mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
Tower shooter icons fix
This commit is contained in:
commit
82179a9cdb
BIN
Mods/vcmi/Sprites/vcmi/creatureIcons/towerLarge.png
Normal file
BIN
Mods/vcmi/Sprites/vcmi/creatureIcons/towerLarge.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
Mods/vcmi/Sprites/vcmi/creatureIcons/towerSmall.png
Normal file
BIN
Mods/vcmi/Sprites/vcmi/creatureIcons/towerSmall.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 B |
@ -2,7 +2,7 @@
|
||||
"name" : "VCMI essential files",
|
||||
"description" : "Essential files required for VCMI to run correctly",
|
||||
|
||||
"version" : "0.99",
|
||||
"version" : "1.0",
|
||||
"author" : "VCMI Team",
|
||||
"contact" : "http://forum.vcmi.eu/index.php",
|
||||
"modType" : "Graphical",
|
||||
|
@ -429,11 +429,13 @@ void Graphics::loadErmuToPicture()
|
||||
assert (etp_idx == 44);
|
||||
}
|
||||
|
||||
void Graphics::addImageListEntry(size_t index, const std::string & listName, const std::string & imageName)
|
||||
void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
|
||||
{
|
||||
if (!imageName.empty())
|
||||
{
|
||||
JsonNode entry;
|
||||
if (group != 0)
|
||||
entry["group"].Integer() = group;
|
||||
entry["frame"].Integer() = index;
|
||||
entry["file"].String() = imageName;
|
||||
|
||||
@ -443,7 +445,7 @@ void Graphics::addImageListEntry(size_t index, const std::string & listName, con
|
||||
|
||||
void Graphics::addImageListEntries(const EntityService * service)
|
||||
{
|
||||
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3);
|
||||
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
|
||||
|
||||
auto loopCb = [&](const Entity * entity, bool & stop)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ enum EFonts
|
||||
/// Handles fonts, hero images, town images, various graphics
|
||||
class Graphics
|
||||
{
|
||||
void addImageListEntry(size_t index, const std::string & listName, const std::string & imageName);
|
||||
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
|
||||
|
||||
void addImageListEntries(const EntityService * service);
|
||||
|
||||
|
@ -156,7 +156,6 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
|
||||
|
||||
queue->moveTo(Point(pos.x, pos.y - queue->pos.h));
|
||||
}
|
||||
queue->update();
|
||||
|
||||
//preparing siege info
|
||||
const CGTownInstance *town = curInt->cb->battleGetDefendedTown();
|
||||
@ -423,6 +422,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
|
||||
currentAction = PossiblePlayerBattleAction::INVALID;
|
||||
selectedAction = PossiblePlayerBattleAction::INVALID;
|
||||
addUsedEvents(RCLICK | MOVE | KEYBOARD);
|
||||
queue->update();
|
||||
blockUI(true);
|
||||
}
|
||||
|
||||
|
@ -59,6 +59,7 @@ struct ProjectileInfo;
|
||||
class CClickableHex;
|
||||
class CAnimation;
|
||||
class IImage;
|
||||
class CStackQueue;
|
||||
|
||||
/// Small struct which contains information about the id of the attacked stack, the damage dealt,...
|
||||
struct StackAttackedInfo
|
||||
@ -396,7 +397,7 @@ public:
|
||||
friend class CPlayerInterface;
|
||||
friend class CButton;
|
||||
friend class CInGameConsole;
|
||||
|
||||
friend class CStackQueue;
|
||||
friend class CBattleResultWindow;
|
||||
friend class CBattleHero;
|
||||
friend class CEffectAnimation;
|
||||
|
@ -763,7 +763,13 @@ void CStackQueue::update()
|
||||
stackBoxes[boxIndex]->setUnit(nullptr);
|
||||
}
|
||||
|
||||
CStackQueue::StackBox::StackBox(CStackQueue * owner)
|
||||
int32_t CStackQueue::getSiegeShooterIconID()
|
||||
{
|
||||
return owner->siegeH->town->town->faction->index;
|
||||
}
|
||||
|
||||
CStackQueue::StackBox::StackBox(CStackQueue * owner):
|
||||
owner(owner)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
|
||||
@ -795,7 +801,16 @@ void CStackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
|
||||
{
|
||||
background->colorize(unit->unitOwner());
|
||||
icon->visible = true;
|
||||
icon->setFrame(unit->creatureIconIndex());
|
||||
|
||||
// temporary code for mod compatibility:
|
||||
// first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
|
||||
// second, try to switch to icon that should be provided by mod
|
||||
// if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
|
||||
// for 1.2 release & later next line should be moved into 'else' block
|
||||
icon->setFrame(unit->creatureIconIndex(), 0);
|
||||
if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)
|
||||
icon->setFrame(owner->getSiegeShooterIconID(), 1);
|
||||
|
||||
amount->setText(makeNumberShort(unit->getCount()));
|
||||
|
||||
if(stateIcon)
|
||||
|
@ -157,6 +157,7 @@ class CStackQueue : public CIntObject
|
||||
{
|
||||
class StackBox : public CIntObject
|
||||
{
|
||||
CStackQueue * owner;
|
||||
public:
|
||||
std::shared_ptr<CPicture> background;
|
||||
std::shared_ptr<CAnimImage> icon;
|
||||
@ -175,6 +176,7 @@ class CStackQueue : public CIntObject
|
||||
std::shared_ptr<CAnimation> icons;
|
||||
std::shared_ptr<CAnimation> stateIcons;
|
||||
|
||||
int32_t getSiegeShooterIconID();
|
||||
public:
|
||||
const bool embedded;
|
||||
|
||||
|
@ -123,6 +123,8 @@
|
||||
},
|
||||
"graphics" :
|
||||
{
|
||||
"iconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"iconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"animation": "CLCBOW.DEF" // needed to pass validation, never used
|
||||
},
|
||||
"sound": {}
|
||||
|
@ -203,6 +203,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "archer",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGCS",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -210,6 +210,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "stormElemental",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGEL",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -204,6 +204,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "medusa",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGDN",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -209,6 +209,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "lizardman",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGFR",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -204,6 +204,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "gog",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGIN",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -214,6 +214,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "lich",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGNC",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -211,6 +211,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "woodElf",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGRM",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -203,6 +203,8 @@
|
||||
{
|
||||
"shooter" : "orc",
|
||||
"imagePrefix" : "SGST",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"gate" :
|
||||
{
|
||||
"arch" : { "x" : 478, "y" : 235 },
|
||||
|
@ -202,6 +202,8 @@
|
||||
"siege" :
|
||||
{
|
||||
"shooter" : "mage",
|
||||
"towerIconSmall" : "vcmi/creatureIcons/towerSmall",
|
||||
"towerIconLarge" : "vcmi/creatureIcons/towerLarge",
|
||||
"imagePrefix" : "SGTW",
|
||||
"gate" :
|
||||
{
|
||||
|
@ -6,6 +6,7 @@
|
||||
"description" : "Format used to define town siege screen in VCMI",
|
||||
"required" : [
|
||||
"gate", "imagePrefix", "moat", "shooter",
|
||||
"towerIconLarge", "towerIconSmall",
|
||||
"static", "towers", "walls"
|
||||
],
|
||||
|
||||
@ -80,6 +81,16 @@
|
||||
"type":"string",
|
||||
"description" : "Identifier of creature that will be used as tower shooter"
|
||||
},
|
||||
"towerIconSmall": {
|
||||
"type":"string",
|
||||
"description": "Small icon for tower, used in battle queue",
|
||||
"format" : "imageFile"
|
||||
},
|
||||
"towerIconLarge": {
|
||||
"type":"string",
|
||||
"description": "Large icon for tower, used in battle queue",
|
||||
"format" : "imageFile"
|
||||
},
|
||||
"static": {
|
||||
"type":"object",
|
||||
"additionalProperties" : false,
|
||||
|
@ -17,7 +17,7 @@ class IBonusBearer;
|
||||
class DLL_LINKAGE Entity
|
||||
{
|
||||
public:
|
||||
using IconRegistar = std::function<void(int32_t index, const std::string & listName, const std::string & imageName)>;
|
||||
using IconRegistar = std::function<void(int32_t index, int32_t group, const std::string & listName, const std::string & imageName)>;
|
||||
|
||||
virtual ~Entity() = default;
|
||||
|
||||
|
@ -72,8 +72,8 @@ const std::string & CArtifact::getJsonKey() const
|
||||
|
||||
void CArtifact::registerIcons(const IconRegistar & cb) const
|
||||
{
|
||||
cb(getIconIndex(), "ARTIFACT", image);
|
||||
cb(getIconIndex(), "ARTIFACTLARGE", large);
|
||||
cb(getIconIndex(), 0, "ARTIFACT", image);
|
||||
cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
|
||||
}
|
||||
|
||||
ArtifactID CArtifact::getId() const
|
||||
|
@ -46,8 +46,8 @@ const std::string & CCreature::getJsonKey() const
|
||||
|
||||
void CCreature::registerIcons(const IconRegistar & cb) const
|
||||
{
|
||||
cb(getIconIndex(), "CPRSMALL", smallIconName);
|
||||
cb(getIconIndex(), "TWCRPORT", largeIconName);
|
||||
cb(getIconIndex(), 0, "CPRSMALL", smallIconName);
|
||||
cb(getIconIndex(), 0, "TWCRPORT", largeIconName);
|
||||
}
|
||||
|
||||
CreatureID CCreature::getId() const
|
||||
|
@ -59,10 +59,10 @@ HeroTypeID CHero::getId() const
|
||||
|
||||
void CHero::registerIcons(const IconRegistar & cb) const
|
||||
{
|
||||
cb(getIconIndex(), "UN32", iconSpecSmall);
|
||||
cb(getIconIndex(), "UN44", iconSpecLarge);
|
||||
cb(getIconIndex(), "PORTRAITSLARGE", portraitLarge);
|
||||
cb(getIconIndex(), "PORTRAITSSMALL", portraitSmall);
|
||||
cb(getIconIndex(), 0, "UN32", iconSpecSmall);
|
||||
cb(getIconIndex(), 0, "UN44", iconSpecLarge);
|
||||
cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
|
||||
cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
|
||||
}
|
||||
|
||||
void CHero::updateFrom(const JsonNode & data)
|
||||
|
@ -70,9 +70,9 @@ void CSkill::registerIcons(const IconRegistar & cb) const
|
||||
{
|
||||
int frame = 2 + level + 3 * id;
|
||||
const LevelInfo & skillAtLevel = at(level);
|
||||
cb(frame, "SECSK32", skillAtLevel.iconSmall);
|
||||
cb(frame, "SECSKILL", skillAtLevel.iconMedium);
|
||||
cb(frame, "SECSK82", skillAtLevel.iconLarge);
|
||||
cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);
|
||||
cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);
|
||||
cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,15 +126,19 @@ void CFaction::registerIcons(const IconRegistar & cb) const
|
||||
if(town)
|
||||
{
|
||||
auto & info = town->clientInfo;
|
||||
cb(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
|
||||
cb(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
|
||||
cb(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
|
||||
cb(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
|
||||
cb(info.icons[0][0], 0, "ITPT", info.iconLarge[0][0]);
|
||||
cb(info.icons[0][1], 0, "ITPT", info.iconLarge[0][1]);
|
||||
cb(info.icons[1][0], 0, "ITPT", info.iconLarge[1][0]);
|
||||
cb(info.icons[1][1], 0, "ITPT", info.iconLarge[1][1]);
|
||||
|
||||
cb(info.icons[0][0] + 2, 0, "ITPA", info.iconSmall[0][0]);
|
||||
cb(info.icons[0][1] + 2, 0, "ITPA", info.iconSmall[0][1]);
|
||||
cb(info.icons[1][0] + 2, 0, "ITPA", info.iconSmall[1][0]);
|
||||
cb(info.icons[1][1] + 2, 0, "ITPA", info.iconSmall[1][1]);
|
||||
|
||||
cb(index, 1, "CPRSMALL", info.towerIconSmall);
|
||||
cb(index, 1, "TWCRPORT", info.towerIconLarge);
|
||||
|
||||
cb(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
|
||||
cb(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
|
||||
cb(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
|
||||
cb(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -755,6 +759,9 @@ CTown::ClientInfo::Point JsonToPoint(const JsonNode & node)
|
||||
void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
|
||||
{
|
||||
town.clientInfo.siegePrefix = source["imagePrefix"].String();
|
||||
town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
|
||||
town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
|
||||
|
||||
VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
|
||||
{
|
||||
auto crId = CreatureID(creature);
|
||||
|
@ -303,6 +303,8 @@ public:
|
||||
std::string siegePrefix;
|
||||
std::vector<Point> siegePositions;
|
||||
CreatureID siegeShooter; // shooter creature ID
|
||||
std::string towerIconSmall;
|
||||
std::string towerIconLarge;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -321,6 +323,8 @@ public:
|
||||
h & siegePrefix;
|
||||
h & siegePositions;
|
||||
h & siegeShooter;
|
||||
h & towerIconSmall;
|
||||
h & towerIconLarge;
|
||||
}
|
||||
} clientInfo;
|
||||
|
||||
|
@ -505,10 +505,10 @@ std::unique_ptr<spells::Mechanics> CSpell::battleMechanics(const spells::IBattle
|
||||
|
||||
void CSpell::registerIcons(const IconRegistar & cb) const
|
||||
{
|
||||
cb(getIndex(), "SPELLS", iconBook);
|
||||
cb(getIndex()+1, "SPELLINT", iconEffect);
|
||||
cb(getIndex(), "SPELLBON", iconScenarioBonus);
|
||||
cb(getIndex(), "SPELLSCR", iconScroll);
|
||||
cb(getIndex(), 0, "SPELLS", iconBook);
|
||||
cb(getIndex()+1, 0, "SPELLINT", iconEffect);
|
||||
cb(getIndex(), 0, "SPELLBON", iconScenarioBonus);
|
||||
cb(getIndex(), 0, "SPELLSCR", iconScroll);
|
||||
}
|
||||
|
||||
void CSpell::updateFrom(const JsonNode & data)
|
||||
|
@ -310,11 +310,13 @@ std::shared_ptr<Animation> Graphics::getAnimation(const std::shared_ptr<const Ob
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Graphics::addImageListEntry(size_t index, const std::string & listName, const std::string & imageName)
|
||||
void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
|
||||
{
|
||||
if (!imageName.empty())
|
||||
{
|
||||
JsonNode entry;
|
||||
if(group != 0)
|
||||
entry["group"].Integer() = group;
|
||||
entry["frame"].Integer() = index;
|
||||
entry["file"].String() = imageName;
|
||||
|
||||
@ -324,7 +326,7 @@ void Graphics::addImageListEntry(size_t index, const std::string & listName, con
|
||||
|
||||
void Graphics::addImageListEntries(const EntityService * service)
|
||||
{
|
||||
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3);
|
||||
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
|
||||
|
||||
auto loopCb = [&](const Entity * entity, bool & stop)
|
||||
{
|
||||
|
@ -27,7 +27,7 @@ class JsonNode;
|
||||
/// Handles fonts, hero images, town images, various graphics
|
||||
class Graphics
|
||||
{
|
||||
void addImageListEntry(size_t index, const std::string & listName, const std::string & imageName);
|
||||
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
|
||||
|
||||
void addImageListEntries(const EntityService * service);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user