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Changed getQuantityRangeStringForId handling
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8248feebf7
commit
804b164c75
@ -24,6 +24,19 @@
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
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{
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{CCreature::CreatureQuantityId::FEW, "1-4"},
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{CCreature::CreatureQuantityId::SEVERAL, "5-9"},
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{CCreature::CreatureQuantityId::PACK, "10-19"},
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{CCreature::CreatureQuantityId::LOTS, "20-49"},
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{CCreature::CreatureQuantityId::HORDE, "50-99"},
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{CCreature::CreatureQuantityId::THRONG, "100-249"},
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{CCreature::CreatureQuantityId::SWARM, "250-499"},
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{CCreature::CreatureQuantityId::ZOUNDS, "500-999"},
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{CCreature::CreatureQuantityId::LEGION, "1000+"}
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};
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int32_t CCreature::getIndex() const
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int32_t CCreature::getIndex() const
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{
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{
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return idNumber.toEnum();
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return idNumber.toEnum();
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@ -195,29 +208,12 @@ CCreature::CreatureQuantityId CCreature::getQuantityID(const int & quantity)
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std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
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std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
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{
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{
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switch(quantityId)
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if(creatureQuantityRanges.find(quantityId) != creatureQuantityRanges.end())
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{
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return creatureQuantityRanges.at(quantityId);
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case CCreature::CreatureQuantityId::FEW:
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return "1-4";
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logGlobal->error("Wrong quantityId: %d", (int)quantityId);
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case CCreature::CreatureQuantityId::SEVERAL:
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assert(0);
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return "5-9";
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return "[ERROR]";
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case CCreature::CreatureQuantityId::PACK:
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return "10-19";
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case CCreature::CreatureQuantityId::LOTS:
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return "20-49";
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case CCreature::CreatureQuantityId::HORDE:
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return "50-99";
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case CCreature::CreatureQuantityId::THRONG:
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return "100-249";
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case CCreature::CreatureQuantityId::SWARM:
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return "250-499";
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case CCreature::CreatureQuantityId::ZOUNDS:
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return "500-999";
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case CCreature::CreatureQuantityId::LEGION:
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return "1000+";
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default:
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return "[ERROR]";
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}
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}
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}
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int CCreature::estimateCreatureCount(ui32 countID)
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int CCreature::estimateCreatureCount(ui32 countID)
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@ -248,6 +248,7 @@ public:
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private:
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private:
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void fillWarMachine();
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void fillWarMachine();
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static const std::map<CreatureQuantityId, std::string> creatureQuantityRanges;
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};
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};
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class DLL_LINKAGE CCreatureHandler : public CHandlerBase<CreatureID, Creature, CCreature, CreatureService>
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class DLL_LINKAGE CCreatureHandler : public CHandlerBase<CreatureID, Creature, CCreature, CreatureService>
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