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https://github.com/vcmi/vcmi.git
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First draft of undo/redo. Can move objects and undo new object placement.
Signed-off-by: Tomasz Zieliński <tomaszzielinskijedenzwielu@gmail.com>
This commit is contained in:
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@ -155,14 +155,17 @@ MapRect CMapOperation::extendTileAroundSafely(const int3 & centerPos) const
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}
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CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
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CMapUndoManager::CMapUndoManager() :
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undoRedoLimit(10),
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undoCallback([](bool, bool) {})
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{
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//TODO: unlimited undo
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}
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void CMapUndoManager::undo()
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{
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doOperation(undoStack, redoStack, true);
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}
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void CMapUndoManager::redo()
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@ -174,6 +177,7 @@ void CMapUndoManager::clearAll()
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{
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undoStack.clear();
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redoStack.clear();
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onUndoRedo();
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}
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int CMapUndoManager::getUndoRedoLimit() const
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@ -219,6 +223,7 @@ void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doU
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}
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toStack.push_front(std::move(operation));
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fromStack.pop_front();
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onUndoRedo();
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}
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const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
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@ -227,6 +232,18 @@ const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
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return stack.front().get();
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}
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void CMapUndoManager::onUndoRedo()
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{
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//true if there's anything on the stack
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undoCallback((bool)peekUndo(), (bool)peekRedo());
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}
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void CMapUndoManager::setUndoCallback(std::function<void(bool, bool)> functor)
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{
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undoCallback = functor;
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onUndoRedo(); //inform immediately
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}
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CMapEditManager::CMapEditManager(CMap * map)
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: map(map), terrainSel(map), objectSel(map)
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{
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@ -322,6 +339,7 @@ void CComposedOperation::undo()
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void CComposedOperation::redo()
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{
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//TODO: double-chekcif the order is correct
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for(auto & operation : operations)
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{
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operation->redo();
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@ -1070,7 +1088,7 @@ void CInsertObjectOperation::execute()
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void CInsertObjectOperation::undo()
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{
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//TODO
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map->removeObject(obj);
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}
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void CInsertObjectOperation::redo()
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@ -1083,20 +1101,24 @@ std::string CInsertObjectOperation::getLabel() const
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return "Insert Object";
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}
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CMoveObjectOperation::CMoveObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & position)
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: CMapOperation(map), obj(obj), pos(position)
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CMoveObjectOperation::CMoveObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & targetPosition)
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: CMapOperation(map),
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obj(obj),
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initialPos(obj->pos),
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targetPos(targetPosition)
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{
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}
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void CMoveObjectOperation::execute()
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{
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map->moveObject(obj, pos);
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map->moveObject(obj, targetPos);
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logGlobal->debug("Moved object %s to position %s", obj->instanceName, targetPos.toString());
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}
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void CMoveObjectOperation::undo()
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{
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//TODO
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map->moveObject(obj, initialPos);
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logGlobal->debug("Moved object %s back to position %s", obj->instanceName, initialPos.toString());
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}
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void CMoveObjectOperation::redo()
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@ -138,6 +138,8 @@ public:
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/// The undo redo limit is a number which says how many undo/redo items can be saved. The default
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/// value is 10. If the value is 0, no undo/redo history will be maintained.
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/// FIXME: unlimited undo please
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int getUndoRedoLimit() const;
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void setUndoRedoLimit(int value);
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@ -146,6 +148,9 @@ public:
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void addOperation(std::unique_ptr<CMapOperation> && operation); /// Client code does not need to call this method.
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//poor man's signal
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void setUndoCallback(std::function<void(bool, bool)> functor);
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private:
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typedef std::list<std::unique_ptr<CMapOperation> > TStack;
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@ -155,6 +160,9 @@ private:
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TStack undoStack;
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TStack redoStack;
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int undoRedoLimit;
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void onUndoRedo();
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std::function<void(bool allowUndo, bool allowRedo)> undoCallback;
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};
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/// The map edit manager provides functionality for drawing terrain and placing
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@ -425,7 +433,7 @@ private:
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class CMoveObjectOperation : public CMapOperation
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{
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public:
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CMoveObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & position);
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CMoveObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & targetPosition);
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void execute() override;
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void undo() override;
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@ -434,7 +442,8 @@ public:
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private:
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CGObjectInstance * obj;
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int3 pos;
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int3 initialPos;
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int3 targetPos;
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};
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/// The CRemoveObjectOperation class removes object from the map
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@ -554,6 +554,28 @@ void MainWindow::on_actionLevel_triggered()
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}
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}
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void MainWindow::on_actionUndo_triggered()
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{
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QString str("Undo clicked");
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statusBar()->showMessage(str, 1000);
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if (controller.map())
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{
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controller.undo();
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}
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}
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void MainWindow::on_actionRedo_triggered()
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{
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QString str("Redo clicked");
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statusBar()->showMessage(str, 1000);
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if (controller.map())
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{
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controller.redo();
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}
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}
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void MainWindow::on_actionPass_triggered(bool checked)
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{
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if(controller.map())
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@ -769,3 +791,12 @@ void MainWindow::on_actionPlayers_settings_triggered()
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mapSettingsDialog->setModal(true);
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}
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void MainWindow::enableUndo(bool enable)
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{
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ui->actionUndo->setEnabled(enable);
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}
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void MainWindow::enableRedo(bool enable)
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{
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ui->actionRedo->setEnabled(enable);
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}
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@ -49,6 +49,10 @@ private slots:
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void on_actionSave_triggered();
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void on_actionUndo_triggered();
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void on_actionRedo_triggered();
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void on_actionPass_triggered(bool checked);
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void on_actionGrid_triggered(bool checked);
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@ -84,6 +88,8 @@ public slots:
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void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
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void loadInspector(CGObjectInstance * obj);
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void mapChanged();
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void enableUndo(bool enable);
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void enableRedo(bool enable);
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private:
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void preparePreview(const QModelIndex &index, bool createNew);
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@ -51,7 +51,7 @@
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<x>0</x>
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<y>0</y>
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<width>1024</width>
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<height>22</height>
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<height>18</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuFile">
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@ -70,7 +70,15 @@
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<addaction name="actionMapSettings"/>
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<addaction name="actionPlayers_settings"/>
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</widget>
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<widget class="QMenu" name="menuEdit">
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<property name="title">
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<string>Edit</string>
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</property>
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<addaction name="actionUndo"/>
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<addaction name="actionRedo"/>
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</widget>
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<addaction name="menuFile"/>
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<addaction name="menuEdit"/>
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<addaction name="menuMap"/>
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</widget>
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<widget class="QToolBar" name="toolBar">
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@ -647,7 +655,7 @@
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<x>0</x>
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<y>0</y>
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<width>128</width>
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<height>271</height>
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<height>356</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -690,7 +698,7 @@
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<x>0</x>
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<y>0</y>
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<width>128</width>
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<height>271</height>
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<height>356</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -709,7 +717,7 @@
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<x>0</x>
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<y>0</y>
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<width>128</width>
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<height>271</height>
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<height>356</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -823,6 +831,37 @@
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<string>Players settings</string>
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</property>
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</action>
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<action name="actionUndo">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Undo</string>
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</property>
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<property name="iconText">
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<string>Undo</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Z</string>
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</property>
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<property name="shortcutVisibleInContextMenu">
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<bool>true</bool>
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</property>
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</action>
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<action name="actionRedo">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Redo</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Y</string>
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</property>
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<property name="shortcutVisibleInContextMenu">
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<bool>true</bool>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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@ -833,4 +872,8 @@
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</customwidgets>
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<resources/>
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<connections/>
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<slots>
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<signal>enableUndo(bool)</signal>
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<signal>enableRedo(bool)</signal>
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</slots>
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</ui>
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@ -46,6 +46,13 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
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_scenes[1].reset(new MapScene(1));
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resetMapHandler();
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sceneForceUpdate();
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_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
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{
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main->enableUndo(allowUndo);
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main->enableRedo(allowRedo);
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}
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);
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}
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void MapController::sceneForceUpdate()
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@ -211,3 +218,19 @@ void MapController::commitObjectCreate(int level)
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main->mapChanged();
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}
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void MapController::undo()
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{
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_map->getEditManager()->getUndoManager().undo();
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resetMapHandler();
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sceneForceUpdate();
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main->mapChanged();
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}
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void MapController::redo()
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{
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_map->getEditManager()->getUndoManager().redo();
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resetMapHandler();
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sceneForceUpdate();
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main->mapChanged();
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}
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@ -27,6 +27,7 @@ public:
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void sceneForceUpdate(int level);
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void commitTerrainChange(int level, const Terrain & terrain);
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void commitObjectErase(const CGObjectInstance* obj);
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void commitObjectErase(int level);
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void commitObstacleFill(int level);
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void commitChangeWithoutRedraw();
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@ -37,6 +38,9 @@ public:
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bool discardObject(int level) const;
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void createObject(int level, CGObjectInstance * obj) const;
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void undo();
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void redo();
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private:
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std::unique_ptr<CMap> _map;
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std::unique_ptr<MapHandler> _mapHandler;
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