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* a voodoo fix of a mysterious bug
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471c23ba71
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@ -249,12 +249,12 @@ void CMapHandler::initObjectRects()
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|| obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
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|| obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
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|| !obj->defInfo
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|| !graphics->getDef(obj)) //no graphic...
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|| !obj->defInfo->handler) //no graphic...
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{
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continue;
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}
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const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
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const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
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{
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for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
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@ -298,57 +298,63 @@ static void processDef (const CGDefInfo* def)
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{
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if(def->id == EVENTI_TYPE)
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{
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graphics->advmapobjGraphics[def->id][def->subid] = NULL;
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return;
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}
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CDefEssential * ourDef = graphics->getDef(def);
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if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten
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if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten
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{
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if(def->name.size())
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{
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if(vstd::contains(graphics->mapObjectDefs, def->name))
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{
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graphics->advmapobjGraphics[def->id][def->subid] = graphics->mapObjectDefs[def->name];
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const_cast<CGDefInfo*>(def)->handler = graphics->mapObjectDefs[def->name];
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}
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else
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{
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graphics->mapObjectDefs[def->name] = graphics->advmapobjGraphics[def->id][def->subid] = CDefHandler::giveDefEss(def->name);
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graphics->mapObjectDefs[def->name] = const_cast<CGDefInfo*>(def)->handler = CDefHandler::giveDefEss(def->name);
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}
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}
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else
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{
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tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
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const_cast<CGDefInfo*>(def)->handler = NULL;
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return;
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}
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// def->width = def->handler->ourImages[0].bitmap->w/32;
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// def->height = def->handler->ourImages[0].bitmap->h/32;
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const_cast<CGDefInfo*>(def)->width = def->handler->ourImages[0].bitmap->w/32;
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const_cast<CGDefInfo*>(def)->height = def->handler->ourImages[0].bitmap->h/32;
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}
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ourDef = graphics->getDef(def);
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CGDefInfo* pom = const_cast<CGameInfo*>(CGI)->dobjinfo->gobjs[def->id][def->subid];
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if(pom && def->id!=TOWNI_TYPE)
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{
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pom->handler = def->handler;
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pom->width = pom->handler->ourImages[0].bitmap->w/32;
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pom->height = pom->handler->ourImages[0].bitmap->h/32;
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}
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else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
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tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
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//alpha transformation
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for(size_t yy=0; yy < ourDef->ourImages.size(); ++yy)
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for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
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{
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CSDL_Ext::alphaTransform(ourDef->ourImages[yy].bitmap);
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CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
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}
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}
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void CMapHandler::initHeroDef(const CGHeroInstance * h)
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{
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graphics->advmapobjGraphics[h->defInfo->id][h->defInfo->subid] = graphics->flags1[0];
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// h->defInfo->width =graphics->getDef(h)->ourImages[0].bitmap->w/32;
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// h->defInfo->height = graphics->getDef(h)->ourImages[0].bitmap->h/32;
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h->defInfo->handler = graphics->flags1[0];
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h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
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h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
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}
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void CMapHandler::init()
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{
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timeHandler th;
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th.getDif();
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graphics->advmapobjGraphics[8][0] = graphics->boatAnims[0];
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graphics->advmapobjGraphics[8][1] = graphics->boatAnims[1];
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graphics->advmapobjGraphics[8][2] = graphics->boatAnims[2];
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const_cast<CGameInfo*>(CGI)->dobjinfo->gobjs[8][0]->handler = graphics->boatAnims[0];
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const_cast<CGameInfo*>(CGI)->dobjinfo->gobjs[8][1]->handler = graphics->boatAnims[1];
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const_cast<CGameInfo*>(CGI)->dobjinfo->gobjs[8][2]->handler = graphics->boatAnims[2];
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// Size of visible terrain.
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int mapW = conf.go()->ac.advmapW;
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@ -381,7 +387,7 @@ void CMapHandler::init()
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for(int i=0;i<map->heroes.size();i++)
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{
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if( !graphics->getDef(map->heroes[i]) )
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if( !map->heroes[i]->defInfo->handler )
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{
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initHeroDef(map->heroes[i]);
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}
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@ -633,7 +639,7 @@ void CMapHandler::terrainRect(int3 top_tile, unsigned char anim,
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}
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else //blit normal object
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{
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const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
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const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
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SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
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//setting appropriate flag color
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@ -820,10 +826,10 @@ std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, cons
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bool CMapHandler::printObject(const CGObjectInstance *obj)
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{
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if(!graphics->getDef(obj))
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if(!obj->defInfo->handler)
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processDef(obj->defInfo);
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const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
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const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
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const int tilesW = bitmap->w/32;
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const int tilesH = bitmap->h/32;
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@ -864,7 +870,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
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bool CMapHandler::hideObject(const CGObjectInstance *obj)
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{
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CDefEssential * curd = graphics->getDef(obj);
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CDefEssential * curd = obj->defInfo->handler;
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if(!curd) return false;
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const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w/32; ++fx)
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@ -30,6 +30,7 @@ bool CGDefInfo::isVisitable() const
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}
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CGDefInfo::CGDefInfo()
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{
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handler = NULL;
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visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
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width = height = -1;
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@ -58,6 +59,7 @@ void CDefObjInfoHandler::load()
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for(int hh=0; hh<objNumber; ++hh)
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{
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CGDefInfo* nobj = new CGDefInfo();
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nobj->handler = NULL;
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std::string dump;
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inp>>nobj->name;
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@ -29,6 +29,7 @@ public:
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si32 id, subid; //of object described by this defInfo
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si32 terrainAllowed, //on which terrain it is possible to place object
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terrainMenu; //in which menus in map editor object will be showed
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CDefEssential * handler;
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si32 width, height; //tiles
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si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
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si32 printPriority;
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