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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- fixed save games issues (#1044)

- hopefully some speedup for filesystem loading (#1048)
This commit is contained in:
Ivan Savenko 2012-08-07 11:28:52 +00:00
parent 708ad6ac7f
commit 8040a81eec
17 changed files with 268 additions and 283 deletions

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@ -537,7 +537,10 @@ void CMinimap::moveAdvMapSelection()
int3 newLocation = translateMousePosition();
adventureInt->centerOn(newLocation);
GH.totalRedraw(); //redraw this as well as adventure map (which may be inactive)
if (!(adventureInt->active & GENERAL))
GH.totalRedraw(); //redraw this as well as inactive adventure map
else
redraw();//redraw only this
}
void CMinimap::clickLeft(tribool down, bool previousState)

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@ -165,13 +165,13 @@ void CPlayerInterface::yourTurn()
{
int index = getLastIndex("Newgame_Autosave_");
index %= SAVES_COUNT;
cb->save("Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
cb->save("Saves/Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
}
firstCall = 0;
}
else
{
LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
LOCPLINT->cb->save("Saves/Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
autosaveCount %= 5;
}

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@ -843,13 +843,13 @@ void CSelectionScreen::startGame()
if(!(sel && sel->txt && sel->txt->text.size()))
return;
selectedName = GVCMIDirs.UserPath + "/Games/" + sel->txt->text + ".vlgm1";
selectedName = "Saves/" + sel->txt->text;
CFunctionList<void()> overWrite;
overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, sel->txt->text);
overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, selectedName);
overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
if(fs::exists(selectedName))
if(CResourceHandler::get()->existsResource(ResourceID(selectedName, EResType::LIB_SAVEGAME)))
{
std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
@ -857,9 +857,6 @@ void CSelectionScreen::startGame()
}
else
overWrite();
// LOCPLINT->cb->save(sel->txt->text);
// GH.popIntTotally(this);
}
}
@ -1417,7 +1414,8 @@ void SelectionTab::printMaps(SDL_Surface *to)
}
else
{
name = fs::basename(currentItem->fileURI);
name = CFileInfo(CResourceHandler::get()->getResourceName(
ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
}
//print name

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@ -1,6 +1,8 @@
#include "StdInc.h"
#include "../lib/NetPacks.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/CFileInfo.h"
#include "../CCallback.h"
#include "Client.h"
#include "CPlayerInterface.h"
@ -759,9 +761,13 @@ void YourTurn::applyCl( CClient *cl )
void SaveGame::applyCl(CClient *cl)
{
tlog1 << "Saving to " << fname << "\n";
CFileInfo info(fname);
CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
try
{
CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vcgm1");
CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
save << *cl;
}
catch(std::exception &e)

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@ -13,15 +13,13 @@
[
{"type" : "file", "path" : "ALL/Data/H3ab_bmp.lod"},
{"type" : "file", "path" : "ALL/Data/H3bitmap.lod"},
{"type" : "dir", "path" : "GLOBAL/Data"},
{"type" : "dir", "path" : "LOCAL/Data"}
{"type" : "dir", "path" : "ALL/Data"}
],
"SPRITES/":
[
{"type" : "file", "path" : "ALL/Data/H3ab_spr.lod"},
{"type" : "file", "path" : "ALL/Data/H3sprite.lod"},
{"type" : "dir", "path" : "GLOBAL/Sprites"},
{"type" : "dir", "path" : "LOCAL/Sprites"}
{"type" : "dir", "path" : "ALL/Sprites"}
],
"SOUNDS/":
[
@ -29,35 +27,30 @@
{"type" : "file", "path" : "ALL/Data/Heroes3-cd2.snd"},
{"type" : "file", "path" : "ALL/Data/Heroes3.snd"},
//WoG have overriden sounds with .82m extension in Data
{"type" : "dir", "path" : "GLOBAL/Data"},
{"type" : "dir", "path" : "LOCAL/Data"}
{"type" : "dir", "path" : "ALL/Data"}
],
"MUSIC/":
[
{"type" : "dir", "path" : "GLOBAL/Mp3"},
{"type" : "dir", "path" : "LOCAL/Mp3"}
{"type" : "dir", "path" : "ALL/Mp3"}
],
"VIDEO/":
[
{"type" : "file", "path" : "ALL/Data/H3ab_ahd.vid"},
{"type" : "file", "path" : "ALL/Data/H3ab_ahd.vid"},
// Location of video files in linux release
{"type" : "dir", "path" : "GLOBAL/Data/Video"},
{"type" : "dir", "path" : "LOCAL/Data/Video"}
{"type" : "dir", "path" : "ALL/Data/Video"}
],
"CONFIG/":
[
{"type" : "dir", "path" : "GLOBAL/Config"},
{"type" : "dir", "path" : "LOCAL/Config"}
{"type" : "dir", "path" : "ALL/Config", "writeable": true}
],
"MAPS/":
[
{"type" : "dir", "path" : "GLOBAL/Maps"},
{"type" : "dir", "path" : "LOCAL/Maps"}
{"type" : "dir", "path" : "ALL/Maps"}
],
"SAVES/":
[
{"type" : "dir", "path" : "LOCAL/Games"},
{"type" : "dir", "path" : "LOCAL/Games", "writeable": true},
]
}
}

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@ -48,7 +48,7 @@ public:
}
si64 memDif()
{
return clock()-mem;
return (clock()-mem) / TO_MS_DIVISOR;
}
private:

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@ -70,16 +70,18 @@ std::string CFileInfo::getStem() const
std::string CFileInfo::getBaseName() const
{
size_t end = name.find_last_of("/.");
size_t begin = name.find_last_of("/");
size_t end = name.find_last_of("/.");
if(end != std::string::npos && name[end] == '.')
if(end != std::string::npos && name[end] == '/')
end = std::string::npos;
if(begin == std::string::npos)
begin = 0;
else
begin++;
return name.substr(begin, end);
return name.substr(begin, end - begin);
}
@ -92,44 +94,3 @@ std::time_t CFileInfo::getDate() const
{
return boost::filesystem::last_write_time(name);
}
std::unique_ptr<std::list<CFileInfo> > CFileInfo::listFiles(size_t depth, const std::string & extensionFilter /*= ""*/) const
{
std::unique_ptr<std::list<CFileInfo> > fileListPtr;
if(exists() && isDirectory())
{
std::list<CFileInfo> * fileList = new std::list<CFileInfo>;
std::vector<std::string> path;
boost::filesystem::recursive_directory_iterator enddir;
boost::filesystem::recursive_directory_iterator it(name, boost::filesystem::symlink_option::recurse);
for(; it != enddir; ++it)
{
if (boost::filesystem::is_directory(it->status()))
{
path.resize(it.level()+1);
path.back() = it->path().leaf().string();
it.no_push(depth <= it.level());
}
if(extensionFilter.empty() || it->path().extension() == extensionFilter)
{
std::string filename;
for (size_t i=0; i<it.level() && i<path.size(); i++)
filename += path[i] + '/';
filename += it->path().leaf().string();
//tlog1 << "Found file: " << filename << "\n";
CFileInfo file(filename);
fileList->push_back(file);
}
}
fileListPtr.reset(fileList);
}
return fileListPtr;
}

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@ -108,18 +108,6 @@ public:
*/
std::time_t getDate() const;
/**
* Returns a list of pathnames denoting the files in the directory denoted by this pathname.
*
* If the pathname of this directory is absolute, then the file info pathnames are absolute as well. If the pathname of this directory is relative
* then the file info pathnames are relative to the basedir as well.
*
* @param extensionFilter Filters files by the given extension. Optional. Empty string if all files and directories in the directory should be listed.
* @return a list of pathnames denoting the files and directories in the directory denoted by this pathname as a unique ptr.
* The array will be empty if the directory is empty. Ptr is null if the directory doesn't exist or if it isn't a directory.
*/
std::unique_ptr<std::list<CFileInfo> > listFiles(size_t depth, const std::string & extensionFilter = "") const;
private:
/** Contains the original URI(not modified) e.g. ./dir/foo.txt */
std::string name;

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@ -4,31 +4,10 @@
#include "CFileInfo.h"
#include "CFileInputStream.h"
CFilesystemLoader::CFilesystemLoader()
CFilesystemLoader::CFilesystemLoader(const std::string & baseDirectory, size_t depth, bool initial):
baseDirectory(baseDirectory),
fileList(listFiles(depth, initial))
{
}
CFilesystemLoader::CFilesystemLoader(const std::string & baseDirectory, size_t depth)
{
open(baseDirectory, depth);
}
CFilesystemLoader::CFilesystemLoader(const CFileInfo & baseDirectory, size_t depth)
{
open(baseDirectory.getName(), depth);
}
void CFilesystemLoader::open(const std::string & baseDirectory, size_t depth)
{
// Indexes all files in the directory and store them
this->baseDirectory = baseDirectory;
CFileInfo directory(baseDirectory);
std::unique_ptr<std::list<CFileInfo> > fileList = directory.listFiles(depth);
if(fileList)
{
this->fileList = std::move(*fileList);
}
}
std::unique_ptr<CInputStream> CFilesystemLoader::load(const std::string & resourceName) const
@ -41,7 +20,7 @@ bool CFilesystemLoader::existsEntry(const std::string & resourceName) const
{
for(auto it = fileList.begin(); it != fileList.end(); ++it)
{
if(it->getName() == resourceName)
if(it->second == resourceName)
{
return true;
}
@ -50,19 +29,68 @@ bool CFilesystemLoader::existsEntry(const std::string & resourceName) const
return false;
}
std::list<std::string> CFilesystemLoader::getEntries() const
std::unordered_map<ResourceID, std::string> CFilesystemLoader::getEntries() const
{
std::list<std::string> retList;
for(auto it = fileList.begin(); it != fileList.end(); ++it)
{
retList.push_back(it->getName());
}
return std::move(retList);
return fileList;
}
std::string CFilesystemLoader::getOrigin() const
{
return baseDirectory;
}
bool CFilesystemLoader::createEntry(std::string filename)
{
ResourceID res(filename);
if (fileList.find(res) != fileList.end())
return false;
std::ofstream file(baseDirectory + '/' + filename);
if (!file.good())
return false;
fileList[res] = filename;
return true;
}
std::unordered_map<ResourceID, std::string> CFilesystemLoader::listFiles(size_t depth, bool initial) const
{
assert(boost::filesystem::is_directory(baseDirectory));
std::unordered_map<ResourceID, std::string> fileList;
std::vector<std::string> path;//vector holding relative path to our file
boost::filesystem::recursive_directory_iterator enddir;
boost::filesystem::recursive_directory_iterator it(baseDirectory, boost::filesystem::symlink_option::recurse);
for(; it != enddir; ++it)
{
EResType::Type type;
if (boost::filesystem::is_directory(it->status()))
{
path.resize(it.level()+1);
path.back() = it->path().leaf().string();
it.no_push(depth <= it.level()); // don't iterate into directory if depth limit reached
type = EResType::DIRECTORY;
}
else
type = EResTypeHelper::getTypeFromExtension(boost::filesystem::extension(*it));
if (!initial || type == EResType::DIRECTORY || type == EResType::ARCHIVE || type == EResType::TEXT)
{
//reconstruct relative filename (not possible via boost AFAIK)
std::string filename;
for (size_t i=0; i<it.level() && i<path.size(); i++)
filename += path[i] + '/';
filename += it->path().leaf().string();
fileList[ResourceID(filename, type)] = filename;
}
}
return fileList;
}

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@ -12,6 +12,7 @@
#pragma once
#include "ISimpleResourceLoader.h"
#include "CResourceLoader.h"
class CFileInfo;
class CInputStream;
@ -22,11 +23,6 @@ class CInputStream;
class DLL_LINKAGE CFilesystemLoader : public ISimpleResourceLoader
{
public:
/**
* Default c-tor.
*/
CFilesystemLoader();
/**
* Ctor.
*
@ -35,25 +31,7 @@ public:
*
* @throws std::runtime_error if the base directory is not a directory or if it is not available
*/
explicit CFilesystemLoader(const std::string & baseDirectory, size_t depth = 16);
/**
* Ctor.
*
* @param baseDirectory Specifies the base directory and their sub-directories which should be indexed.
*
* @throws std::runtime_error if the base directory is not a directory or if it is not available
*/
explicit CFilesystemLoader(const CFileInfo & baseDirectory, size_t depth = 16);
/**
* Opens a base directory to be read and indexed.
*
* @param baseDirectory Specifies the base directory and their sub-directories which should be indexed.
*
* @throws std::runtime_error if the base directory is not a directory or if it is not available
*/
void open(const std::string & baseDirectory, size_t depth);
explicit CFilesystemLoader(const std::string & baseDirectory, size_t depth = 16, bool initial = false);
/**
* Loads a resource with the given resource name.
@ -75,7 +53,7 @@ public:
*
* @return a list of all entries in the filesystem.
*/
std::list<std::string> getEntries() const;
std::unordered_map<ResourceID, std::string> getEntries() const;
/**
* Gets the origin of the archive loader.
@ -84,10 +62,26 @@ public:
*/
std::string getOrigin() const;
bool createEntry(std::string filename);
private:
/** The base directory which is scanned and indexed. */
std::string baseDirectory;
/** A list of files in the directory */
std::list<CFileInfo> fileList;
/** A list of files in the directory
* key = ResourceID for resource loader
* value = name that can be used to access file
*/
std::unordered_map<ResourceID, std::string> fileList;
/**
* Returns a list of pathnames denoting the files in the directory denoted by this pathname.
*
* If the pathname of this directory is absolute, then the file info pathnames are absolute as well. If the pathname of this directory is relative
* then the file info pathnames are relative to the basedir as well.
*
* @return a list of pathnames denoting the files and directories in the directory denoted by this pathname
* The array will be empty if the directory is empty. Ptr is null if the directory doesn't exist or if it isn't a directory.
*/
std::unordered_map<ResourceID, std::string> listFiles(size_t depth, bool initial) const;
};

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@ -13,22 +13,7 @@ ArchiveEntry::ArchiveEntry()
}
CLodArchiveLoader::CLodArchiveLoader()
{
}
CLodArchiveLoader::CLodArchiveLoader(const std::string & archive)
{
open(archive);
}
CLodArchiveLoader::CLodArchiveLoader(const CFileInfo & archive)
{
open(archive);
}
void CLodArchiveLoader::open(const std::string & archive)
{
// Open archive file(.snd, .vid, .lod)
this->archive = archive;
@ -58,11 +43,6 @@ void CLodArchiveLoader::open(const std::string & archive)
}
}
void CLodArchiveLoader::open(const CFileInfo & archive)
{
open(archive.getName());
}
void CLodArchiveLoader::initLODArchive(CFileInputStream & fileStream)
{
// Define LodEntryBlock struct
@ -204,14 +184,14 @@ std::unique_ptr<CInputStream> CLodArchiveLoader::load(const std::string & resour
}
}
std::list<std::string> CLodArchiveLoader::getEntries() const
std::unordered_map<ResourceID, std::string> CLodArchiveLoader::getEntries() const
{
std::list<std::string> retList;
std::unordered_map<ResourceID, std::string> retList;
for(auto it = entries.begin(); it != entries.end(); ++it)
{
const ArchiveEntry & entry = it->second;
retList.push_back(entry.name);
retList[ResourceID(entry.name)] = entry.name;
}
return std::move(retList);

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@ -45,11 +45,6 @@ struct ArchiveEntry
class DLL_LINKAGE CLodArchiveLoader : public ISimpleResourceLoader
{
public:
/**
* Default c-tor.
*/
CLodArchiveLoader();
/**
* Ctor.
*
@ -62,42 +57,6 @@ public:
*/
explicit CLodArchiveLoader(const std::string & archive);
/**
* Ctor.
*
* The file extension of the param archive determines the type of the Lod file.
* These are valid extensions: .LOD, .SND, .VID
*
* @param archive Specifies the file path to the archive which should be indexed and loaded.
*
* @throws std::runtime_error if the archive wasn't found or if the archive isn't supported
*/
explicit CLodArchiveLoader(const CFileInfo & archive);
/**
* Opens an LOD archive.
*
* The file extension of the param archive determines the type of the Lod file.
* These are valid extensions: .LOD, .SND, .VID
*
* @param archive Specifies the file path to the archive which should be indexed and loaded.
*
* @throws std::runtime_error if the archive wasn't found or if the archive isn't supported
*/
void open(const std::string & archive);
/**
* Opens an LOD archive.
*
* The file extension of the param archive determines the type of the Lod file.
* These are valid extensions: .LOD, .SND, .VID
*
* @param archive Specifies the file path to the archive which should be indexed and loaded.
*
* @throws std::runtime_error if the archive wasn't found or if the archive isn't supported
*/
void open(const CFileInfo & archive);
/**
* Loads a resource with the given resource name.
*
@ -113,7 +72,7 @@ public:
*
* @return a list of all entries in the archive.
*/
std::list<std::string> getEntries() const;
std::unordered_map<ResourceID, std::string> getEntries() const;
/**
* Gets the archive entry for the requested resource

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@ -9,9 +9,6 @@
#include "../GameConstants.h"
#include "../VCMIDirs.h"
//experimental support for ERA-style mods. Requires custom config in mod directory
#define ENABLE_ERA_FILESYSTEM
CResourceLoader * CResourceHandler::resourceLoader = nullptr;
CResourceLoader * CResourceHandler::initialLoader = nullptr;
@ -35,9 +32,14 @@ ResourceID::ResourceID(const std::string & name, EResType::Type type)
ResourceID::ResourceID(const std::string & prefix, const std::string & name, EResType::Type type)
{
setName(name);
this->name = prefix + this->name;
this->name = name;
size_t dotPos = this->name.find_last_of("/.");
if(dotPos != std::string::npos && this->name[dotPos] == '.')
this->name.erase(dotPos);
this->name = prefix + this->name;
setType(type);
}
@ -73,15 +75,6 @@ CResourceLoader::CResourceLoader()
{
}
CResourceLoader::~CResourceLoader()
{
// Delete all loader objects
BOOST_FOREACH ( auto & it, loaders)
{
delete it;
}
}
std::unique_ptr<CInputStream> CResourceLoader::load(const ResourceID & resourceIdent) const
{
auto resource = resources.find(resourceIdent);
@ -139,31 +132,46 @@ std::string CResourceLoader::getResourceName(const ResourceID & resourceIdent) c
bool CResourceLoader::existsResource(const ResourceID & resourceIdent) const
{
// Check if resource is registered
return resources.find(resourceIdent) != resources.end();
}
void CResourceLoader::addLoader(std::string mountPoint, ISimpleResourceLoader * loader)
bool CResourceLoader::createResource(std::string URI)
{
loaders.insert(loader);
std::string filename = URI;
boost::to_upper(URI);
BOOST_REVERSE_FOREACH (const LoaderEntry & entry, loaders)
{
if (entry.writeable && boost::algorithm::starts_with(URI, entry.prefix))
{
// remove loader prefix from filename
filename = filename.substr(entry.prefix.size());
if (!entry.loader->createEntry(filename))
return false; //or continue loop?
resources[ResourceID(URI)].push_back(ResourceLocator(entry.loader.get(), filename));
}
}
return false;
}
void CResourceLoader::addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable)
{
LoaderEntry loaderEntry;
loaderEntry.loader = loader;
loaderEntry.prefix = mountPoint;
loaderEntry.writeable = writeable;
loaders.push_back(loaderEntry);
// Get entries and add them to the resources list
const std::list<std::string> & entries = loader->getEntries();
const std::unordered_map<ResourceID, std::string> & entries = loader->getEntries();
boost::to_upper(mountPoint);
BOOST_FOREACH (const std::string & entry, entries)
BOOST_FOREACH (auto & entry, entries)
{
CFileInfo file(entry);
// Create identifier and locator and add them to the resources list
ResourceID ident(mountPoint, file.getStem(), file.getType());
//check if entry can be directory. Will only work for filesystem loader but H3 archives don't have dirs anyway.
if (boost::filesystem::is_directory(loader->getOrigin() + '/' + entry))
ident.setType(EResType::DIRECTORY);
ResourceLocator locator(loader, entry);
ResourceID ident(mountPoint, entry.first.getName(), entry.first.getType());
ResourceLocator locator(loader.get(), entry.second);
resources[ident].push_back(locator);
}
}
@ -178,7 +186,7 @@ CResourceLoader * CResourceHandler::get()
{
std::stringstream string;
string << "Error: Resource loader wasn't initialized. "
<< "Make sure that you set one via CResourceLoaderFactory::setInstance";
<< "Make sure that you set one via CResourceLoaderFactory::initialize";
throw std::runtime_error(string.str());
}
}
@ -234,6 +242,7 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
(".PAC", EResType::ARCHIVE)
(".VID", EResType::ARCHIVE)
(".SND", EResType::ARCHIVE)
(".PAL", EResType::PALETTE)
(".VCGM1", EResType::CLIENT_SAVEGAME)
(".VLGM1", EResType::LIB_SAVEGAME)
(".VSGM1", EResType::SERVER_SAVEGAME);
@ -260,6 +269,7 @@ std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
MAP_ENUM(SOUND)
MAP_ENUM(MUSIC)
MAP_ENUM(ARCHIVE)
MAP_ENUM(PALETTE)
MAP_ENUM(CLIENT_SAVEGAME)
MAP_ENUM(LIB_SAVEGAME)
MAP_ENUM(SERVER_SAVEGAME)
@ -276,26 +286,45 @@ std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
void CResourceHandler::initialize()
{
//recurse only into specific directories
auto recurseInDir = [](std::string URI, int depth)
{
auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
BOOST_FOREACH(const ResourceLocator & entry, resources)
{
std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
if (!filename.empty())
{
shared_ptr<ISimpleResourceLoader> dir(new CFilesystemLoader(filename, depth, true));
initialLoader->addLoader(URI + '/', dir, false);
}
}
};
//temporary filesystem that will be used to initialize main one.
//used to solve several case-sensivity issues like Mp3 vs MP3
initialLoader = new CResourceLoader;
resourceLoader = new CResourceLoader;
auto rootDir = new CFilesystemLoader(GameConstants::DATA_DIR, 3);
initialLoader->addLoader("GLOBAL/", rootDir);
initialLoader->addLoader("ALL/", rootDir);
shared_ptr<ISimpleResourceLoader> rootDir(new CFilesystemLoader(GameConstants::DATA_DIR, 0, true));
initialLoader->addLoader("GLOBAL/", rootDir, false);
initialLoader->addLoader("ALL/", rootDir, false);
auto userDir = rootDir;
//add local directory to "ALL" but only if it differs from root dir (true for linux)
if (GameConstants::DATA_DIR != GVCMIDirs.UserPath)
{
userDir = new CFilesystemLoader(GVCMIDirs.UserPath, 3);
initialLoader->addLoader("ALL/", userDir);
userDir = shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(GVCMIDirs.UserPath, 0, true));
initialLoader->addLoader("ALL/", userDir, false);
}
//create "LOCAL" dir with current userDir (may be same as rootDir)
initialLoader->addLoader("LOCAL/", userDir);
initialLoader->addLoader("LOCAL/", userDir, false);
recurseInDir("ALL/CONFIG", 0);// look for configs
recurseInDir("ALL/DATA", 0); // look for archives
recurseInDir("ALL/MODS", 2); // look for mods. Depth 2 is required for now but won't cause issues if no mods present
}
void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
@ -310,23 +339,30 @@ void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
{
tlog5 << "loading resource at " << entry["path"].String() << "\n";
std::string URI = entry["path"].String();
if (entry["type"].String() == "dir")
{
std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::DIRECTORY));
if (!filename.empty())
bool writeable = entry["writeable"].Bool();
int depth = 16;
if (!entry["depth"].isNull())
depth = entry["depth"].Float();
auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
BOOST_FOREACH(const ResourceLocator & entry, resources)
{
int depth = 16;
if (!entry["depth"].isNull())
depth = entry["depth"].Float();
resourceLoader->addLoader(mountPoint.first, new CFilesystemLoader(filename, depth));
std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
resourceLoader->addLoader(mountPoint.first,
shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(filename, depth)), writeable);
}
}
if (entry["type"].String() == "file")
{
std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::ARCHIVE));
std::string filename = initialLoader->getResourceName(ResourceID(URI, EResType::ARCHIVE));
if (!filename.empty())
resourceLoader->addLoader(mountPoint.first, new CLodArchiveLoader(filename));
resourceLoader->addLoader(mountPoint.first,
shared_ptr<ISimpleResourceLoader>(new CLodArchiveLoader(filename)), false);
}
}
}
@ -334,7 +370,6 @@ void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
void CResourceHandler::loadModsFilesystems()
{
#ifdef ENABLE_ERA_FILESYSTEM
auto iterator = initialLoader->getIterator([](const ResourceID & ident) -> bool
{
@ -346,11 +381,18 @@ void CResourceHandler::loadModsFilesystems()
&& boost::algorithm::ends_with(name, "FILESYSTEM");
});
//sorted storage for found mods
//implements basic load order (entries in hashtable are basically random)
std::set<std::string> foundMods;
while (iterator.hasNext())
{
tlog1 << "Found mod filesystem: " << iterator->getName() << "\n";
loadFileSystem(iterator->getName());
foundMods.insert(iterator->getName());
++iterator;
}
#endif
BOOST_FOREACH(const std::string & entry, foundMods)
{
tlog1 << "\t\tFound mod filesystem: " << entry << "\n";
loadFileSystem(entry);
}
}

View File

@ -33,6 +33,7 @@ class ISimpleResourceLoader;
* Video: .smk, .bik .mjpg
* Music: .mp3, .ogg
* Archive: .lod, .snd, .vid .pac
* Palette: .pal
* Savegame: .v*gm1
*/
namespace EResType
@ -50,6 +51,7 @@ namespace EResType
SOUND,
MUSIC,
ARCHIVE,
PALETTE,
CLIENT_SAVEGAME,
LIB_SAVEGAME,
SERVER_SAVEGAME,
@ -128,7 +130,7 @@ protected:
* Ctor for usage strictly in resourceLoader for some speedup
*
* @param prefix Prefix of ths filename, already in upper case
* @param name The resource name.
* @param name The resource name, upper case
* @param type The resource type. A constant from the enumeration EResType.
*/
ResourceID(const std::string & prefix, const std::string & name, EResType::Type type);
@ -164,14 +166,14 @@ public:
{
return hash<string>()(resourceIdent.getName()) ^ hash<int>()(static_cast<int>(resourceIdent.getType()));
}
};
};
};
/**
* This class manages the loading of resources whether standard
* or derived from several container formats and the file system.
*/
class DLL_LINKAGE CResourceLoader : public boost::noncopyable
class DLL_LINKAGE CResourceLoader
{
typedef std::unordered_map<ResourceID, std::list<ResourceLocator> > ResourcesMap;
@ -236,11 +238,6 @@ public:
CResourceLoader();
/**
* D-tor.
*/
virtual ~CResourceLoader();
/**
* Loads the resource specified by the resource identifier.
*
@ -290,6 +287,16 @@ public:
*/
bool existsResource(const ResourceID & resourceIdent) const;
/**
* Creates new resource (if not exists) with specified URI.
* Type will be determined from extension
* File case will be same as in URI
*
* @param URI file to create
* @return true on success, false if resource exists or on error
*/
bool createResource(std::string URI);
/**
* Adds a simple resource loader to the loaders list and its entries to the resources list.
*
@ -300,7 +307,7 @@ public:
* @param mountPoint prefix that will be added to all files in this loader
* @param loader The simple resource loader object to add
*/
void addLoader(std::string mountPoint, ISimpleResourceLoader * loader);
void addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable);
private:
@ -310,19 +317,21 @@ private:
*/
ResourcesMap resources;
struct LoaderEntry
{
std::string prefix;
shared_ptr<ISimpleResourceLoader> loader;
bool writeable;
};
/** A list of resource loader objects */
std::set<ISimpleResourceLoader *> loaders;
std::vector<LoaderEntry > loaders;
};
/**
* This class has static methods for a global resource loader access.
*
* Note: Compared to the singleton pattern it has the advantage that the class CResourceLoader
* and classes which use it can be tested separately. CResourceLoader can be sub-classes as well.
* Compared to a global variable the factory pattern can throw an exception if the resource loader wasn't
* initialized.
*
* This class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling setInstance.
* Class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling initialize.
*/
class DLL_LINKAGE CResourceHandler
{

View File

@ -12,6 +12,7 @@
#pragma once
#include "CInputStream.h"
#include "CResourceLoader.h" //FIXME: move ResourceID + EResType in separate file?
/**
* A class which knows the files containing in the archive or system and how to load them.
@ -44,7 +45,7 @@ public:
*
* @return Returns a list of all entries in the archive or (file) system.
*/
virtual std::list<std::string> getEntries() const =0;
virtual std::unordered_map<ResourceID, std::string> getEntries() const =0;
/**
* Gets the origin of the loader.
@ -52,4 +53,14 @@ public:
* @return the file path to source of this loader
*/
virtual std::string getOrigin() const =0;
/**
* Creates new resource with specified filename.
*
* @returns true if new file was created, false on error or if file already exists
*/
virtual bool createEntry(std::string filename)
{
return false;
}
};

View File

@ -160,12 +160,19 @@ DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mod
void LibClasses::loadFilesystem()
{
CStopWatch pomtime;
CResourceHandler::initialize();
CResourceHandler::loadFileSystem("ALL/config/filesystem.json");
CResourceHandler::loadModsFilesystems();
CStopWatch totalTime;
CStopWatch loadTime;
tlog0<<"\tFile system handler: "<<pomtime.getDiff()<<std::endl;
CResourceHandler::initialize();
tlog0<<"\t Initialization: "<<loadTime.getDiff()<<std::endl;
CResourceHandler::loadFileSystem("ALL/config/filesystem.json");
tlog0<<"\t Data loading: "<<loadTime.getDiff()<<std::endl;
CResourceHandler::loadModsFilesystems();
tlog0<<"\t Mod filesystems: "<<loadTime.getDiff()<<std::endl;
tlog0<<"File system handler: "<<totalTime.getDiff()<<std::endl;
}
void LibClasses::init()

View File

@ -1,5 +1,7 @@
#include "StdInc.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/CFileInfo.h"
#include "../lib/int3.h"
#include "../lib/CCampaignHandler.h"
#include "../lib/StartInfo.h"
@ -2247,12 +2249,16 @@ void CGameHandler::sendAndApply( NewStructures * info )
checkLossVictory(getTown(info->tid)->tempOwner);
}
void CGameHandler::save( const std::string &fname )
void CGameHandler::save(const std::string & filename )
{
tlog1 << "Saving to " << filename << "\n";
CFileInfo info(filename);
CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
CResourceHandler::get()->createResource(info.getStem() + ".vsgm1");
{
tlog0 << "Ordering clients to serialize...\n";
SaveGame sg(fname);
SaveGame sg(info.getStem() + ".vcgm1");
sendToAllClients(&sg);
}
@ -2260,14 +2266,14 @@ void CGameHandler::save( const std::string &fname )
{
{
tlog0 << "Serializing game info...\n";
CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vlgm1");
CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME)));
char hlp[8] = "VCMISVG";
save << hlp << static_cast<CMapHeader&>(*gs->map) << gs->scenarioOps << *VLC << gs;
}
{
tlog0 << "Serializing server info...\n";
CSaveFile save(GVCMIDirs.UserPath + "/Games/" + fname + ".vsgm1");
CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::SERVER_SAVEGAME)));
save << *this;
}
tlog0 << "Game has been successfully saved!\n";