteuer reinzoomen",
|
||||
"vcmi.keyBindings.keyBinding.adventureZoomOut": "Abenteuer rauszoomen",
|
||||
"vcmi.keyBindings.keyBinding.adventureZoomReset": "Abenteuer Zoom zurücksetzen",
|
||||
"vcmi.keyBindings.keyBinding.adventureSearch": "Abenteuer suchen",
|
||||
"vcmi.keyBindings.keyBinding.adventureSearchContinue": "Abenteuer Suche fortsetzen",
|
||||
"vcmi.keyBindings.keyBinding.battleAutocombat": "Kampf Autokampf",
|
||||
"vcmi.keyBindings.keyBinding.battleAutocombatEnd": "Kampf Autokampf beenden",
|
||||
"vcmi.keyBindings.keyBinding.battleCastSpell": "Kampf Zauber wirken",
|
||||
"vcmi.keyBindings.keyBinding.battleConsoleDown": "Kampf Konsole runter",
|
||||
"vcmi.keyBindings.keyBinding.battleConsoleUp": "Kampf Konsole hoch",
|
||||
"vcmi.keyBindings.keyBinding.battleDefend": "Kampf verteidigen",
|
||||
"vcmi.keyBindings.keyBinding.battleOpenActiveUnit": "Kampf aktive Einheit öffnen",
|
||||
"vcmi.keyBindings.keyBinding.battleOpenHoveredUnit": "Kampf Einheit unter Maus öffnen",
|
||||
"vcmi.keyBindings.keyBinding.battleRetreat": "Kampf zurückziehen",
|
||||
"vcmi.keyBindings.keyBinding.battleToggleQuickSpell": "Kampf Schnellzauber umschalten",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut0": "Kampf Zauber-Shortcut 0",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut1": "Kampf Zauber-Shortcut 1",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut2": "Kampf Zauber-Shortcut 2",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut3": "Kampf Zauber-Shortcut 3",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut4": "Kampf Zauber-Shortcut 4",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut5": "Kampf Zauber-Shortcut 5",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut6": "Kampf Zauber-Shortcut 6",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut7": "Kampf Zauber-Shortcut 7",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut8": "Kampf Zauber-Shortcut 8",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut9": "Kampf Zauber-Shortcut 9",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut10": "Kampf Zauber-Shortcut 10",
|
||||
"vcmi.keyBindings.keyBinding.battleSpellShortcut11": "Kampf Zauber-Shortcut 11",
|
||||
"vcmi.keyBindings.keyBinding.battleSurrender": "Kampf aufgeben",
|
||||
"vcmi.keyBindings.keyBinding.battleTacticsEnd": "Kampf Taktik beenden",
|
||||
"vcmi.keyBindings.keyBinding.battleTacticsNext": "Kampf Taktik nächster",
|
||||
"vcmi.keyBindings.keyBinding.battleToggleHeroesStats": "Kampf Heldenstatistiken umschalten",
|
||||
"vcmi.keyBindings.keyBinding.battleToggleQueue": "Kampf Warteschlange umschalten",
|
||||
"vcmi.keyBindings.keyBinding.battleUseCreatureSpell": "Kampf Kreaturenzauber verwenden",
|
||||
"vcmi.keyBindings.keyBinding.battleWait": "Kampf warten",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArmySwap": "Armee tauschen",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArmyToLeft": "Armee nach links",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArmyToRight": "Armee nach rechts",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArtifactsSwap": "Artefakte tauschen",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArtifactsToLeft": "Artefakte nach links",
|
||||
"vcmi.keyBindings.keyBinding.exchangeArtifactsToRight": "Artefakte nach rechts",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackLeft": "Rucksack nach links",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackRight": "Rucksack nach rechts",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackSwap": "Rucksack tauschen",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackToLeft": "Rucksack nach links",
|
||||
"vcmi.keyBindings.keyBinding.exchangeBackpackToRight": "Rucksack nach rechts",
|
||||
"vcmi.keyBindings.keyBinding.exchangeEquippedSwap": "Ausrüstung tauschen",
|
||||
"vcmi.keyBindings.keyBinding.exchangeEquippedToLeft": "Ausrüstung nach links",
|
||||
"vcmi.keyBindings.keyBinding.exchangeEquippedToRight": "Ausrüstung nach rechts",
|
||||
"vcmi.keyBindings.keyBinding.gameActivateConsole": "Spiel Konsole aktivieren",
|
||||
"vcmi.keyBindings.keyBinding.globalAccept": "Global akzeptieren",
|
||||
"vcmi.keyBindings.keyBinding.globalBackspace": "Global Rückschritt",
|
||||
"vcmi.keyBindings.keyBinding.globalCancel": "Global abbrechen",
|
||||
"vcmi.keyBindings.keyBinding.globalFullscreen": "Global Vollbild",
|
||||
"vcmi.keyBindings.keyBinding.globalMoveFocus": "Global Fokus verschieben",
|
||||
"vcmi.keyBindings.keyBinding.globalOptions": "Global Optionen",
|
||||
"vcmi.keyBindings.keyBinding.globalReturn": "Global zurück",
|
||||
"vcmi.keyBindings.keyBinding.heroArmySplit": "Held Armee aufteilen",
|
||||
"vcmi.keyBindings.keyBinding.heroBackpack": "Held Rucksack",
|
||||
"vcmi.keyBindings.keyBinding.heroCommander": "Held Kommandant",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad0": "Held Kostüm laden 0",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad1": "Held Kostüm laden 1",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad2": "Held Kostüm laden 2",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad3": "Held Kostüm laden 3",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad4": "Held Kostüm laden 4",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad5": "Held Kostüm laden 5",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad6": "Held Kostüm laden 6",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad7": "Held Kostüm laden 7",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad8": "Held Kostüm laden 8",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeLoad9": "Held Kostüm laden 9",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave0": "Held Kostüm speichern 0",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave1": "Held Kostüm speichern 1",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave2": "Held Kostüm speichern 2",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave3": "Held Kostüm speichern 3",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave4": "Held Kostüm speichern 4",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave5": "Held Kostüm speichern 5",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave6": "Held Kostüm speichern 6",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave7": "Held Kostüm speichern 7",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave8": "Held Kostüm speichern 8",
|
||||
"vcmi.keyBindings.keyBinding.heroCostumeSave9": "Held Kostüm speichern 9",
|
||||
"vcmi.keyBindings.keyBinding.heroDismiss": "Held entlassen",
|
||||
"vcmi.keyBindings.keyBinding.heroLooseFormation": "Held lockere Formation",
|
||||
"vcmi.keyBindings.keyBinding.heroTightFormation": "Held enge Formation",
|
||||
"vcmi.keyBindings.keyBinding.heroToggleTactics": "Held Taktiken umschalten",
|
||||
"vcmi.keyBindings.keyBinding.highScoresCampaigns": "Bestenlisten Kampagnen",
|
||||
"vcmi.keyBindings.keyBinding.highScoresReset": "Bestenlisten zurücksetzen",
|
||||
"vcmi.keyBindings.keyBinding.highScoresScenarios": "Bestenlisten Szenarien",
|
||||
"vcmi.keyBindings.keyBinding.highScoresStatistics": "Bestenlisten Statistiken",
|
||||
"vcmi.keyBindings.keyBinding.kingdomHeroesTab": "Königreich Helden-Tab",
|
||||
"vcmi.keyBindings.keyBinding.kingdomTownsTab": "Königreich Städte-Tab",
|
||||
"vcmi.keyBindings.keyBinding.listHeroBottom": "Held unten listen",
|
||||
"vcmi.keyBindings.keyBinding.listHeroDismiss": "Held entlassen",
|
||||
"vcmi.keyBindings.keyBinding.listHeroDown": "Held nach unten",
|
||||
"vcmi.keyBindings.keyBinding.listHeroTop": "Held oben listen",
|
||||
"vcmi.keyBindings.keyBinding.listHeroUp": "Held nach oben",
|
||||
"vcmi.keyBindings.keyBinding.listTownBottom": "Stadt unten listen",
|
||||
"vcmi.keyBindings.keyBinding.listTownDown": "Stadt nach unten",
|
||||
"vcmi.keyBindings.keyBinding.listTownTop": "Stadt oben listen",
|
||||
"vcmi.keyBindings.keyBinding.listTownUp": "Stadt nach oben",
|
||||
"vcmi.keyBindings.keyBinding.lobbyAdditionalOptions": "Lobby Zusatzoptionen",
|
||||
"vcmi.keyBindings.keyBinding.lobbyBeginCampaign": "Lobby Kampagne starten",
|
||||
"vcmi.keyBindings.keyBinding.lobbyBeginStandardGame": "Lobby Standardspiel starten",
|
||||
"vcmi.keyBindings.keyBinding.lobbyExtraOptions": "Lobby Extraoptionen",
|
||||
"vcmi.keyBindings.keyBinding.lobbyFlipCoin": "Lobby Münzwurf",
|
||||
"vcmi.keyBindings.keyBinding.lobbyHandicap": "Lobby Handicap",
|
||||
"vcmi.keyBindings.keyBinding.lobbyInvitePlayers": "Lobby Spieler einladen",
|
||||
"vcmi.keyBindings.keyBinding.lobbyLoadGame": "Lobby Spiel laden",
|
||||
"vcmi.keyBindings.keyBinding.lobbyRandomMap": "Lobby Zufällige Karte",
|
||||
"vcmi.keyBindings.keyBinding.lobbyRandomTown": "Lobby Zufällige Stadt",
|
||||
"vcmi.keyBindings.keyBinding.lobbyRandomTownVs": "Lobby Zufällige Stadt Gegner",
|
||||
"vcmi.keyBindings.keyBinding.lobbyReplayVideo": "Lobby Video wiederholen",
|
||||
"vcmi.keyBindings.keyBinding.lobbySaveGame": "Lobby Spiel speichern",
|
||||
"vcmi.keyBindings.keyBinding.lobbySelectScenario": "Lobby Szenario wählen",
|
||||
"vcmi.keyBindings.keyBinding.lobbyToggleChat": "Lobby Chat umschalten",
|
||||
"vcmi.keyBindings.keyBinding.lobbyTurnOptions": "Lobby Zugoptionen",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuBack": "Hauptmenü zurück",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaign": "Hauptmenü Kampagne",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignAb": "Hauptmenü Kampagne Ab",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignChr": "Hauptmenü Kampagne Chronicles",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignCustom": "Hauptmenü Kampagne Benutzerdefiniert",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignHota": "Hauptmenü Kampagne HotA",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignRoe": "Hauptmenü Kampagne RoE",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignSod": "Hauptmenü Kampagne SoD",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignVCMI": "Hauptmenü Kampagne VCMI",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCampaignWog": "Hauptmenü Kampagne WoG",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuCredits": "Hauptmenü Credits",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuHighScores": "Hauptmenü Bestenlisten",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuHostGame": "Hauptmenü Spiel hosten",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuHotseat": "Hauptmenü Hotseat",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuJoinGame": "Hauptmenü Spiel beitreten",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuLoadGame": "Hauptmenü Spiel laden",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuLobby": "Hauptmenü Lobby",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuMultiplayer": "Hauptmenü Mehrspieler",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuNewGame": "Hauptmenü Neues Spiel",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuQuit": "Hauptmenü Beenden",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuSingleplayer": "Hauptmenü Einzelspieler",
|
||||
"vcmi.keyBindings.keyBinding.mainMenuTutorial": "Hauptmenü Tutorial",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeAll": "Karten Größe Alle",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeL": "Karten Größe L",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeM": "Karten Größe M",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeS": "Karten Größe S",
|
||||
"vcmi.keyBindings.keyBinding.mapsSizeXl": "Karten Größe XL",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortChangedate": "Karten Sortierung Änderungsdatum",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortDefeat": "Karten Sortierung Niederlage",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortFormat": "Karten Sortierung Format",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortMaps": "Karten Sortierung Karten",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortName": "Karten Sortierung Name",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortPlayers": "Karten Sortierung Spieler",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortSize": "Karten Sortierung Größe",
|
||||
"vcmi.keyBindings.keyBinding.mapsSortVictory": "Karten Sortierung Sieg",
|
||||
"vcmi.keyBindings.keyBinding.marketArtifactExperience": "Markt Artefakt Erfahrung",
|
||||
"vcmi.keyBindings.keyBinding.marketArtifactResource": "Markt Artefakt Ressource",
|
||||
"vcmi.keyBindings.keyBinding.marketCreatureExperience": "Markt Kreatur Erfahrung",
|
||||
"vcmi.keyBindings.keyBinding.marketCreatureResource": "Markt Kreatur Ressource",
|
||||
"vcmi.keyBindings.keyBinding.marketDeal": "Markt Deal",
|
||||
"vcmi.keyBindings.keyBinding.marketMaxAmount": "Markt Maximalmenge",
|
||||
"vcmi.keyBindings.keyBinding.marketResourceArtifact": "Markt Ressource Artefakt",
|
||||
"vcmi.keyBindings.keyBinding.marketResourcePlayer": "Markt Ressource Spieler",
|
||||
"vcmi.keyBindings.keyBinding.marketResourceResource": "Markt Ressource Ressource",
|
||||
"vcmi.keyBindings.keyBinding.marketSacrificeAll": "Markt Alles opfern",
|
||||
"vcmi.keyBindings.keyBinding.marketSacrificeBackpack": "Markt Rucksack opfern",
|
||||
"vcmi.keyBindings.keyBinding.mouseClickLeft": "Mausklick links",
|
||||
"vcmi.keyBindings.keyBinding.mouseClickRight": "Mausklick rechts",
|
||||
"vcmi.keyBindings.keyBinding.mouseCursorX": "Mauszeiger X",
|
||||
"vcmi.keyBindings.keyBinding.mouseCursorY": "Mauszeiger Y",
|
||||
"vcmi.keyBindings.keyBinding.mouseSwipeX": "Maus Wisch X",
|
||||
"vcmi.keyBindings.keyBinding.mouseSwipeY": "Maus Wisch Y",
|
||||
"vcmi.keyBindings.keyBinding.moveDown": "Nach unten bewegen",
|
||||
"vcmi.keyBindings.keyBinding.moveFirst": "Zum ersten bewegen",
|
||||
"vcmi.keyBindings.keyBinding.moveLast": "Zum letzten bewegen",
|
||||
"vcmi.keyBindings.keyBinding.moveLeft": "Nach links bewegen",
|
||||
"vcmi.keyBindings.keyBinding.movePageDown": "Seite runter bewegen",
|
||||
"vcmi.keyBindings.keyBinding.movePageUp": "Seite hoch bewegen",
|
||||
"vcmi.keyBindings.keyBinding.moveRight": "Nach rechts bewegen",
|
||||
"vcmi.keyBindings.keyBinding.moveUp": "Nach oben bewegen",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentMax": "Rekrutierung Max",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentMin": "Rekrutierung Min",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentSwitchLevel": "Rekrutierung Level wechseln",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentUpgrade": "Rekrutierung verbessern",
|
||||
"vcmi.keyBindings.keyBinding.recruitmentUpgradeAll": "Rekrutierung alle verbessern",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex1": "Index 1 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex2": "Index 2 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex3": "Index 3 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex4": "Index 4 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex5": "Index 5 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex6": "Index 6 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex7": "Index 7 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.selectIndex8": "Index 8 auswählen",
|
||||
"vcmi.keyBindings.keyBinding.settingsLoadGame": "Einstellungen Spiel laden",
|
||||
"vcmi.keyBindings.keyBinding.settingsNewGame": "Einstellungen neues Spiel",
|
||||
"vcmi.keyBindings.keyBinding.settingsQuitGame": "Einstellungen Spiel beenden",
|
||||
"vcmi.keyBindings.keyBinding.settingsRestartGame": "Einstellungen Spiel neustarten",
|
||||
"vcmi.keyBindings.keyBinding.settingsSaveGame": "Einstellungen Spiel speichern",
|
||||
"vcmi.keyBindings.keyBinding.settingsToMainMenu": "Einstellungen zum Hauptmenü",
|
||||
"vcmi.keyBindings.keyBinding.spectateSkipBattle": "Zuschauen Schlacht überspringen",
|
||||
"vcmi.keyBindings.keyBinding.spectateSkipBattleResult": "Zuschauen Schlacht Ergebnis überspringen",
|
||||
"vcmi.keyBindings.keyBinding.spectateTrackHero": "Zuschauen Held verfolgen",
|
||||
"vcmi.keyBindings.keyBinding.spellbookSearchFocus": "Zauberbuch Suchfokus",
|
||||
"vcmi.keyBindings.keyBinding.spellbookTabAdventure": "Zauberbuch Abenteuer-Tab",
|
||||
"vcmi.keyBindings.keyBinding.spellbookTabCombat": "Zauberbuch Kampf-Tab",
|
||||
"vcmi.keyBindings.keyBinding.townOpenFort": "Stadt Festung öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenGarrisonedHero": "Stadt Garnisonierten Held öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenHall": "Stadt Halle öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenHero": "Stadt Held öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenHeroExchange": "Stadt Held Austausch öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenMageGuild": "Stadt Magiergilde öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenMarket": "Stadt Markt öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenRecruitment": "Stadt Rekrutierung öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenTavern": "Stadt Taverne öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenThievesGuild": "Stadt Diebesgilde öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townOpenVisitingHero": "Stadt Besuchenden Held öffnen",
|
||||
"vcmi.keyBindings.keyBinding.townSwapArmies": "Stadt Armeen tauschen",
|
||||
|
||||
"vcmi.systemOptions.videoGroup" : "Video-Einstellungen",
|
||||
"vcmi.systemOptions.audioGroup" : "Audio-Einstellungen",
|
||||
|
||||
@@ -181,7 +181,7 @@ set(vcmiclientcommon_SRCS
|
||||
windows/settings/SettingsMainWindow.cpp
|
||||
windows/settings/BattleOptionsTab.cpp
|
||||
windows/settings/AdventureOptionsTab.cpp
|
||||
windows/settings/ShortcutsWindow.cpp
|
||||
windows/settings/KeyBindingsWindow.cpp
|
||||
|
||||
xBRZ/xbrz.cpp
|
||||
|
||||
@@ -404,7 +404,7 @@ set(vcmiclientcommon_HEADERS
|
||||
windows/settings/SettingsMainWindow.h
|
||||
windows/settings/BattleOptionsTab.h
|
||||
windows/settings/AdventureOptionsTab.h
|
||||
windows/settings/ShortcutsWindow.h
|
||||
windows/settings/KeyBindingsWindow.h
|
||||
|
||||
xBRZ/xbrz.h
|
||||
xBRZ/xbrz_tools.h
|
||||
|
||||
@@ -130,7 +130,7 @@ void QuickSpellPanel::create()
|
||||
buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
|
||||
}
|
||||
if(ENGINE->input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE)
|
||||
labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, shortcutsConfig["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
|
||||
labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, keyBindingsConfig["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
|
||||
|
||||
buttons.push_back(button);
|
||||
}
|
||||
|
||||
@@ -18,15 +18,15 @@
|
||||
|
||||
ShortcutHandler::ShortcutHandler()
|
||||
{
|
||||
mappedKeyboardShortcuts = loadShortcuts(shortcutsConfig["keyboard"]);
|
||||
mappedJoystickShortcuts = loadShortcuts(shortcutsConfig["joystickButtons"]);
|
||||
mappedJoystickAxes = loadShortcuts(shortcutsConfig["joystickAxes"]);
|
||||
mappedKeyboardShortcuts = loadShortcuts(keyBindingsConfig["keyboard"]);
|
||||
mappedJoystickShortcuts = loadShortcuts(keyBindingsConfig["joystickButtons"]);
|
||||
mappedJoystickAxes = loadShortcuts(keyBindingsConfig["joystickAxes"]);
|
||||
|
||||
#ifndef ENABLE_GOLDMASTER
|
||||
std::vector<EShortcut> assignedShortcuts;
|
||||
std::vector<EShortcut> missingShortcuts;
|
||||
|
||||
for (auto const & entry : shortcutsConfig["keyboard"].Struct())
|
||||
for (auto const & entry : keyBindingsConfig["keyboard"].Struct())
|
||||
{
|
||||
EShortcut shortcutID = findShortcut(entry.first);
|
||||
assert(!vstd::contains(assignedShortcuts, shortcutID));
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "AdventureOptionsTab.h"
|
||||
#include "ShortcutsWindow.h"
|
||||
#include "KeyBindingsWindow.h"
|
||||
|
||||
#include "../../GameEngine.h"
|
||||
#include "../../GameInstance.h"
|
||||
@@ -166,7 +166,7 @@ AdventureOptionsTab::AdventureOptionsTab()
|
||||
});
|
||||
addCallback("openShortcutMenu", [](int dummyValue)
|
||||
{
|
||||
ENGINE->windows().createAndPushWindow<ShortcutsWindow>();
|
||||
ENGINE->windows().createAndPushWindow<KeyBindingsWindow>();
|
||||
});
|
||||
build(config);
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* ShortcutsWindow.cpp, part of VCMI engine
|
||||
* KeyBindingsWindow.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@@ -9,7 +9,7 @@
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "ShortcutsWindow.h"
|
||||
#include "KeyBindingsWindow.h"
|
||||
|
||||
#include "../../CPlayerInterface.h"
|
||||
#include "../../GameEngine.h"
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "../../../lib/json/JsonNode.h"
|
||||
#include "../../../lib/json/JsonUtils.h"
|
||||
|
||||
ShortcutsWindow::ShortcutsWindow()
|
||||
KeyBindingsWindow::KeyBindingsWindow()
|
||||
: CWindowObject(BORDERED)
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
@@ -41,12 +41,12 @@ ShortcutsWindow::ShortcutsWindow()
|
||||
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
|
||||
buttonOk = std::make_shared<CButton>(Point(218, 404), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
labelTitle = std::make_shared<CLabel>(
|
||||
pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.button.hover").toString()
|
||||
pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.keyBindings.button.hover").toString()
|
||||
);
|
||||
backgroundRect = std::make_shared<TransparentFilledRectangle>(Rect(8, 48, pos.w - 16, 348), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
|
||||
|
||||
int count = 0;
|
||||
for(auto & group : shortcutsConfig.toJsonNode().Struct())
|
||||
for(auto & group : keyBindingsConfig.toJsonNode().Struct())
|
||||
{
|
||||
count++;
|
||||
count += group.second.Struct().size();
|
||||
@@ -56,10 +56,10 @@ ShortcutsWindow::ShortcutsWindow()
|
||||
slider->setPanningStep(LINE_HEIGHT);
|
||||
slider->setScrollBounds(Rect(-backgroundRect->pos.w + slider->pos.w, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
|
||||
|
||||
buttonReset = std::make_shared<CButton>(Point(411, 403), AnimationPath::builtin("settingsWindow/button80"), std::make_pair("", MetaString::createFromTextID("vcmi.shortcuts.reset.help").toString()));
|
||||
buttonReset->setOverlay(std::make_shared<CLabel>(0, 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.reset").toString()));
|
||||
buttonReset = std::make_shared<CButton>(Point(411, 403), AnimationPath::builtin("settingsWindow/button80"), std::make_pair("", MetaString::createFromTextID("vcmi.keyBindings.reset.help").toString()));
|
||||
buttonReset->setOverlay(std::make_shared<CLabel>(0, 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.keyBindings.reset").toString()));
|
||||
buttonReset->addCallback([this](){
|
||||
GAME->interface()->showYesNoDialog(MetaString::createFromTextID("vcmi.shortcuts.resetConfirm").toString(), [this](){
|
||||
GAME->interface()->showYesNoDialog(MetaString::createFromTextID("vcmi.keyBindings.resetConfirm").toString(), [this](){
|
||||
resetKeyBinding();
|
||||
}, nullptr);
|
||||
});
|
||||
@@ -67,26 +67,26 @@ ShortcutsWindow::ShortcutsWindow()
|
||||
fillList(0);
|
||||
}
|
||||
|
||||
void ShortcutsWindow::fillList(int start)
|
||||
void KeyBindingsWindow::fillList(int start)
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
|
||||
listElements.clear();
|
||||
int i = 0;
|
||||
[&]{
|
||||
for(auto group = shortcutsConfig.toJsonNode().Struct().rbegin(); group != shortcutsConfig.toJsonNode().Struct().rend(); ++group)
|
||||
for(auto group = keyBindingsConfig.toJsonNode().Struct().rbegin(); group != keyBindingsConfig.toJsonNode().Struct().rend(); ++group)
|
||||
{
|
||||
if(i >= start)
|
||||
listElements.push_back(std::make_shared<ShortcutElement>(group->first, listElements.size()));
|
||||
listElements.push_back(std::make_shared<KeyBindingElement>(group->first, listElements.size()));
|
||||
i++;
|
||||
if(listElements.size() == MAX_LINES)
|
||||
return;
|
||||
for(auto & elem : group->second.Struct())
|
||||
{
|
||||
if(i >= start)
|
||||
listElements.push_back(std::make_shared<ShortcutElement>(elem.first, elem.second, listElements.size(), [this, group](const std::string & id, const std::string & keyName){
|
||||
auto str = MetaString::createFromTextID("vcmi.shortcuts.inputSet");
|
||||
str.replaceTextID("vcmi.shortcuts.shortcut." + id);
|
||||
listElements.push_back(std::make_shared<KeyBindingElement>(elem.first, elem.second, listElements.size(), [this, group](const std::string & id, const std::string & keyName){
|
||||
auto str = MetaString::createFromTextID("vcmi.keyBindings.inputSet");
|
||||
str.replaceTextID("vcmi.keyBindings.keyBinding." + id);
|
||||
str.replaceRawString(keyName);
|
||||
|
||||
GAME->interface()->showYesNoDialog(str.toString(), [this, group, id, keyName](){
|
||||
@@ -103,10 +103,10 @@ void ShortcutsWindow::fillList(int start)
|
||||
}();
|
||||
}
|
||||
|
||||
void ShortcutsWindow::setKeyBinding(const std::string & id, const std::string & group, const std::string & keyName, bool append)
|
||||
void KeyBindingsWindow::setKeyBinding(const std::string & id, const std::string & group, const std::string & keyName, bool append)
|
||||
{
|
||||
auto existing = shortcutsConfig[group][id];
|
||||
Settings existingWrite = shortcutsConfig.write[group][id];
|
||||
auto existing = keyBindingsConfig[group][id];
|
||||
Settings existingWrite = keyBindingsConfig.write[group][id];
|
||||
if((existing.isVector() || (existing.isString() && !existing.String().empty())) && append)
|
||||
{
|
||||
JsonVector tmp;
|
||||
@@ -124,21 +124,21 @@ void ShortcutsWindow::setKeyBinding(const std::string & id, const std::string &
|
||||
fillList(slider->getValue());
|
||||
}
|
||||
|
||||
void ShortcutsWindow::resetKeyBinding()
|
||||
void KeyBindingsWindow::resetKeyBinding()
|
||||
{
|
||||
{
|
||||
Settings write = shortcutsConfig.write;
|
||||
Settings write = keyBindingsConfig.write;
|
||||
write->clear();
|
||||
}
|
||||
{
|
||||
Settings write = shortcutsConfig.write;
|
||||
write->Struct() = JsonUtils::assembleFromFiles("config/shortcutsConfig.json").Struct();
|
||||
Settings write = keyBindingsConfig.write;
|
||||
write->Struct() = JsonUtils::assembleFromFiles("config/keyBindingsConfig.json").Struct();
|
||||
}
|
||||
|
||||
fillList(slider->getValue());
|
||||
}
|
||||
|
||||
ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func)
|
||||
KeyBindingElement::KeyBindingElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func)
|
||||
: func(func)
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
@@ -152,8 +152,8 @@ ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::f
|
||||
|
||||
addUsedEvents(SHOW_POPUP);
|
||||
|
||||
popupText = MetaString::createFromTextID("vcmi.shortcuts.popup");
|
||||
popupText.replaceTextID("vcmi.shortcuts.shortcut." + id);
|
||||
popupText = MetaString::createFromTextID("vcmi.keyBindings.popup");
|
||||
popupText.replaceTextID("vcmi.keyBindings.keyBinding." + id);
|
||||
|
||||
std::string keyBinding = "";
|
||||
if(keys.isString())
|
||||
@@ -170,15 +170,15 @@ ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::f
|
||||
}
|
||||
|
||||
labelName = std::make_shared<CLabel>(
|
||||
0, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, MetaString::createFromTextID("vcmi.shortcuts.shortcut." + id).toString(), 245
|
||||
0, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, MetaString::createFromTextID("vcmi.keyBindings.keyBinding." + id).toString(), 245
|
||||
);
|
||||
labelKeys = std::make_shared<CLabel>(
|
||||
250, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, keyBinding, 170
|
||||
);
|
||||
buttonEdit = std::make_shared<CButton>(Point(422, 3), AnimationPath::builtin("settingsWindow/button32"), std::make_pair("", MetaString::createFromTextID("vcmi.shortcuts.editButton.help").toString()));
|
||||
buttonEdit = std::make_shared<CButton>(Point(422, 3), AnimationPath::builtin("settingsWindow/button32"), std::make_pair("", MetaString::createFromTextID("vcmi.keyBindings.editButton.help").toString()));
|
||||
buttonEdit->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("settingsWindow/gear")));
|
||||
buttonEdit->addCallback([id, func](){
|
||||
ENGINE->windows().createAndPushWindow<ShortcutsEditWindow>(id, [func](const std::string & id, const std::string & keyName){
|
||||
ENGINE->windows().createAndPushWindow<KeyBindingsEditWindow>(id, [func](const std::string & id, const std::string & keyName){
|
||||
if(func)
|
||||
func(id, keyName);
|
||||
});
|
||||
@@ -187,7 +187,7 @@ ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::f
|
||||
seperationLine = std::make_shared<TransparentFilledRectangle>(Rect(0, LINE_HEIGHT, 456, 1), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
|
||||
}
|
||||
|
||||
ShortcutElement::ShortcutElement(std::string group, int elem)
|
||||
KeyBindingElement::KeyBindingElement(std::string group, int elem)
|
||||
: func(nullptr)
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
@@ -197,18 +197,18 @@ ShortcutElement::ShortcutElement(std::string group, int elem)
|
||||
pos.y += elem * LINE_HEIGHT;
|
||||
|
||||
labelName = std::make_shared<CLabel>(
|
||||
0, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.group." + group).toString(), 300
|
||||
0, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, MetaString::createFromTextID("vcmi.keyBindings.group." + group).toString(), 300
|
||||
);
|
||||
if(elem < MAX_LINES - 1)
|
||||
seperationLine = std::make_shared<TransparentFilledRectangle>(Rect(0, LINE_HEIGHT, 456, 1), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
|
||||
}
|
||||
|
||||
void ShortcutElement::showPopupWindow(const Point & cursorPosition)
|
||||
void KeyBindingElement::showPopupWindow(const Point & cursorPosition)
|
||||
{
|
||||
CRClickPopup::createAndPush(popupText.toString());
|
||||
}
|
||||
|
||||
ShortcutsEditWindow::ShortcutsEditWindow(const std::string & id, std::function<void(const std::string & id, const std::string & keyName)> func)
|
||||
KeyBindingsEditWindow::KeyBindingsEditWindow(const std::string & id, std::function<void(const std::string & id, const std::string & keyName)> func)
|
||||
: CWindowObject(BORDERED)
|
||||
, id(id)
|
||||
, func(func)
|
||||
@@ -217,8 +217,8 @@ ShortcutsEditWindow::ShortcutsEditWindow(const std::string & id, std::function<v
|
||||
pos.w = 250;
|
||||
pos.h = 150;
|
||||
|
||||
auto str = MetaString::createFromTextID("vcmi.shortcuts.input");
|
||||
str.replaceTextID("vcmi.shortcuts.shortcut." + id);
|
||||
auto str = MetaString::createFromTextID("vcmi.keyBindings.input");
|
||||
str.replaceTextID("vcmi.keyBindings.keyBinding." + id);
|
||||
|
||||
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
|
||||
text = std::make_shared<CTextBox>(str.toString(), Rect(0, 0, 250, 150), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
|
||||
@@ -229,7 +229,7 @@ ShortcutsEditWindow::ShortcutsEditWindow(const std::string & id, std::function<v
|
||||
addUsedEvents(LCLICK | KEY_NAME);
|
||||
}
|
||||
|
||||
void ShortcutsEditWindow::keyReleased(const std::string & keyName)
|
||||
void KeyBindingsEditWindow::keyReleased(const std::string & keyName)
|
||||
{
|
||||
if(boost::algorithm::ends_with(keyName, "Ctrl") || boost::algorithm::ends_with(keyName, "Shift") || boost::algorithm::ends_with(keyName, "Alt")) // skip if only control key pressed
|
||||
return;
|
||||
@@ -237,7 +237,7 @@ void ShortcutsEditWindow::keyReleased(const std::string & keyName)
|
||||
func(id, keyName);
|
||||
}
|
||||
|
||||
void ShortcutsEditWindow::notFocusedClick()
|
||||
void KeyBindingsEditWindow::notFocusedClick()
|
||||
{
|
||||
close(); // possibility to close without setting key (e.g. on touch screens)
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* ShortcutsWindow.h, part of VCMI engine
|
||||
* KeyBindingsWindow.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@@ -24,7 +24,7 @@ class CTextBox;
|
||||
const int MAX_LINES = 11;
|
||||
const int LINE_HEIGHT = 30;
|
||||
|
||||
class ShortcutElement : public CIntObject
|
||||
class KeyBindingElement : public CIntObject
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<CButton> buttonEdit;
|
||||
@@ -38,11 +38,11 @@ private:
|
||||
|
||||
void showPopupWindow(const Point & cursorPosition) override;
|
||||
public:
|
||||
ShortcutElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func);
|
||||
ShortcutElement(std::string group, int elem);
|
||||
KeyBindingElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func);
|
||||
KeyBindingElement(std::string group, int elem);
|
||||
};
|
||||
|
||||
class ShortcutsWindow : public CWindowObject
|
||||
class KeyBindingsWindow : public CWindowObject
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<CFilledTexture> backgroundTexture;
|
||||
@@ -50,7 +50,7 @@ private:
|
||||
std::shared_ptr<CLabel> labelTitle;
|
||||
std::shared_ptr<TransparentFilledRectangle> backgroundRect;
|
||||
std::shared_ptr<CSlider> slider;
|
||||
std::vector<std::shared_ptr<ShortcutElement>> listElements;
|
||||
std::vector<std::shared_ptr<KeyBindingElement>> listElements;
|
||||
std::shared_ptr<CButton> buttonReset;
|
||||
|
||||
void fillList(int start);
|
||||
@@ -58,10 +58,10 @@ private:
|
||||
void resetKeyBinding();
|
||||
|
||||
public:
|
||||
ShortcutsWindow();
|
||||
KeyBindingsWindow();
|
||||
};
|
||||
|
||||
class ShortcutsEditWindow : public CWindowObject
|
||||
class KeyBindingsEditWindow : public CWindowObject
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<CFilledTexture> backgroundTexture;
|
||||
@@ -73,6 +73,6 @@ private:
|
||||
void keyReleased(const std::string & keyName) override;
|
||||
void notFocusedClick() override;
|
||||
public:
|
||||
ShortcutsEditWindow(const std::string & id, std::function<void(const std::string & id, const std::string & keyName)> func);
|
||||
KeyBindingsEditWindow(const std::string & id, std::function<void(const std::string & id, const std::string & keyName)> func);
|
||||
};
|
||||
|
||||
@@ -307,7 +307,7 @@
|
||||
"text": "vcmi.adventureOptions.minimapShowHeroes.hover"
|
||||
},
|
||||
{
|
||||
"text": "vcmi.shortcuts.button.hover"
|
||||
"text": "vcmi.keyBindings.button.hover"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -350,7 +350,7 @@
|
||||
{
|
||||
"name": "shortcutButton",
|
||||
"type": "buttonGear",
|
||||
"help": "vcmi.shortcuts.button",
|
||||
"help": "vcmi.keyBindings.button",
|
||||
"callback": "openShortcutMenu"
|
||||
}
|
||||
]
|
||||
|
||||
@@ -37,7 +37,7 @@ ConfigEditorDialog::ConfigEditorDialog(QWidget *parent):
|
||||
"settings.json",
|
||||
"persistentStorage.json",
|
||||
"modSettings.json",
|
||||
"shortcutsConfig.json",
|
||||
"keyBindingsConfig.json",
|
||||
};
|
||||
ui->comboBox->addItems(files);
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
SettingsStorage settings;
|
||||
SettingsStorage persistentStorage;
|
||||
SettingsStorage shortcutsConfig;
|
||||
SettingsStorage keyBindingsConfig;
|
||||
|
||||
template<typename Accessor>
|
||||
SettingsStorage::NodeAccessor<Accessor>::NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path):
|
||||
|
||||
@@ -122,6 +122,6 @@ public:
|
||||
|
||||
extern DLL_LINKAGE SettingsStorage settings;
|
||||
extern DLL_LINKAGE SettingsStorage persistentStorage;
|
||||
extern DLL_LINKAGE SettingsStorage shortcutsConfig;
|
||||
extern DLL_LINKAGE SettingsStorage keyBindingsConfig;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@@ -160,7 +160,7 @@ void GameLibrary::initializeFilesystem(bool extractArchives)
|
||||
loadFilesystem(extractArchives);
|
||||
settings.init("config/settings.json", "vcmi:settings");
|
||||
persistentStorage.init("config/persistentStorage.json", "");
|
||||
shortcutsConfig.init("config/shortcutsConfig.json", "");
|
||||
keyBindingsConfig.init("config/keyBindingsConfig.json", "");
|
||||
loadModFilesystem();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user