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Merge pull request #2981 from Nordsoft91/rmg-template

Select random object template instead of first
This commit is contained in:
Nordsoft91 2023-10-02 20:42:39 +02:00 committed by GitHub
commit 80be1e9f4c
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10 changed files with 98 additions and 106 deletions

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@ -111,18 +111,18 @@ void Object::Instance::setPositionRaw(const int3 & position)
dObject.pos = dPosition + dParent.getPosition();
}
void Object::Instance::setAnyTemplate()
void Object::Instance::setAnyTemplate(CRandomGenerator & rng)
{
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates();
if(templates.empty())
throw rmgException(boost::str(boost::format("Did not find any graphics for object (%d,%d)") % dObject.ID % dObject.subID));
dObject.appearance = templates.front();
dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
dAccessibleAreaCache.clear();
setPosition(getPosition(false));
}
void Object::Instance::setTemplate(TerrainId terrain)
void Object::Instance::setTemplate(TerrainId terrain, CRandomGenerator & rng)
{
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrain);
if (templates.empty())
@ -130,7 +130,8 @@ void Object::Instance::setTemplate(TerrainId terrain)
auto terrainName = VLC->terrainTypeHandler->getById(terrain)->getNameTranslated();
throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.subID % terrainName));
}
dObject.appearance = templates.front();
dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
dAccessibleAreaCache.clear();
setPosition(getPosition(false));
}
@ -280,10 +281,10 @@ void Object::setPosition(const int3 & position)
i.setPositionRaw(i.getPosition());
}
void Object::setTemplate(const TerrainId & terrain)
void Object::setTemplate(const TerrainId & terrain, CRandomGenerator & rng)
{
for(auto& i : dInstances)
i.setTemplate(terrain);
i.setTemplate(terrain, rng);
}
const Area & Object::getArea() const
@ -325,7 +326,7 @@ void rmg::Object::setGuardedIfMonster(const Instance& object)
}
}
void Object::Instance::finalize(RmgMap & map)
void Object::Instance::finalize(RmgMap & map, CRandomGenerator & rng)
{
if(!map.isOnMap(getPosition(true)))
throw rmgException(boost::str(boost::format("Position of object %d at %s is outside the map") % dObject.id % getPosition(true).toString()));
@ -341,7 +342,7 @@ void Object::Instance::finalize(RmgMap & map)
}
else
{
setTemplate(terrainType->getId());
setTemplate(terrainType->getId(), rng);
}
}
@ -362,14 +363,14 @@ void Object::Instance::finalize(RmgMap & map)
map.getMapProxy()->insertObject(&dObject);
}
void Object::finalize(RmgMap & map)
void Object::finalize(RmgMap & map, CRandomGenerator & rng)
{
if(dInstances.empty())
throw rmgException("Cannot finalize object without instances");
for(auto & dInstance : dInstances)
{
dInstance.finalize(map);
dInstance.finalize(map, rng);
}
}

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@ -17,6 +17,7 @@
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class CRandomGenerator;
class RmgMap;
namespace rmg {
@ -35,8 +36,8 @@ public:
int3 getVisitablePosition() const;
bool isVisitableFrom(const int3 & tile) const;
const Area & getAccessibleArea() const;
void setTemplate(TerrainId terrain); //cache invalidation
void setAnyTemplate(); //cache invalidation
void setTemplate(TerrainId terrain, CRandomGenerator &); //cache invalidation
void setAnyTemplate(CRandomGenerator &); //cache invalidation
int3 getTopTile() const;
int3 getPosition(bool isAbsolute = false) const;
@ -45,7 +46,7 @@ public:
const CGObjectInstance & object() const;
CGObjectInstance & object();
void finalize(RmgMap & map); //cache invalidation
void finalize(RmgMap & map, CRandomGenerator &); //cache invalidation
void clear();
private:
@ -73,7 +74,7 @@ public:
const int3 & getPosition() const;
void setPosition(const int3 & position);
void setTemplate(const TerrainId & terrain);
void setTemplate(const TerrainId & terrain, CRandomGenerator &);
const Area & getArea() const; //lazy cache invalidation
const int3 getVisibleTop() const;
@ -81,7 +82,7 @@ public:
bool isGuarded() const;
void setGuardedIfMonster(const Instance & object);
void finalize(RmgMap & map);
void finalize(RmgMap & map, CRandomGenerator &);
void clear();
private:

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@ -316,8 +316,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
auto * gate2 = factory->create();
rmg::Object rmgGate1(*gate1);
rmg::Object rmgGate2(*gate2);
rmgGate1.setTemplate(zone.getTerrainType());
rmgGate2.setTemplate(otherZone->getTerrainType());
rmgGate1.setTemplate(zone.getTerrainType(), zone.getRand());
rmgGate2.setTemplate(otherZone->getTerrainType(), zone.getRand());
bool guarded1 = manager.addGuard(rmgGate1, connection.getGuardStrength(), true);
bool guarded2 = managerOther.addGuard(rmgGate2, connection.getGuardStrength(), true);
int minDist = 3;

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@ -79,25 +79,14 @@ void ObjectDistributor::distributeLimitedObjects()
for (auto& zone : matchingZones)
{
//We already know there are some templates
auto templates = handler->getTemplates(zone->getTerrainType());
//FIXME: Templates empty?! Maybe zone changed terrain type over time?
//Assume the template with fewest terrains is the most suitable
auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
{
return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
});
oi.generateObject = [temp]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
};
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
oi.templ = temp;
oi.setTemplates(primaryID, secondaryID, zone->getTerrainType());
//Rounding up will make sure all possible objects are exhausted
uint32_t mapLimit = rmgInfo.mapLimit.value();
@ -109,7 +98,7 @@ void ObjectDistributor::distributeLimitedObjects()
rmgInfo.setMapLimit(mapLimit - oi.maxPerZone);
//Don't add objects with 0 count remaining
if (oi.maxPerZone)
if(oi.maxPerZone && !oi.templates.empty())
{
zone->getModificator<TreasurePlacer>()->addObjectToRandomPool(oi);
}

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@ -354,7 +354,7 @@ bool ObjectManager::createRequiredObjects()
for(const auto & objInfo : requiredObjects)
{
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
Zone::Lock lock(zone.areaMutex);
@ -394,7 +394,7 @@ bool ObjectManager::createRequiredObjects()
auto possibleArea = zone.areaPossible();
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject,
[this, &rmgObject](const int3 & tile)
@ -480,7 +480,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
if (!monster->object().appearance)
{
//Needed to determine visitable offset
monster->setAnyTemplate();
monster->setAnyTemplate(zone.getRand());
}
object.getPosition();
auto visitableOffset = monster->object().getVisitableOffset();
@ -492,7 +492,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
int3 parentOffset = monster->getPosition(true) - monster->getPosition(false);
monster->setPosition(fixedPos - parentOffset);
}
object.finalize(map);
object.finalize(map, zone.getRand());
Zone::Lock lock(zone.areaMutex);
zone.areaPossible().subtract(object.getArea());
@ -689,7 +689,7 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
});
auto & instance = object.addInstance(*guard);
instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now
instance.setAnyTemplate(zone.getRand()); //terrain is irrelevant for monsters, but monsters need some template now
//Fix HoTA monsters with offset template
auto visitableOffset = instance.object().getVisitableOffset();

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@ -397,7 +397,7 @@ void RiverPlacer::connectRiver(const int3 & tile)
{
auto * obj = handler->create(templ);
rmg::Object deltaObj(*obj, deltaPositions[pos]);
deltaObj.finalize(map);
deltaObj.finalize(map, zone.getRand());
}
}
}

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@ -140,7 +140,7 @@ int3 TownPlacer::placeMainTown(ObjectManager & manager, CGTownInstance & town)
{
//towns are big objects and should be centered around visitable position
rmg::Object rmgObject(town);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
int3 position(-1, -1, -1);
{

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@ -72,26 +72,16 @@ void TreasurePlacer::addAllPossibleObjects()
continue;
}
auto templates = handler->getTemplates(zone.getTerrainType());
if (templates.empty())
continue;
//TODO: Reuse chooseRandomAppearance (eg. WoG treasure chests)
//Assume the template with fewest terrains is the most suitable
auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
{
return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
});
oi.generateObject = [temp]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
};
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
oi.templ = temp;
oi.setTemplates(primaryID, secondaryID, zone.getTerrainType());
oi.maxPerZone = rmgInfo.zoneLimit;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
@ -125,18 +115,18 @@ void TreasurePlacer::addAllPossibleObjects()
obj->exp = generator.getConfig().prisonExperience[i];
obj->setOwner(PlayerColor::NEUTRAL);
generator.banHero(hid);
obj->appearance = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType()).front(); //can't init template with hero subID
return obj;
};
oi.setTemplate(Obj::PRISON, 0, zone.getTerrainType());
oi.setTemplates(Obj::PRISON, 0, zone.getTerrainType());
oi.value = generator.getConfig().prisonValues[i];
oi.probability = 30;
//Distribute all allowed prisons, starting from the most valuable
oi.maxPerZone = (std::ceil((float)prisonsLeft / (i + 1)));
prisonsLeft -= oi.maxPerZone;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
@ -183,22 +173,16 @@ void TreasurePlacer::addAllPossibleObjects()
auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFaction()));
oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
for(const auto & tmplate : dwellingHandler->getTemplates())
oi.generateObject = [secondaryID, dwellingType]() -> CGObjectInstance *
{
if(tmplate->canBePlacedAt(zone.getTerrainType()))
{
oi.generateObject = [tmplate, secondaryID, dwellingType]() -> CGObjectInstance *
{
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(tmplate);
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
oi.templ = tmplate;
addObjectToRandomPool(oi);
}
}
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create();
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
oi.setTemplates(dwellingType, secondaryID, zone.getTerrainType());
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
@ -222,10 +206,11 @@ void TreasurePlacer::addAllPossibleObjects()
obj->storedArtifact = a;
return obj;
};
oi.setTemplate(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
oi.setTemplates(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
oi.value = generator.getConfig().scrollValues[i];
oi.probability = 30;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with gold
@ -243,10 +228,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = i * generator.getConfig().pandoraMultiplierGold;
oi.probability = 5;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with experience
@ -264,10 +250,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = i * generator.getConfig().pandoraMultiplierExperience;
oi.probability = 20;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with creatures
@ -325,10 +312,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = static_cast<ui32>((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) / 3);
oi.probability = 3;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//Pandora with 12 spells of certain level
@ -357,10 +345,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
oi.probability = 2;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//Pandora with 15 spells of certain school
@ -389,10 +378,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = generator.getConfig().pandoraSpellSchool;
oi.probability = 2;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
// Pandora box with 60 random spells
@ -420,10 +410,11 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = generator.getConfig().pandoraSpell60;
oi.probability = 2;
addObjectToRandomPool(oi);
if(!oi.templates.empty())
addObjectToRandomPool(oi);
//Seer huts with creatures or generic rewards
@ -483,7 +474,7 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.probability = 3;
oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = static_cast<ui32>(((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) - 4000) / 3);
if (oi.value > zone.getMaxTreasureValue())
{
@ -491,7 +482,8 @@ void TreasurePlacer::addAllPossibleObjects()
}
else
{
possibleSeerHuts.push_back(oi);
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
}
}
@ -500,7 +492,7 @@ void TreasurePlacer::addAllPossibleObjects()
{
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = generator.getConfig().questValues[i];
if (oi.value > zone.getMaxTreasureValue())
{
@ -533,7 +525,8 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
possibleSeerHuts.push_back(oi);
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
oi.generateObject = [i, randomAppearance, this, qap]() -> CGObjectInstance *
{
@ -557,7 +550,8 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
possibleSeerHuts.push_back(oi);
if(!oi.templates.empty())
possibleSeerHuts.push_back(oi);
}
if (possibleSeerHuts.empty())
@ -610,7 +604,12 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
if(!oi) //fail
break;
if(oi->templ->isVisitableFromTop())
bool visitableFromTop = true;
for(auto & t : oi->templates)
if(!t->isVisitableFromTop())
visitableFromTop = false;
if(visitableFromTop)
{
objectInfos.push_back(oi);
}
@ -641,7 +640,10 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
accessibleArea.add(int3());
auto * object = oi->generateObject();
object->appearance = oi->templ;
if(oi->templates.empty())
continue;
object->appearance = *RandomGeneratorUtil::nextItem(oi->templates, zone.getRand());
auto & instance = rmgObject.addInstance(*object);
do
@ -717,7 +719,12 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
if(oi.value > maxVal)
break; //this assumes values are sorted in ascending order
if(!oi.templ->isVisitableFromTop() && !allowLargeObjects)
bool visitableFromTop = true;
for(auto & t : oi.templates)
if(!t->isVisitableFromTop())
visitableFromTop = false;
if(!visitableFromTop && !allowLargeObjects)
continue;
if(oi.value >= minValue && oi.maxPerZone > 0)
@ -921,17 +928,13 @@ char TreasurePlacer::dump(const int3 & t)
return Modificator::dump(t);
}
void ObjectInfo::setTemplate(si32 type, si32 subtype, TerrainId terrainType)
void ObjectInfo::setTemplates(si32 type, si32 subtype, TerrainId terrainType)
{
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
if(!templHandler)
return;
auto templates = templHandler->getTemplates(terrainType);
if(templates.empty())
return;
templ = templates.front();
templates = templHandler->getTemplates(terrainType);
}
VCMI_LIB_NAMESPACE_END

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@ -22,16 +22,14 @@ class CRandomGenerator;
struct ObjectInfo
{
std::shared_ptr<const ObjectTemplate> templ;
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
ui32 value = 0;
ui16 probability = 0;
ui32 maxPerZone = 1;
//ui32 maxPerMap; //unused
std::function<CGObjectInstance *()> generateObject;
void setTemplate(si32 type, si32 subtype, TerrainId terrain);
bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
void setTemplates(si32 type, si32 subtype, TerrainId terrain);
};
class TreasurePlacer: public Modificator

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@ -254,7 +254,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create());
rmg::Object rmgObject(*boat);
rmgObject.setTemplate(zone.getTerrainType());
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
auto waterAvailable = zone.areaPossible() + zone.freePaths();
rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
@ -319,7 +319,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool
shipyard->tempOwner = PlayerColor::NEUTRAL;
rmg::Object rmgObject(*shipyard);
rmgObject.setTemplate(land.getTerrainType());
rmgObject.setTemplate(land.getTerrainType(), zone.getRand());
bool guarded = manager->addGuard(rmgObject, guard);
auto waterAvailable = zone.areaPossible() + zone.freePaths();