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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
This commit is contained in:
AlexVinS 2016-11-25 22:12:22 +03:00
parent f0963c91bb
commit 80666fb134
4 changed files with 14 additions and 14 deletions

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@ -836,7 +836,7 @@ void processCommand(const std::string &message)
}
else if(cn == "gosolo")
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
PlayerColor color;
if(session["aiSolo"].Bool())
{
@ -870,7 +870,7 @@ void processCommand(const std::string &message)
readed >> colorName;
boost::to_lower(colorName);
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
PlayerColor color;
if(LOCPLINT)
color = LOCPLINT->playerID;
@ -892,7 +892,7 @@ void processCommand(const std::string &message)
// Check mantis issue 2292 for details
/* else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
LOCPLINT->cb->sendMessage(message);
}*/
}
@ -1113,7 +1113,7 @@ static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayInde
static void fullScreenChanged()
{
boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
Settings full = settings.write["video"]["fullscreen"];
const bool toFullscreen = full->Bool();

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@ -219,7 +219,7 @@ void CClient::endGame(bool closeConnection /*= true*/)
GH.curInt = nullptr;
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
logNetwork->infoStream() << "Ending current game!";
if(GH.topInt())
{
@ -481,7 +481,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
{
if(!gNoGUI)
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
auto p = std::make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);
p->observerInDuelMode = true;
installNewPlayerInterface(p, boost::none);
@ -663,7 +663,7 @@ void CClient::handlePack( CPack * pack )
CBaseForCLApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
if(apply)
{
boost::unique_lock<boost::recursive_mutex> guiLock(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
apply->applyOnClBefore(this, pack);
logNetwork->trace("\tMade first apply on cl");
gs->apply(pack);
@ -750,7 +750,7 @@ void CClient::battleStarted(const BattleInfo * info)
if(!gNoGUI && (!!att || !!def || gs->scenarioOps->mode == StartInfo::DUEL))
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
Rect((screen->w - 800)/2,
(screen->h - 600)/2, 800, 600), att, def);
@ -877,7 +877,7 @@ void CClient::campaignMapFinished( std::shared_ptr<CCampaignState> camp )
void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color)
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
if(!color)
@ -896,7 +896,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback /*= true*/)
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
if(!color)

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@ -1231,7 +1231,7 @@ void CBattleInterface::battleFinished(const BattleResult& br)
{
bresult = &br;
{
auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
animsAreDisplayed.waitUntil(false);
}
displayBattleFinished();
@ -1969,7 +1969,7 @@ void CBattleInterface::startAction(const BattleAction* action)
void CBattleInterface::waitForAnims()
{
auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
animsAreDisplayed.waitWhileTrue();
}
@ -2828,7 +2828,7 @@ void CBattleInterface::requestAutofightingAIToTakeAction()
}
else
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
activateStack();
}
});

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@ -1122,7 +1122,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
return;
if(h && key.state == SDL_PRESSED)
{
auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
//TODO!!!!!!! possible freeze, when GS mutex is locked and network thread can't apply package
//this thread leaves scope and tries to lock pim while holding gs,
//network thread tries to lock gs (appluy cl) while holding pim