diff --git a/ChangeLog.md b/ChangeLog.md index 2bc0da2e2..24edce517 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,5 +1,4 @@ # 1.2.1 -> 1.3.0 -(unreleased) ### GENERAL: * Implemented automatic interface scaling to any resolution supported by monitor @@ -17,6 +16,7 @@ * Added H3:SOD cheat codes as alternative to vcmi cheats * Fixed several possible crashes caused by autocombat activation * Fixed artifact lock icon in localized versions of the game +* Fixed possible crash on changing hardware cursor ### TOUCHSCREEN SUPPORT: * VCMI will now properly recognizes touch screen input @@ -47,6 +47,10 @@ ### AI PLAYER: * Fixed potential crash on accessing market (VCAI) * Fixed potentially infinite turns (VCAI) +* Reworked object prioritizing +* Improved town defense against enemy heroes +* Improved town building (mage guild and horde) +* Various behavior fixes ### GAME MECHANICS * Hero retreating after end of 7th turn will now correctly appear in tavern @@ -72,6 +76,7 @@ * Game will now play correct music track on scenario selection window * Dracon woll now correctly start without spellbook in Dragon Slayer campaign * Fixed frequent crash on moving to next scenario during campaign +* Fixed inability to dismiss heroes on maps with "capture town" victory condition ### RANDOM MAP GENERATOR: * Improved zone placement, shape and connections @@ -86,6 +91,7 @@ * Support for "wide" connections * Support for new "fictive" and "repulsive" connections * RMG will now run faster, utilizing many CPU cores +* Removed random seed number from random map description ### INTERFACE: * Adventure map is now scalable and can be used with any resolution without mods @@ -105,6 +111,8 @@ * Last symbol of entered cheat/chat message will no longer trigger hotkey * Right-clicking map name in scenario selection will now show file name * Right-clicking save game in save/load screen will now show file name and creation date +* Right-clicking in town fort window will now show creature information popup +* Implemented pasting from clipboard (Ctrl+V) for text input ### BATTLES: * Implemented Tower moat (Land Mines) @@ -139,6 +147,7 @@ * Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance * MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses * Configurable objects can now be translated +* Fixed loading of custom battlefield identifiers for map objects # 1.2.0 -> 1.2.1