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Cleanup
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15c8b192b4
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8220053864
@ -1,352 +0,0 @@
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/*
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* CDefaultSpellMechanics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CDefaultSpellMechanics.h"
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#include "CSpellHandler.h"
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#include "../CStack.h"
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#include "../battle/BattleInfo.h"
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#include "../CGeneralTextHandler.h"
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namespace spells
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{
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namespace SRSLPraserHelpers
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{
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static int XYToHex(int x, int y)
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{
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return x + GameConstants::BFIELD_WIDTH * y;
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}
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static int XYToHex(std::pair<int, int> xy)
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{
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return XYToHex(xy.first, xy.second);
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}
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static int hexToY(int battleFieldPosition)
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{
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return battleFieldPosition/GameConstants::BFIELD_WIDTH;
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}
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static int hexToX(int battleFieldPosition)
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{
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int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
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return pos;
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}
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static std::pair<int, int> hexToPair(int battleFieldPosition)
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{
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return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
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}
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//moves hex by one hex in given direction
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//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
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static std::pair<int, int> gotoDir(int x, int y, int direction)
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{
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switch(direction)
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{
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case 0: //top left
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return std::make_pair((y%2) ? x-1 : x, y-1);
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case 1: //top right
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return std::make_pair((y%2) ? x : x+1, y-1);
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case 2: //right
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return std::make_pair(x+1, y);
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case 3: //right bottom
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return std::make_pair((y%2) ? x : x+1, y+1);
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case 4: //left bottom
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return std::make_pair((y%2) ? x-1 : x, y+1);
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case 5: //left
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return std::make_pair(x-1, y);
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default:
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throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
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}
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}
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static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
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{
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return gotoDir(xy.first, xy.second, direction);
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}
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static bool isGoodHex(std::pair<int, int> xy)
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{
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return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
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}
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//helper function for rangeInHexes
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static std::set<ui16> getInRange(unsigned int center, int low, int high)
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{
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std::set<ui16> ret;
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if(low == 0)
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{
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ret.insert(center);
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}
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std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
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for(auto & elem : mainPointForLayer)
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elem = hexToPair(center);
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for(int it=1; it<=high; ++it) //it - distance to the center
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{
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for(int b=0; b<6; ++b)
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mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
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if(it>=low)
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{
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std::pair<int, int> curHex;
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//adding lines (A-b, B-c, C-d, etc)
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for(int v=0; v<6; ++v)
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{
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curHex = mainPointForLayer[v];
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for(int h=0; h<it; ++h)
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{
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if(isGoodHex(curHex))
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ret.insert(XYToHex(curHex));
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curHex = gotoDir(curHex, (v+2)%6);
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}
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}
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} //if(it>=low)
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}
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return ret;
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}
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}
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///DefaultSpellMechanics
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DefaultSpellMechanics::DefaultSpellMechanics(const IBattleCast * event)
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: BaseMechanics(event)
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{
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};
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std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, bool * outDroppedHexes) const
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{
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auto spellRange = spellRangeInHexes(centralHex);
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std::vector<BattleHex> ret;
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ret.reserve(spellRange.size());
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std::copy(spellRange.begin(), spellRange.end(), std::back_inserter(ret));
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return ret;
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}
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std::set<BattleHex> DefaultSpellMechanics::spellRangeInHexes(BattleHex centralHex) const
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{
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using namespace SRSLPraserHelpers;
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std::set<BattleHex> ret;
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std::string rng = owner->getLevelInfo(getRangeLevel()).range + ','; //copy + artificial comma for easier handling
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if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
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{
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std::string number1, number2;
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int beg, end;
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bool readingFirst = true;
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for(auto & elem : rng)
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{
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if(std::isdigit(elem) ) //reading number
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{
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if(readingFirst)
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number1 += elem;
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else
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number2 += elem;
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}
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else if(elem == ',') //comma
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{
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//calculating variables
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if(readingFirst)
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{
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beg = atoi(number1.c_str());
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number1 = "";
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}
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else
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{
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end = atoi(number2.c_str());
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number2 = "";
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}
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//obtaining new hexes
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std::set<ui16> curLayer;
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if(readingFirst)
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{
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curLayer = getInRange(centralHex, beg, beg);
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}
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else
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{
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curLayer = getInRange(centralHex, beg, end);
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readingFirst = true;
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}
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//adding obtained hexes
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for(auto & curLayer_it : curLayer)
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{
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ret.insert(curLayer_it);
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}
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}
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else if(elem == '-') //dash
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{
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beg = atoi(number1.c_str());
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number1 = "";
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readingFirst = false;
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}
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}
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}
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return ret;
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}
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void DefaultSpellMechanics::addBattleLog(MetaString && line)
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{
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sc.battleLog.push_back(line);
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}
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void DefaultSpellMechanics::addCustomEffect(const battle::Unit * target, ui32 effect)
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{
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CustomEffectInfo customEffect;
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customEffect.effect = effect;
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customEffect.stack = target->unitId();
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sc.customEffects.push_back(customEffect);
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}
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void DefaultSpellMechanics::afterCast() const
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{
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}
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void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const Target & target, std::vector<const CStack *> & reflected)
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{
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sc.side = casterSide;
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sc.spellID = getSpellId();
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sc.tile = target.at(0).hexValue;
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sc.castByHero = mode == Mode::HERO;
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sc.casterStack = (casterUnit ? casterUnit->unitId() : -1);
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sc.manaGained = 0;
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sc.activeCast = false;
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affectedUnits.clear();
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const CGHeroInstance * otherHero = nullptr;
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{
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//check it there is opponent hero
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const ui8 otherSide = cb->otherSide(casterSide);
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if(cb->battleHasHero(otherSide))
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otherHero = cb->battleGetFightingHero(otherSide);
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}
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//calculate spell cost
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if(mode == Mode::HERO)
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{
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auto casterHero = dynamic_cast<const CGHeroInstance *>(caster);
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spellCost = cb->battleGetSpellCost(owner, casterHero);
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if(nullptr != otherHero) //handle mana channel
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{
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int manaChannel = 0;
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for(const CStack * stack : cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
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{
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if(stack->owner == otherHero->tempOwner)
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{
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vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
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}
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}
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sc.manaGained = (manaChannel * spellCost) / 100;
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}
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sc.activeCast = true;
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}
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else if(mode == Mode::CREATURE_ACTIVE || mode == Mode::ENCHANTER)
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{
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spellCost = 1;
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sc.activeCast = true;
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}
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beforeCast(env->getRandomGenerator(), target, reflected);
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switch (mode)
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{
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case Mode::CREATURE_ACTIVE:
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case Mode::ENCHANTER:
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case Mode::HERO:
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case Mode::PASSIVE:
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{
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MetaString line;
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caster->getCastDescription(owner, affectedUnits, line);
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addBattleLog(std::move(line));
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}
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break;
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default:
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break;
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}
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doRemoveEffects(env, affectedUnits, std::bind(&DefaultSpellMechanics::counteringSelector, this, _1));
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for(auto & unit : affectedUnits)
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sc.affectedCres.insert(unit->unitId());
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env->sendAndApply(&sc);
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applyCastEffects(env, target);
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afterCast();
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if(sc.activeCast)
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{
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caster->spendMana(mode, owner, env, spellCost);
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if(sc.manaGained > 0)
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{
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assert(otherHero);
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otherHero->spendMana(Mode::HERO, owner, env, -sc.manaGained);
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}
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}
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}
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bool DefaultSpellMechanics::counteringSelector(const Bonus * bonus) const
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{
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if(bonus->source != Bonus::SPELL_EFFECT)
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return false;
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for(const SpellID & id : owner->counteredSpells)
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{
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if(bonus->sid == id.toEnum())
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return true;
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}
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return false;
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}
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void DefaultSpellMechanics::doRemoveEffects(const SpellCastEnvironment * env, const std::vector<const battle::Unit *> & targets, const CSelector & selector)
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{
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SetStackEffect sse;
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for(auto unit : targets)
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{
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std::vector<Bonus> buffer;
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auto bl = unit->getBonuses(selector);
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for(auto item : *bl)
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buffer.emplace_back(*item);
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if(!buffer.empty())
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sse.toRemove.push_back(std::make_pair(unit->unitId(), buffer));
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}
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if(!sse.toRemove.empty())
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env->sendAndApply(&sse);
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}
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} // namespace spells
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@ -1,54 +0,0 @@
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/*
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* CDefaultSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpellMechanics.h"
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#include "../NetPacks.h"
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#include "../battle/CBattleInfoEssentials.h"
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namespace spells
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{
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///all combat spells
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class DLL_LINKAGE DefaultSpellMechanics : public BaseMechanics
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{
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public:
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DefaultSpellMechanics(const IBattleCast * event);
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
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void cast(const SpellCastEnvironment * env, const Target & target, std::vector <const CStack*> & reflected) override final;
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bool counteringSelector(const Bonus * bonus) const;
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protected:
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std::vector<const battle::Unit *> affectedUnits;
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static void doRemoveEffects(const SpellCastEnvironment * env, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
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virtual void beforeCast(vstd::RNG & rng, const Target & target, std::vector <const CStack*> & reflected) = 0;
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virtual void applyCastEffects(const SpellCastEnvironment * env, const Target & target) const = 0;
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virtual void afterCast() const;
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void addBattleLog(MetaString && line);
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void addCustomEffect(const battle::Unit * target, ui32 effect);
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std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
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private:
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BattleSpellCast sc;
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int spellCost;
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};
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} //namespace spells
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@ -1,347 +0,0 @@
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/*
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* CustomSpellMechanics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CustomSpellMechanics.h"
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#include "CDefaultSpellMechanics.h"
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#include "../battle/IBattleState.h"
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#include "../battle/CBattleInfoCallback.h"
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#include "Problem.h"
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#include "CSpellHandler.h"
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#include "../CStack.h"
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namespace spells
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{
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CustomSpellMechanics::CustomSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> e)
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: DefaultSpellMechanics(event),
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effects(e)
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{}
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CustomSpellMechanics::~CustomSpellMechanics() = default;
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void CustomSpellMechanics::applyEffects(const SpellCastEnvironment * env, const Target & targets) const
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{
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auto callback = [&](const effects::Effect * e, bool & stop)
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{
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EffectTarget target = e->filterTarget(this, targets);
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e->apply(env, env->getRandomGenerator(), this, target);
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};
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effects->forEachEffect(getEffectLevel(), callback);
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}
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void CustomSpellMechanics::applyIndirectEffects(const SpellCastEnvironment * env, const Target & targets) const
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{
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auto callback = [&](const effects::Effect * e, bool & stop)
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{
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if(!e->automatic)
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{
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EffectTarget target = e->filterTarget(this, targets);
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e->apply(env, env->getRandomGenerator(), this, target);
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}
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};
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effects->forEachEffect(getEffectLevel(), callback);
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}
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void CustomSpellMechanics::applyEffectsForced(const SpellCastEnvironment * env, const Target & targets) const
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{
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auto callback = [&](const effects::Effect * e, bool & stop)
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{
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e->apply(env, env->getRandomGenerator(), this, targets);
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};
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effects->forEachEffect(getEffectLevel(), callback);
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}
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bool CustomSpellMechanics::canBeCast(Problem & problem) const
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{
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return effects->applicable(problem, this);
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}
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bool CustomSpellMechanics::canBeCastAt(BattleHex destination) const
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{
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detail::ProblemImpl problem;
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//TODO: add support for secondary targets
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//TODO: send problem to caller (for battle log message in BattleInterface)
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Target tmp;
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tmp.push_back(Destination(destination));
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Target spellTarget = transformSpellTarget(tmp);
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return effects->applicable(problem, this, tmp, spellTarget);
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}
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std::vector<const CStack *> CustomSpellMechanics::getAffectedStacks(BattleHex destination) const
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{
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Target tmp;
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tmp.push_back(Destination(destination));
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Target spellTarget = transformSpellTarget(tmp);
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EffectTarget all;
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effects->forEachEffect(getEffectLevel(), [&all, &tmp, &spellTarget, this](const effects::Effect * e, bool & stop)
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{
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EffectTarget one = e->transformTarget(this, tmp, spellTarget);
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vstd::concatenate(all, one);
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});
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std::set<const CStack *> stacks;
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for(const Destination & dest : all)
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{
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if(dest.unitValue)
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{
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//FIXME: remove and return battle::Unit
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stacks.insert(cb->battleGetStackByID(dest.unitValue->unitId(), false));
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}
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}
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std::vector<const CStack *> res;
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std::copy(stacks.begin(), stacks.end(), std::back_inserter(res));
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return res;
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||||
}
|
||||
|
||||
void CustomSpellMechanics::beforeCast(vstd::RNG & rng, const Target & target, std::vector<const CStack*> & reflected)
|
||||
{
|
||||
reflected.clear();
|
||||
affectedUnits.clear();
|
||||
|
||||
Target spellTarget = transformSpellTarget(target);
|
||||
|
||||
std::vector <const CStack *> resisted;
|
||||
|
||||
auto rangeGen = rng.getInt64Range(0, 99);
|
||||
|
||||
auto filterReflected = [&, this](const CStack * s) -> bool
|
||||
{
|
||||
const bool tryMagicMirror = mode != Mode::MAGIC_MIRROR && isNegativeSpell() && owner->level && owner->getLevelInfo(0).range == "0";
|
||||
if(tryMagicMirror)
|
||||
{
|
||||
const int mirrorChance = s->valOfBonuses(Bonus::MAGIC_MIRROR);
|
||||
if(rangeGen() < mirrorChance)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
auto filterResisted = [&, this](const CStack * s) -> bool
|
||||
{
|
||||
if(isNegativeSpell())
|
||||
{
|
||||
//magic resistance
|
||||
const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
|
||||
if(rangeGen() < prob)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
auto filterStack = [&](const battle::Unit * st)
|
||||
{
|
||||
const CStack * s = dynamic_cast<const CStack *>(st);
|
||||
|
||||
if(!s)
|
||||
s = cb->battleGetStackByID(st->unitId(), false);
|
||||
|
||||
if(filterResisted(s))
|
||||
resisted.push_back(s);
|
||||
else if(filterReflected(s))
|
||||
reflected.push_back(s);
|
||||
else
|
||||
affectedUnits.push_back(s);
|
||||
};
|
||||
|
||||
//prepare targets
|
||||
effectsToApply = effects->prepare(this, target, spellTarget);
|
||||
|
||||
std::set<const battle::Unit *> stacks = collectTargets();
|
||||
|
||||
//process them
|
||||
for(auto s : stacks)
|
||||
filterStack(s);
|
||||
|
||||
//and update targets
|
||||
for(auto & p : effectsToApply)
|
||||
{
|
||||
vstd::erase_if(p.second, [&](const Destination & d)
|
||||
{
|
||||
if(!d.unitValue)
|
||||
return false;
|
||||
return vstd::contains(resisted, d.unitValue) || vstd::contains(reflected, d.unitValue);
|
||||
});
|
||||
}
|
||||
|
||||
for(auto s : reflected)
|
||||
addCustomEffect(s, 3);
|
||||
|
||||
for(auto s : resisted)
|
||||
addCustomEffect(s, 78);
|
||||
}
|
||||
|
||||
|
||||
void CustomSpellMechanics::applyCastEffects(const SpellCastEnvironment * env, const Target & target) const
|
||||
{
|
||||
for(auto & p : effectsToApply)
|
||||
p.first->apply(env, env->getRandomGenerator(), this, p.second);
|
||||
}
|
||||
|
||||
void CustomSpellMechanics::cast(IBattleState * battleState, vstd::RNG & rng, const Target & target)
|
||||
{
|
||||
//TODO: evaluate caster updates (mana usage etc.)
|
||||
//TODO: evaluate random values
|
||||
|
||||
Target spellTarget = transformSpellTarget(target);
|
||||
|
||||
effectsToApply = effects->prepare(this, target, spellTarget);
|
||||
|
||||
std::set<const battle::Unit *> stacks = collectTargets();
|
||||
|
||||
for(const battle::Unit * one : stacks)
|
||||
{
|
||||
auto selector = std::bind(&DefaultSpellMechanics::counteringSelector, this, _1);
|
||||
|
||||
std::vector<Bonus> buffer;
|
||||
auto bl = one->getBonuses(selector);
|
||||
|
||||
for(auto item : *bl)
|
||||
buffer.emplace_back(*item);
|
||||
|
||||
if(!buffer.empty())
|
||||
battleState->removeUnitBonus(one->unitId(), buffer);
|
||||
}
|
||||
|
||||
for(auto & p : effectsToApply)
|
||||
p.first->apply(battleState, rng, this, p.second);
|
||||
}
|
||||
|
||||
std::set<const battle::Unit *> CustomSpellMechanics::collectTargets() const
|
||||
{
|
||||
std::set<const battle::Unit *> result;
|
||||
|
||||
for(const auto & p : effectsToApply)
|
||||
{
|
||||
for(const Destination & d : p.second)
|
||||
if(d.unitValue)
|
||||
result.insert(d.unitValue);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Target CustomSpellMechanics::transformSpellTarget(const Target & aimPoint) const
|
||||
{
|
||||
Target spellTarget;
|
||||
|
||||
if(aimPoint.size() < 1)
|
||||
{
|
||||
logGlobal->error("Aimed spell cast with no destination.");
|
||||
}
|
||||
else
|
||||
{
|
||||
const Destination & primary = aimPoint.at(0);
|
||||
BattleHex aimPoint = primary.hexValue;
|
||||
|
||||
//transform primary spell target with spell range (if it`s valid), leave anything else to effects
|
||||
|
||||
if(aimPoint.isValid())
|
||||
{
|
||||
auto spellRange = spellRangeInHexes(aimPoint);
|
||||
for(auto & hex : spellRange)
|
||||
spellTarget.push_back(Destination(hex));
|
||||
}
|
||||
}
|
||||
|
||||
if(spellTarget.empty())
|
||||
spellTarget.push_back(Destination(BattleHex::INVALID));
|
||||
|
||||
return std::move(spellTarget);
|
||||
}
|
||||
|
||||
std::vector<AimType> CustomSpellMechanics::getTargetTypes() const
|
||||
{
|
||||
auto ret = DefaultSpellMechanics::getTargetTypes();
|
||||
|
||||
if(!ret.empty())
|
||||
{
|
||||
effects->forEachEffect(getEffectLevel(), [&](const effects::Effect * e, bool & stop)
|
||||
{
|
||||
e->adjustTargetTypes(ret);
|
||||
stop = ret.empty();
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Destination> CustomSpellMechanics::getPossibleDestinations(size_t index, AimType aimType, const Target & current) const
|
||||
{
|
||||
//TODO: CustomSpellMechanics::getPossibleDestinations
|
||||
|
||||
if(index != 0)
|
||||
return std::vector<Destination>();
|
||||
|
||||
std::vector<Destination> ret;
|
||||
|
||||
switch(aimType)
|
||||
{
|
||||
case AimType::CREATURE:
|
||||
case AimType::LOCATION:
|
||||
for(int i = 0; i < GameConstants::BFIELD_SIZE; i++)
|
||||
{
|
||||
BattleHex dest(i);
|
||||
if(dest.isAvailable())
|
||||
if(canBeCastAt(dest))
|
||||
ret.emplace_back(dest);
|
||||
}
|
||||
break;
|
||||
case AimType::NO_TARGET:
|
||||
ret.emplace_back();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<BattleHex> CustomSpellMechanics::rangeInHexes(BattleHex centralHex, bool * outDroppedHexes) const
|
||||
{
|
||||
if(isMassive() || !centralHex.isValid())
|
||||
return std::vector<BattleHex>(1, BattleHex::INVALID);
|
||||
|
||||
Target aimPoint;
|
||||
aimPoint.push_back(Destination(centralHex));
|
||||
|
||||
Target spellTarget = transformSpellTarget(aimPoint);
|
||||
|
||||
std::set<BattleHex> effectRange;
|
||||
|
||||
effects->forEachEffect(getEffectLevel(), [&](const effects::Effect * effect, bool & stop)
|
||||
{
|
||||
if(effect->automatic)
|
||||
{
|
||||
effect->adjustAffectedHexes(effectRange, this, spellTarget);
|
||||
}
|
||||
});
|
||||
|
||||
std::vector<BattleHex> ret;
|
||||
ret.reserve(effectRange.size());
|
||||
|
||||
std::copy(effectRange.begin(), effectRange.end(), std::back_inserter(ret));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
} //namespace spells
|
||||
|
@ -1,58 +0,0 @@
|
||||
/*
|
||||
* CustomSpellMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ISpellMechanics.h"
|
||||
#include "CDefaultSpellMechanics.h"
|
||||
|
||||
#include "effects/Effects.h"
|
||||
|
||||
namespace spells
|
||||
{
|
||||
|
||||
class CustomSpellMechanics : public DefaultSpellMechanics
|
||||
{
|
||||
public:
|
||||
CustomSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> e);
|
||||
virtual ~CustomSpellMechanics();
|
||||
|
||||
void applyEffects(const SpellCastEnvironment * env, const Target & targets) const override;
|
||||
void applyIndirectEffects(const SpellCastEnvironment * env, const Target & targets) const override;
|
||||
|
||||
void applyEffectsForced(const SpellCastEnvironment * env, const Target & targets) const override;
|
||||
|
||||
bool canBeCast(Problem & problem) const override;
|
||||
bool canBeCastAt(BattleHex destination) const override;
|
||||
|
||||
void beforeCast(vstd::RNG & rng, const Target & target, std::vector <const CStack*> & reflected) override;
|
||||
|
||||
void applyCastEffects(const SpellCastEnvironment * env, const Target & target) const override;
|
||||
|
||||
void cast(IBattleState * battleState, vstd::RNG & rng, const Target & target) override;
|
||||
|
||||
std::vector<const CStack *> getAffectedStacks(BattleHex destination) const override final;
|
||||
|
||||
std::vector<AimType> getTargetTypes() const override final;
|
||||
std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const override final;
|
||||
|
||||
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
|
||||
|
||||
private:
|
||||
effects::Effects::EffectsToApply effectsToApply;
|
||||
|
||||
std::shared_ptr<effects::Effects> effects;
|
||||
|
||||
std::set<const battle::Unit *> collectTargets() const;
|
||||
|
||||
Target transformSpellTarget(const Target & aimPoint) const;
|
||||
};
|
||||
|
||||
} //namespace spells
|
@ -1,23 +0,0 @@
|
||||
/*
|
||||
* mock_UnitHealthInfo.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/battle/IUnitInfo.h"
|
||||
|
||||
class UnitHealthInfoMock : public battle::IUnitHealthInfo
|
||||
{
|
||||
public:
|
||||
MOCK_CONST_METHOD0(unitMaxHealth, int32_t());
|
||||
MOCK_CONST_METHOD0(unitBaseAmount, int32_t());
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user