diff --git a/ChangeLog.md b/ChangeLog.md index d9a584afa..1ab9ee6a3 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,5 +1,46 @@ # VCMI Project Changelog +## 1.6.0 -> 1.6.1 + +### General + +* Right-click popup for Monoliths, Subterranean Gates and Whirlpools now shows location of all known entrances and exits. +* Added support for importing and exporting mod presets in the launcher. +* Added option to VCMI popup menu on Android to skip launcher and start game immediately. +* Fixed defeat music not stopping when skipping defeat movie playback. +* Launcher will now open start game tab instead of mods tab after initial setup if no mods were chosen for install + +### Performance + +* xbrz is no longer auto-selected on mobile platforms, and only xbrz2 can be auto-selected on PC platforms. Manual selection is unaffected. +* Fixed a performance regression that more than doubled the time of random map generation. +* Improved performance of the Nullkiller AI, which should now take turns up to twice as fast. +* Minor xbrz performance improvements. + +### Stability + +* Fixed application freeze when clicking buttons with popup message on some versions of iOS +* Fixed crash when trying to install a mod when no mod is selected +* Fixed possible crash when trying to load non-existing frame from .def file +* Fixed crash when right-clicking on modded market items, such as HotA's Junkman. +* Fixed crash when trying to activate mod with recursive dependencies +* Fixed crash when trying to activate Chronicles mod after failed import +* Fixed crash when attempting to access a non-installed mod when repository checkout is off. +* Show error message on failure to load filesystem instead of crashing in launcher +* Added workaround for crash on attempt to delete non-existent save/map + +### Adventure AI + +* AI can now use all possible upgrades on Hill Fort, including alternative upgrades. +* AI will now correctly identify and use 8th creature dwelling (e.g. Factory) +* AI will now correctly identify 2nd level upgrades to dwellings (e.g. Cove) and score them accordingly. + +### Interface + +* Fixed poor alignment of hero primary skill descriptions in the Thieves' Guild menu. +* Fixed missing description for spell school immunity in creature window +* Fixed bonuses such as OPENING_BATTLE_SPELL not appearing in creature window. + ## 1.5.7 -> 1.6.0 ### Major changes diff --git a/docs/Readme.md b/docs/Readme.md index 4d2fcd7b9..7f00dca2a 100644 --- a/docs/Readme.md +++ b/docs/Readme.md @@ -2,6 +2,7 @@ [![VCMI](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg?branch=develop&event=push)](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush) [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.0) +[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.1) [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases) VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.