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MetaIdentifier now uses std::variant internally
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@@ -13,7 +13,6 @@
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#include "CGTownBuilding.h"
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#include "../spells/CSpellHandler.h"
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#include "../bonuses/Bonus.h"
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#include "../bonuses/BonusSubtypes.h"
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#include "../battle/IBattleInfoCallback.h"
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#include "../NetPacks.h"
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#include "../CConfigHandler.h"
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@@ -161,7 +160,7 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
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}
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//other *-of-legion-like bonuses (%d to growth cumulative with grail)
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TConstBonusListPtr bonuses = getBonuses(Selector::typeSubtype(BonusType::CREATURE_GROWTH, BonusSubtypes::creatureLevel(level)));
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TConstBonusListPtr bonuses = getBonuses(Selector::typeSubtype(BonusType::CREATURE_GROWTH, BonusSubtypeID::creatureLevel(level)));
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for(const auto & b : *bonuses)
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ret.entries.emplace_back(b->val, b->Description());
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@@ -788,7 +787,7 @@ void CGTownInstance::updateMoraleBonusFromArmy()
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auto b = getExportedBonusList().getFirst(Selector::sourceType()(BonusSource::ARMY).And(Selector::type()(BonusType::MORALE)));
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if(!b)
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{
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b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, TBonusSourceID::NONE);
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b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, TBonusSourceID());
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addNewBonus(b);
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}
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