diff --git a/docs/modders/Bonus/Bonus_Types.md b/docs/modders/Bonus/Bonus_Types.md index 709e2c62d..6836066cc 100644 --- a/docs/modders/Bonus/Bonus_Types.md +++ b/docs/modders/Bonus/Bonus_Types.md @@ -311,17 +311,17 @@ Affected heroes will add specified resources amounts to player treasure on new d Increases weekly growth of creatures in affected towns (Legion artifacts) - value: number of additional weekly creatures -- subtype: dwelling level, in form "creatureLevelX" where X is desired level (1-7) +- subtype: dwelling level, in form `creatureLevelX` where X is desired level (1-7) ### CREATURE_GROWTH_PERCENT -Increases weekly growth of creatures in affected towns +Increases weekly growth of creatures in affected towns (Statue of Legion) - val: additional growth, percentage ### BATTLE_NO_FLEEING -Heroes affected by this bonus can not retreat or surrender in battle +Heroes affected by this bonus can not retreat or surrender in battle (Shackles of War effect) ### NEGATE_ALL_NATURAL_IMMUNITIES @@ -390,11 +390,11 @@ Affected unit is considered to be a gargoyle and not affected by certain spells ### UNDEAD -Affected unit is considered to be undead +Affected unit is considered to be undead, which makes it immune to many effects, and also reduce morale of allied living units. ### SIEGE_WEAPON -Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. +Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. All War Machines should have this bonus. ### DRAGON_NATURE @@ -426,7 +426,7 @@ Affected unit can fly on the battlefield - subtype: - movementFlying: creature will fly (slowly move across battlefield) - - movementTeleporting: creature will instantly teleport to destination + - movementTeleporting: creature will instantly teleport to destination, skipping movement animation. ### SHOOTER @@ -434,21 +434,21 @@ Affected unit can shoot ### CHARGE_IMMUNITY -Affected unit is immune to JOUSTING ability +Affected unit is immune to JOUSTING ability of (ie. Champions). ### ADDITIONAL_ATTACK -Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if can +Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if able. - val: number of additional attacks to perform ### UNLIMITED_RETALIATIONS -Affected unit will always retaliate if able +Affected unit will always retaliate if able (Royal Griffin) ### ADDITIONAL_RETALIATION -Affected unit can retaliate multiple times per turn +Affected unit can retaliate multiple times per turn (basic Griffin) - value: number of additional retaliations @@ -462,7 +462,7 @@ Affected unit will deal more damage based on movement distance (Champions) Affected unit will deal more damage when attacking specific creature -- subtype - identifier of hated creature +- subtype - identifier of hated creature, ie. "creature.genie" - val - additional damage, percentage ### SPELL_LIKE_ATTACK @@ -612,7 +612,7 @@ Affected unit can use ranged attacks only within specified range ### CATAPULT -Affected unit can attack walls during siege battles +Affected unit can attack walls during siege battles (Cyclops) - subtype: spell that describes attack parameters @@ -649,7 +649,7 @@ All units adjacent to affected unit will receive additional spell resistance bon ### HP_REGENERATION -Affected unit will regenerate portion of its health points on its turn +Affected unit will regenerate portion of its health points on its turn. - val: amount of health points gained per round @@ -667,19 +667,19 @@ Affected unit will give his hero specified portion of mana points spent by enemy ### LIFE_DRAIN -Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage +Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage (Vampire Lord) - val: percentage of damage that will be converted into health points ### DOUBLE_DAMAGE_CHANCE -Affected unit has chance to deal double damage on attack +Affected unit has chance to deal double damage on attack (Death Knight) - val: chance to trigger, percentage ### FEAR -If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance. Blocked by FEARLESS bonus. +If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance (Azure Dragon). Blocked by FEARLESS bonus. ### HEALER