mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
This commit is contained in:
parent
6179521364
commit
8225eb454e
@ -18,7 +18,7 @@
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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@ -18,7 +18,7 @@
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/mapping/CMapDefines.h"
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#include "../../lib/gameState/QuestInfo.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include <vcmi/CreatureService.h>
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@ -12,7 +12,7 @@
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#include "../Engine/Nullkiller.h"
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#include "../../../lib/mapObjects/MapObjects.h"
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#include "../../../lib/CHeroHandler.h"
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#include "../../../lib/GameSettings.h"
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#include "../../../lib/IGameSettings.h"
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namespace NKAI
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{
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@ -196,8 +196,8 @@ bool HeroManager::heroCapReached() const
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return heroCount >= ALLOWED_ROAMING_HEROES
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|| heroCount >= ai->settings->getMaxRoamingHeroes()
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|| heroCount >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP)
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|| heroCount >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP);
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|| heroCount >= cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP)
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|| heroCount >= cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP);
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}
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float HeroManager::getFightingStrengthCached(const CGHeroInstance * hero) const
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@ -44,7 +44,7 @@ namespace AIPathfinding
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Nullkiller * ai,
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std::shared_ptr<AINodeStorage> nodeStorage,
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bool allowBypassObjects)
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:PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage, allowBypassObjects)), aiNodeStorage(nodeStorage)
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:PathfinderConfig(nodeStorage, cb, makeRuleset(cb, ai, nodeStorage, allowBypassObjects)), aiNodeStorage(nodeStorage)
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{
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options.canUseCast = true;
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options.allowLayerTransitioningAfterBattle = true;
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@ -39,7 +39,7 @@ namespace AIPathfinding
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CPlayerSpecificInfoCallback * cb,
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VCAI * ai,
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std::shared_ptr<AINodeStorage> nodeStorage)
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:PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage)), hero(nodeStorage->getHero())
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:PathfinderConfig(nodeStorage, cb, makeRuleset(cb, ai, nodeStorage)), hero(nodeStorage->getHero())
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{
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options.ignoreGuards = false;
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options.useEmbarkAndDisembark = true;
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@ -21,7 +21,7 @@
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/bonuses/Limiters.h"
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#include "../../lib/bonuses/Updaters.h"
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@ -1317,7 +1317,7 @@ bool VCAI::canRecruitAnyHero(const CGTownInstance * t) const
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return false;
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if(cb->getHeroesInfo().size() >= ALLOWED_ROAMING_HEROES)
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return false;
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if(cb->getHeroesInfo().size() >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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if(cb->getHeroesInfo().size() >= cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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return false;
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if(!cb->getAvailableHeroes(t).size())
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return false;
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@ -2852,12 +2852,12 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
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case Obj::MAGIC_WELL:
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return h->mana < h->manaLimit();
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case Obj::PRISON:
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return ai->myCb->getHeroesInfo().size() < VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
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return ai->myCb->getHeroesInfo().size() < cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
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case Obj::TAVERN:
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{
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//TODO: make AI actually recruit heroes
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//TODO: only on request
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if(ai->myCb->getHeroesInfo().size() >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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if(ai->myCb->getHeroesInfo().size() >= cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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return false;
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else if(ai->ah->freeGold() < GameConstants::HERO_GOLD_COST)
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return false;
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@ -92,9 +92,9 @@ const ObstacleService * CGameInfo::obstacles() const
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return globalServices->obstacles();
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}
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const IGameSettings * CGameInfo::settings() const
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const IGameSettings * CGameInfo::engineSettings() const
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{
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return globalServices->settings();
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return globalServices->engineSettings();
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}
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spells::effects::Registry * CGameInfo::spellEffects()
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@ -70,7 +70,7 @@ public:
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const SkillService * skills() const override;
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const BattleFieldService * battlefields() const override;
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const ObstacleService * obstacles() const override;
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const IGameSettings * settings() const override;
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const IGameSettings * engineSettings() const override;
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const spells::effects::Registry * spellEffects() const override;
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spells::effects::Registry * spellEffects() override;
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@ -39,7 +39,7 @@
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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@ -617,7 +617,7 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
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case SpellID::DIMENSION_DOOR:
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if(isValidAdventureSpellTarget(targetPosition))
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{
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if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS) && LOCPLINT->cb->isTileGuardedUnchecked(targetPosition))
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if(LOCPLINT->cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS) && LOCPLINT->cb->isTileGuardedUnchecked(targetPosition))
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CCS->curh->set(Cursor::Map::T1_ATTACK);
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else
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CCS->curh->set(Cursor::Map::TELEPORT);
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@ -30,7 +30,7 @@
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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@ -432,7 +432,7 @@ std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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void CTownList::CTownItem::update()
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{
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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picture->setFrame(iconIndex + 2);
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redraw();
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@ -36,7 +36,7 @@
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/mapping/CMapInfo.h"
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@ -782,19 +782,19 @@ bool SelectionTab::isMapSupported(const CMapInfo & info)
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switch (info.mapHeader->version)
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{
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case EMapFormat::ROE:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
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case EMapFormat::AB:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
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case EMapFormat::SOD:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
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case EMapFormat::CHR:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["supported"].Bool();
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case EMapFormat::WOG:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
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case EMapFormat::HOTA:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
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case EMapFormat::VCMI:
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return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
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return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
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}
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return false;
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}
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@ -13,7 +13,7 @@
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#include "../gui/CGuiHandler.h"
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#include "Images.h"
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#include "GameSettings.h"
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#include "IGameSettings.h"
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#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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@ -34,7 +34,7 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
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: CArtifactsOfHeroBackpack(8, 8)
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{
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const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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const auto backpackCap = LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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auto visibleCapacityMax = slotsRowsMax * slotsColumnsMax;
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if(backpackCap >= 0)
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visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax;
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@ -204,4 +204,4 @@ void CArtifactsOfHeroQuickBackpack::swapSelected()
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}
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if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
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LOCPLINT->cb->swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
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}
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}
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@ -32,7 +32,7 @@
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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#include "../../lib/gameState/InfoAboutArmy.h"
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#include "../../lib/mapObjects/CGCreature.h"
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@ -388,7 +388,7 @@ void CTownTooltip::init(const InfoAboutTown & town)
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assert(town.tType);
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size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
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@ -487,7 +487,7 @@ void CInteractableTownTooltip::init(const CGTownInstance * town)
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assert(townInfo.tType);
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size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
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title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
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@ -46,7 +46,7 @@
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#include "../../lib/CSoundBase.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/StartInfo.h"
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@ -527,7 +527,7 @@ void HeroSlots::swapArmies()
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//moving hero out of town - check if it is allowed
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if (town->garrisonHero)
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{
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if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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{
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std::string text = CGI->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
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boost::algorithm::replace_first(text,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
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@ -1388,7 +1388,7 @@ void CCastleInterface::removeBuilding(BuildingID bid)
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void CCastleInterface::recreateIcons()
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{
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OBJECT_CONSTRUCTION;
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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icon->setFrame(iconIndex);
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TResources townIncome = town->dailyIncome();
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@ -30,7 +30,7 @@
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CBonusTypeHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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@ -801,8 +801,8 @@ void CStackWindow::initSections()
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{
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OBJECT_CONSTRUCTION;
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bool showArt = CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
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bool showExp = (CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
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bool showArt = LOCPLINT->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
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bool showExp = (LOCPLINT->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
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mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);
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@ -10,7 +10,9 @@
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#include "StdInc.h"
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#include "CHeroOverview.h"
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#include "../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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@ -21,7 +23,7 @@
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#include "../widgets/TextControls.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CHeroHandler.h"
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@ -123,7 +125,7 @@ void CHeroOverview::genControls()
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r = Rect(302, 3 * borderOffset + yOffset + 62, 292, 32);
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backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
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auto stacksCountChances = CGI->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
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auto stacksCountChances = LOCPLINT->cb->getSettings().getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
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// army
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int space = (260 - 7 * 32) / 6;
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@ -35,7 +35,7 @@
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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@ -800,7 +800,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
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garr = std::make_shared<CGarrisonInt>(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
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heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), iconIndex, 0, 5, 6);
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openTown = std::make_shared<LRClickableAreaOpenTown>(Rect(5, 6, 58, 64), town);
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@ -53,7 +53,7 @@
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#include "../lib/gameState/TavernHeroesPool.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/GameSettings.h"
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#include "../lib/IGameSettings.h"
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#include "ConditionalWait.h"
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#include "../lib/CRandomGenerator.h"
|
||||
#include "../lib/CSkillHandler.h"
|
||||
@ -153,7 +153,7 @@ void CRecruitmentWindow::buy()
|
||||
if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
|
||||
{
|
||||
std::pair<SlotID, SlotID> toMerge;
|
||||
bool allowMerge = CGI->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
|
||||
bool allowMerge = LOCPLINT->cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
|
||||
|
||||
if (allowMerge && dst->mergeableStacks(toMerge))
|
||||
{
|
||||
@ -491,7 +491,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
|
||||
recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
|
||||
recruit->block(true);
|
||||
}
|
||||
else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
|
||||
else if(LOCPLINT->cb->howManyHeroes(true) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
|
||||
{
|
||||
MetaString message;
|
||||
message.appendTextID("core.tvrninfo.1");
|
||||
@ -501,7 +501,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
|
||||
recruit->addHoverText(EButtonState::NORMAL, message.toString());
|
||||
recruit->block(true);
|
||||
}
|
||||
else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
|
||||
else if(LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
|
||||
{
|
||||
MetaString message;
|
||||
message.appendTextID("core.tvrninfo.1");
|
||||
@ -534,7 +534,7 @@ void CTavernWindow::addInvite()
|
||||
{
|
||||
OBJECT_CONSTRUCTION;
|
||||
|
||||
if(!VLC->settings()->getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
|
||||
if(!LOCPLINT->cb->getSettings().getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
|
||||
return;
|
||||
|
||||
const auto & heroesPool = CSH->client->gameState()->heroesPool;
|
||||
|
@ -354,6 +354,7 @@
|
||||
// if stack experience is on, creatures on map will get specified amount of experience daily
|
||||
"dailyStackExperience" : 100,
|
||||
// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
|
||||
// NOTE: on HotA maps, this setting has no effect. Value provided in map will be used instead.
|
||||
"allowRandomSpecialWeeks" : true,
|
||||
// if enabled, every creature can get double growth month, ignoring predefined list
|
||||
"allowAllForDoubleMonth" : false
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
virtual const SkillService * skills() const = 0;
|
||||
virtual const BattleFieldService * battlefields() const = 0;
|
||||
virtual const ObstacleService * obstacles() const = 0;
|
||||
virtual const IGameSettings * settings() const = 0;
|
||||
virtual const IGameSettings * engineSettings() const = 0;
|
||||
|
||||
virtual const spells::effects::Registry * spellEffects() const = 0;
|
||||
virtual spells::effects::Registry * spellEffects() = 0;
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "ArtifactUtils.h"
|
||||
|
||||
#include "CArtHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
|
||||
#include "mapObjects/CGHeroInstance.h"
|
||||
@ -184,7 +184,7 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
|
||||
{
|
||||
if(target->bearerType() == ArtBearer::HERO)
|
||||
{
|
||||
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
const auto backpackCap = VLC->engineSettings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
if(backpackCap < 0)
|
||||
return true;
|
||||
else
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "VCMI_Lib.h"
|
||||
#include "GameConstants.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "bonuses/BonusList.h"
|
||||
#include "bonuses/Bonus.h"
|
||||
#include "bonuses/IBonusBearer.h"
|
||||
@ -86,14 +86,14 @@ int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
|
||||
static const std::string keyAllSkills = "type_PRIMARY_SKILL";
|
||||
auto allSkills = getBonusBearer()->getBonuses(selectorAllSkills, keyAllSkills);
|
||||
auto ret = allSkills->valOfBonuses(Selector::subtype()(BonusSubtypeID(id)));
|
||||
auto minSkillValue = VLC->settings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[id.getNum()];
|
||||
auto minSkillValue = VLC->engineSettings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[id.getNum()];
|
||||
return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
|
||||
}
|
||||
|
||||
int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
|
||||
{
|
||||
int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
|
||||
int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
|
||||
int32_t maxGoodMorale = VLC->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
|
||||
int32_t maxBadMorale = - (int32_t) VLC->engineSettings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
|
||||
|
||||
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
|
||||
{
|
||||
@ -123,8 +123,8 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
|
||||
|
||||
int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
|
||||
{
|
||||
int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
|
||||
int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
|
||||
int32_t maxGoodLuck = VLC->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
|
||||
int32_t maxBadLuck = - (int32_t) VLC->engineSettings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
|
||||
|
||||
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
|
||||
{
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "ArtifactUtils.h"
|
||||
#include "ExceptionsCommon.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "mapObjects/MapObjects.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "json/JsonBonus.h"
|
||||
@ -327,7 +327,7 @@ CArtHandler::~CArtHandler() = default;
|
||||
|
||||
std::vector<JsonNode> CArtHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
|
||||
|
||||
objects.resize(dataSize);
|
||||
std::vector<JsonNode> h3Data;
|
||||
@ -656,10 +656,10 @@ bool CArtHandler::legalArtifact(const ArtifactID & id) const
|
||||
if(art->possibleSlots.count(ArtBearer::HERO) && !art->possibleSlots.at(ArtBearer::HERO).empty())
|
||||
return true;
|
||||
|
||||
if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
|
||||
if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
|
||||
return true;
|
||||
|
||||
if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
|
||||
if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "entities/faction/CTownHandler.h"
|
||||
#include "filesystem/Filesystem.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "bonuses/Limiters.h"
|
||||
#include "bonuses/Updaters.h"
|
||||
@ -519,7 +519,7 @@ void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses) con
|
||||
|
||||
std::vector<JsonNode> CCreatureHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_CREATURE);
|
||||
|
||||
objects.resize(dataSize);
|
||||
std::vector<JsonNode> h3Data;
|
||||
@ -704,7 +704,7 @@ const std::vector<std::string> & CCreatureHandler::getTypeNames() const
|
||||
|
||||
void CCreatureHandler::loadCrExpMod()
|
||||
{
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience values
|
||||
if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience values
|
||||
{
|
||||
//Calculate rank exp values, formula appears complicated bu no parsing needed
|
||||
expRanks.resize(8);
|
||||
@ -754,7 +754,7 @@ void CCreatureHandler::loadCrExpMod()
|
||||
|
||||
void CCreatureHandler::loadCrExpBon(CBonusSystemNode & globalEffects)
|
||||
{
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience bonuses
|
||||
if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) //reading default stack experience bonuses
|
||||
{
|
||||
logGlobal->debug("\tLoading stack experience bonuses");
|
||||
auto addBonusForAllCreatures = [&](std::shared_ptr<Bonus> b) {
|
||||
@ -833,7 +833,7 @@ void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data) const
|
||||
parser.endLine(); // header
|
||||
parser.endLine();
|
||||
|
||||
for(int dd = 0; dd < VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
|
||||
for(int dd = 0; dd < VLC->engineSettings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
|
||||
{
|
||||
while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
|
||||
;
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "CConfigHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "mapObjects/CGHeroInstance.h"
|
||||
#include "modding/ModScope.h"
|
||||
#include "IGameCallback.h"
|
||||
@ -424,7 +424,7 @@ void CCreatureSet::setStackCount(const SlotID & slot, TQuantity count)
|
||||
{
|
||||
assert(hasStackAtSlot(slot));
|
||||
assert(stacks[slot]->count + count > 0);
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) && count > stacks[slot]->count)
|
||||
if (count > stacks[slot]->count)
|
||||
stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count)));
|
||||
stacks[slot]->count = count;
|
||||
armyChanged();
|
||||
@ -705,7 +705,7 @@ CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
|
||||
|
||||
int CStackInstance::getExpRank() const
|
||||
{
|
||||
if (!VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
if (!VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
return 0;
|
||||
int tier = type->getLevel();
|
||||
if (vstd::iswithin(tier, 1, 7))
|
||||
@ -759,7 +759,7 @@ void CStackInstance::setType(const CCreature *c)
|
||||
if(type)
|
||||
{
|
||||
detachFromSource(*type);
|
||||
if (type->isMyUpgrade(c) && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
if (type->isMyUpgrade(c) && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0);
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "texts/CGeneralTextHandler.h"
|
||||
#include "StartInfo.h" // for StartInfo
|
||||
#include "battle/BattleInfo.h" // for BattleInfo
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "TerrainHandler.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
#include "mapping/CMap.h"
|
||||
@ -274,6 +274,11 @@ bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown
|
||||
return true;
|
||||
}
|
||||
|
||||
const IGameSettings & CGameInfoCallback::getSettings() const
|
||||
{
|
||||
return gs->getSettings();
|
||||
}
|
||||
|
||||
int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
|
||||
{
|
||||
ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
|
||||
@ -626,7 +631,7 @@ EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, Bu
|
||||
if (!t->genBuildingRequirements(ID).test(buildTest))
|
||||
return EBuildingState::PREREQUIRES;
|
||||
|
||||
if(t->built >= VLC->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
|
||||
if(t->built >= getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
|
||||
return EBuildingState::CANT_BUILD_TODAY; //building limit
|
||||
|
||||
//checking resources
|
||||
|
@ -18,6 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Player;
|
||||
class Team;
|
||||
class IGameSettings;
|
||||
|
||||
struct InfoWindow;
|
||||
struct PlayerSettings;
|
||||
@ -148,6 +149,7 @@ public:
|
||||
bool isAllowed(SpellID id) const override;
|
||||
bool isAllowed(ArtifactID id) const override;
|
||||
bool isAllowed(SecondarySkill id) const override;
|
||||
const IGameSettings & getSettings() const;
|
||||
|
||||
//player
|
||||
std::optional<PlayerColor> getPlayerID() const override;
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "constants/StringConstants.h"
|
||||
#include "battle/BattleHex.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "CSkillHandler.h"
|
||||
#include "BattleFieldHandler.h"
|
||||
#include "bonuses/Limiters.h"
|
||||
@ -240,7 +240,7 @@ void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass *
|
||||
{
|
||||
const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
|
||||
auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
|
||||
int primarySkillLegalMinimum = VLC->settings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[pSkill.getNum()];
|
||||
int primarySkillLegalMinimum = VLC->engineSettings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[pSkill.getNum()];
|
||||
|
||||
if(currentPrimarySkillValue < primarySkillLegalMinimum)
|
||||
{
|
||||
@ -350,7 +350,7 @@ std::shared_ptr<CHeroClass> CHeroClassHandler::loadFromJson(const std::string &
|
||||
|
||||
std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
|
||||
|
||||
objects.resize(dataSize);
|
||||
std::vector<JsonNode> h3Data;
|
||||
@ -717,7 +717,7 @@ static std::string genRefName(std::string input)
|
||||
|
||||
std::vector<JsonNode> CHeroHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO);
|
||||
|
||||
objects.resize(dataSize);
|
||||
std::vector<JsonNode> h3Data;
|
||||
|
@ -694,6 +694,7 @@ set(lib_MAIN_HEADERS
|
||||
IBonusTypeHandler.h
|
||||
IGameCallback.h
|
||||
IGameEventsReceiver.h
|
||||
IGameSettings.h
|
||||
IHandlerBase.h
|
||||
int3.h
|
||||
LoadProgress.h
|
||||
|
@ -33,23 +33,10 @@ std::vector<int> IGameSettings::getVector(EGameSettings option) const
|
||||
return getValue(option).convertTo<std::vector<int>>();
|
||||
}
|
||||
|
||||
GameSettings::GameSettings() = default;
|
||||
GameSettings::~GameSettings() = default;
|
||||
|
||||
GameSettings::GameSettings()
|
||||
: gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
|
||||
{
|
||||
}
|
||||
|
||||
void GameSettings::load(const JsonNode & input)
|
||||
{
|
||||
struct SettingOption
|
||||
{
|
||||
EGameSettings setting;
|
||||
std::string group;
|
||||
std::string key;
|
||||
};
|
||||
|
||||
static const std::vector<SettingOption> optionPath = {
|
||||
const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
|
||||
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
|
||||
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
|
||||
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
|
||||
@ -114,7 +101,9 @@ void GameSettings::load(const JsonNode & input)
|
||||
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
|
||||
};
|
||||
|
||||
for(const auto & option : optionPath)
|
||||
void GameSettings::loadBase(const JsonNode & input)
|
||||
{
|
||||
for(const auto & option : settingProperties)
|
||||
{
|
||||
const JsonNode & optionValue = input[option.group][option.key];
|
||||
size_t index = static_cast<size_t>(option.setting);
|
||||
@ -122,16 +111,59 @@ void GameSettings::load(const JsonNode & input)
|
||||
if(optionValue.isNull())
|
||||
continue;
|
||||
|
||||
JsonUtils::mergeCopy(gameSettings[index], optionValue);
|
||||
JsonUtils::mergeCopy(baseSettings[index], optionValue);
|
||||
}
|
||||
actualSettings = baseSettings;
|
||||
}
|
||||
|
||||
void GameSettings::loadOverrides(const JsonNode & input)
|
||||
{
|
||||
for(const auto & option : settingProperties)
|
||||
{
|
||||
const JsonNode & optionValue = input[option.group][option.key];
|
||||
if (!optionValue.isNull())
|
||||
addOverride(option.setting, optionValue);
|
||||
}
|
||||
}
|
||||
|
||||
void GameSettings::addOverride(EGameSettings option, const JsonNode & input)
|
||||
{
|
||||
size_t index = static_cast<size_t>(option);
|
||||
|
||||
overridenSettings[index] = input;
|
||||
JsonNode newValue = baseSettings[index];
|
||||
JsonUtils::mergeCopy(newValue, input);
|
||||
actualSettings[index] = newValue;
|
||||
}
|
||||
|
||||
const JsonNode & GameSettings::getValue(EGameSettings option) const
|
||||
{
|
||||
auto index = static_cast<size_t>(option);
|
||||
|
||||
assert(!gameSettings.at(index).isNull());
|
||||
return gameSettings.at(index);
|
||||
assert(!actualSettings.at(index).isNull());
|
||||
return actualSettings.at(index);
|
||||
}
|
||||
|
||||
JsonNode GameSettings::getFullConfig() const
|
||||
{
|
||||
JsonNode result;
|
||||
for(const auto & option : settingProperties)
|
||||
result[option.group][option.key] = getValue(option.setting);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
JsonNode GameSettings::getAllOverrides() const
|
||||
{
|
||||
JsonNode result;
|
||||
for(const auto & option : settingProperties)
|
||||
{
|
||||
const JsonNode & value = overridenSettings[static_cast<int32_t>(option.setting)];
|
||||
if (!value.isNull())
|
||||
result[option.group][option.key] = value;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -9,105 +9,65 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "IGameSettings.h"
|
||||
#include "json/JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
enum class EGameSettings
|
||||
{
|
||||
BONUSES_GLOBAL,
|
||||
BONUSES_PER_HERO,
|
||||
COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
|
||||
COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
|
||||
COMBAT_BAD_LUCK_DICE,
|
||||
COMBAT_BAD_MORALE_DICE,
|
||||
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
|
||||
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
|
||||
COMBAT_GOOD_LUCK_DICE,
|
||||
COMBAT_GOOD_MORALE_DICE,
|
||||
CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
|
||||
CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
|
||||
CREATURES_DAILY_STACK_EXPERIENCE,
|
||||
CREATURES_WEEKLY_GROWTH_CAP,
|
||||
CREATURES_WEEKLY_GROWTH_PERCENT,
|
||||
DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
|
||||
DWELLINGS_ACCUMULATE_WHEN_OWNED,
|
||||
DWELLINGS_MERGE_ON_RECRUIT,
|
||||
HEROES_PER_PLAYER_ON_MAP_CAP,
|
||||
HEROES_PER_PLAYER_TOTAL_CAP,
|
||||
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
|
||||
HEROES_STARTING_STACKS_CHANCES,
|
||||
HEROES_BACKPACK_CAP,
|
||||
HEROES_TAVERN_INVITE,
|
||||
HEROES_MINIMAL_PRIMARY_SKILLS,
|
||||
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
|
||||
BANKS_SHOW_GUARDS_COMPOSITION,
|
||||
MODULE_COMMANDERS,
|
||||
MODULE_STACK_ARTIFACT,
|
||||
MODULE_STACK_EXPERIENCE,
|
||||
TEXTS_ARTIFACT,
|
||||
TEXTS_CREATURE,
|
||||
TEXTS_FACTION,
|
||||
TEXTS_HERO,
|
||||
TEXTS_HERO_CLASS,
|
||||
TEXTS_OBJECT,
|
||||
TEXTS_RIVER,
|
||||
TEXTS_ROAD,
|
||||
TEXTS_SPELL,
|
||||
TEXTS_TERRAIN,
|
||||
MAP_FORMAT_RESTORATION_OF_ERATHIA,
|
||||
MAP_FORMAT_ARMAGEDDONS_BLADE,
|
||||
MAP_FORMAT_SHADOW_OF_DEATH,
|
||||
MAP_FORMAT_CHRONICLES,
|
||||
MAP_FORMAT_HORN_OF_THE_ABYSS,
|
||||
MAP_FORMAT_JSON_VCMI,
|
||||
MAP_FORMAT_IN_THE_WAKE_OF_GODS,
|
||||
PATHFINDER_USE_BOAT,
|
||||
PATHFINDER_IGNORE_GUARDS,
|
||||
PATHFINDER_USE_MONOLITH_TWO_WAY,
|
||||
PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
|
||||
PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
|
||||
PATHFINDER_USE_WHIRLPOOL,
|
||||
PATHFINDER_ORIGINAL_FLY_RULES,
|
||||
TOWNS_BUILDINGS_PER_TURN_CAP,
|
||||
TOWNS_STARTING_DWELLING_CHANCES,
|
||||
COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
|
||||
DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES,
|
||||
DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE,
|
||||
DIMENSION_DOOR_FAILURE_SPENDS_POINTS,
|
||||
DIMENSION_DOOR_TRIGGERS_GUARDS,
|
||||
DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT,
|
||||
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IGameSettings
|
||||
{
|
||||
public:
|
||||
virtual const JsonNode & getValue(EGameSettings option) const = 0;
|
||||
virtual ~IGameSettings() = default;
|
||||
|
||||
bool getBoolean(EGameSettings option) const;
|
||||
int64_t getInteger(EGameSettings option) const;
|
||||
double getDouble(EGameSettings option) const;
|
||||
std::vector<int> getVector(EGameSettings option) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE GameSettings final : public IGameSettings, boost::noncopyable
|
||||
{
|
||||
std::vector<JsonNode> gameSettings;
|
||||
struct SettingOption
|
||||
{
|
||||
EGameSettings setting;
|
||||
std::string group;
|
||||
std::string key;
|
||||
};
|
||||
|
||||
static constexpr int32_t OPTIONS_COUNT = static_cast<int32_t>(EGameSettings::OPTIONS_COUNT);
|
||||
static const std::vector<SettingOption> settingProperties;
|
||||
|
||||
// contains base settings, like those defined in base game or mods
|
||||
std::array<JsonNode, OPTIONS_COUNT> baseSettings;
|
||||
// contains settings that were overriden, in map or in random map template
|
||||
std::array<JsonNode, OPTIONS_COUNT> overridenSettings;
|
||||
// for convenience / performance, contains actual settings - combined version of base and override settings
|
||||
std::array<JsonNode, OPTIONS_COUNT> actualSettings;
|
||||
|
||||
// converts all existing overrides into a single json node for serialization
|
||||
JsonNode getAllOverrides() const;
|
||||
|
||||
// loads all overrides from provided json node, for deserialization
|
||||
void loadOverrides(const JsonNode &);
|
||||
|
||||
public:
|
||||
GameSettings();
|
||||
~GameSettings();
|
||||
|
||||
void load(const JsonNode & input);
|
||||
/// Loads settings as 'base settings' that can be overriden
|
||||
/// For settings defined in vcmi or in mods
|
||||
void loadBase(const JsonNode & input);
|
||||
|
||||
/// Loads setting as an override, for use in maps or rmg templates
|
||||
/// undefined behavior if setting was already overriden (TODO: decide which approach is better - replace or append)
|
||||
void addOverride(EGameSettings option, const JsonNode & input);
|
||||
|
||||
JsonNode getFullConfig() const override;
|
||||
const JsonNode & getValue(EGameSettings option) const override;
|
||||
|
||||
template<typename Handler>
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & gameSettings;
|
||||
if (h.saving)
|
||||
{
|
||||
JsonNode overrides = getAllOverrides();
|
||||
h & overrides;
|
||||
}
|
||||
else
|
||||
{
|
||||
JsonNode overrides;
|
||||
h & overrides;
|
||||
loadOverrides(overrides);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
98
lib/IGameSettings.h
Normal file
98
lib/IGameSettings.h
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
* IIGameSettings.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
enum class EGameSettings
|
||||
{
|
||||
BONUSES_GLOBAL,
|
||||
BONUSES_PER_HERO,
|
||||
COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
|
||||
COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
|
||||
COMBAT_BAD_LUCK_DICE,
|
||||
COMBAT_BAD_MORALE_DICE,
|
||||
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
|
||||
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
|
||||
COMBAT_GOOD_LUCK_DICE,
|
||||
COMBAT_GOOD_MORALE_DICE,
|
||||
CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
|
||||
CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
|
||||
CREATURES_DAILY_STACK_EXPERIENCE,
|
||||
CREATURES_WEEKLY_GROWTH_CAP,
|
||||
CREATURES_WEEKLY_GROWTH_PERCENT,
|
||||
DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
|
||||
DWELLINGS_ACCUMULATE_WHEN_OWNED,
|
||||
DWELLINGS_MERGE_ON_RECRUIT,
|
||||
HEROES_PER_PLAYER_ON_MAP_CAP,
|
||||
HEROES_PER_PLAYER_TOTAL_CAP,
|
||||
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
|
||||
HEROES_STARTING_STACKS_CHANCES,
|
||||
HEROES_BACKPACK_CAP,
|
||||
HEROES_TAVERN_INVITE,
|
||||
HEROES_MINIMAL_PRIMARY_SKILLS,
|
||||
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
|
||||
BANKS_SHOW_GUARDS_COMPOSITION,
|
||||
MODULE_COMMANDERS,
|
||||
MODULE_STACK_ARTIFACT,
|
||||
MODULE_STACK_EXPERIENCE,
|
||||
TEXTS_ARTIFACT,
|
||||
TEXTS_CREATURE,
|
||||
TEXTS_FACTION,
|
||||
TEXTS_HERO,
|
||||
TEXTS_HERO_CLASS,
|
||||
TEXTS_OBJECT,
|
||||
TEXTS_RIVER,
|
||||
TEXTS_ROAD,
|
||||
TEXTS_SPELL,
|
||||
TEXTS_TERRAIN,
|
||||
MAP_FORMAT_RESTORATION_OF_ERATHIA,
|
||||
MAP_FORMAT_ARMAGEDDONS_BLADE,
|
||||
MAP_FORMAT_SHADOW_OF_DEATH,
|
||||
MAP_FORMAT_CHRONICLES,
|
||||
MAP_FORMAT_HORN_OF_THE_ABYSS,
|
||||
MAP_FORMAT_JSON_VCMI,
|
||||
MAP_FORMAT_IN_THE_WAKE_OF_GODS,
|
||||
PATHFINDER_USE_BOAT,
|
||||
PATHFINDER_IGNORE_GUARDS,
|
||||
PATHFINDER_USE_MONOLITH_TWO_WAY,
|
||||
PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
|
||||
PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
|
||||
PATHFINDER_USE_WHIRLPOOL,
|
||||
PATHFINDER_ORIGINAL_FLY_RULES,
|
||||
TOWNS_BUILDINGS_PER_TURN_CAP,
|
||||
TOWNS_STARTING_DWELLING_CHANCES,
|
||||
COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
|
||||
DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES,
|
||||
DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE,
|
||||
DIMENSION_DOOR_FAILURE_SPENDS_POINTS,
|
||||
DIMENSION_DOOR_TRIGGERS_GUARDS,
|
||||
DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT,
|
||||
|
||||
OPTIONS_COUNT,
|
||||
OPTIONS_BEGIN = BONUSES_GLOBAL
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IGameSettings
|
||||
{
|
||||
public:
|
||||
virtual JsonNode getFullConfig() const = 0;
|
||||
virtual const JsonNode & getValue(EGameSettings option) const = 0;
|
||||
virtual ~IGameSettings() = default;
|
||||
|
||||
bool getBoolean(EGameSettings option) const;
|
||||
int64_t getInteger(EGameSettings option) const;
|
||||
double getDouble(EGameSettings option) const;
|
||||
std::vector<int> getVector(EGameSettings option) const;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "RiverHandler.h"
|
||||
#include "texts/CGeneralTextHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "json/JsonNode.h"
|
||||
#include "VCMI_Lib.h"
|
||||
|
||||
@ -63,7 +63,7 @@ const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
|
||||
|
||||
std::vector<JsonNode> RiverTypeHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_RIVER);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_RIVER);
|
||||
|
||||
objects.resize(dataSize);
|
||||
return {};
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "RoadHandler.h"
|
||||
#include "texts/CGeneralTextHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "json/JsonNode.h"
|
||||
#include "VCMI_Lib.h"
|
||||
|
||||
@ -54,7 +54,7 @@ const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
|
||||
|
||||
std::vector<JsonNode> RoadTypeHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ROAD);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_ROAD);
|
||||
|
||||
objects.resize(dataSize);
|
||||
return {};
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "TerrainHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "json/JsonNode.h"
|
||||
#include "modding/IdentifierStorage.h"
|
||||
#include "texts/CGeneralTextHandler.h"
|
||||
@ -133,7 +133,7 @@ const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
|
||||
|
||||
std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_TERRAIN);
|
||||
|
||||
objects.resize(dataSize);
|
||||
|
||||
|
@ -135,7 +135,7 @@ const ObstacleService * LibClasses::obstacles() const
|
||||
return obstacleHandler.get();
|
||||
}
|
||||
|
||||
const IGameSettings * LibClasses::settings() const
|
||||
const IGameSettings * LibClasses::engineSettings() const
|
||||
{
|
||||
return settingsHandler.get();
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ public:
|
||||
const SkillService * skills() const override;
|
||||
const BattleFieldService * battlefields() const override;
|
||||
const ObstacleService * obstacles() const override;
|
||||
const IGameSettings * settings() const override;
|
||||
const IGameSettings * engineSettings() const override;
|
||||
|
||||
const spells::effects::Registry * spellEffects() const override;
|
||||
spells::effects::Registry * spellEffects() override;
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
|
||||
|
||||
@ -212,8 +212,9 @@ double DamageCalculator::getAttackSkillFactor() const
|
||||
|
||||
if(attackAdvantage > 0)
|
||||
{
|
||||
const double attackMultiplier = VLC->settings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR);
|
||||
const double attackMultiplierCap = VLC->settings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP);
|
||||
// FIXME: use cb to acquire these settings
|
||||
const double attackMultiplier = VLC->engineSettings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR);
|
||||
const double attackMultiplierCap = VLC->engineSettings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP);
|
||||
const double attackFactor = std::min(attackMultiplier * attackAdvantage, attackMultiplierCap);
|
||||
|
||||
return attackFactor;
|
||||
@ -312,8 +313,9 @@ double DamageCalculator::getDefenseSkillFactor() const
|
||||
//bonus from attack/defense skills
|
||||
if(defenseAdvantage > 0) //decreasing dmg
|
||||
{
|
||||
const double defenseMultiplier = VLC->settings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR);
|
||||
const double defenseMultiplierCap = VLC->settings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP);
|
||||
// FIXME: use cb to acquire these settings
|
||||
const double defenseMultiplier = VLC->engineSettings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR);
|
||||
const double defenseMultiplierCap = VLC->engineSettings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP);
|
||||
|
||||
const double dec = std::min(defenseMultiplier * defenseAdvantage, defenseMultiplierCap);
|
||||
return dec;
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#include "../../CCreatureHandler.h"
|
||||
#include "../../CHeroHandler.h"
|
||||
#include "../../GameSettings.h"
|
||||
#include "../../IGameSettings.h"
|
||||
#include "../../TerrainHandler.h"
|
||||
#include "../../VCMI_Lib.h"
|
||||
|
||||
@ -76,7 +76,7 @@ const TPropagatorPtr & CTownHandler::emptyPropagator()
|
||||
|
||||
std::vector<JsonNode> CTownHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_FACTION);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_FACTION);
|
||||
|
||||
std::vector<JsonNode> dest(dataSize);
|
||||
objects.resize(dataSize);
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../CStopWatch.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../VCMIDirs.h"
|
||||
@ -153,6 +153,11 @@ CGameState::~CGameState()
|
||||
initialOpts.dellNull();
|
||||
}
|
||||
|
||||
const IGameSettings & CGameState::getSettings() const
|
||||
{
|
||||
return map->getSettings();
|
||||
}
|
||||
|
||||
void CGameState::preInit(Services * newServices, IGameCallback * newCallback)
|
||||
{
|
||||
services = newServices;
|
||||
@ -356,7 +361,7 @@ void CGameState::generateOwnedObjectsAfterDeserialize()
|
||||
|
||||
void CGameState::initGlobalBonuses()
|
||||
{
|
||||
const JsonNode & baseBonuses = VLC->settings()->getValue(EGameSettings::BONUSES_GLOBAL);
|
||||
const JsonNode & baseBonuses = getSettings().getValue(EGameSettings::BONUSES_GLOBAL);
|
||||
logGlobal->debug("\tLoading global bonuses");
|
||||
for(const auto & b : baseBonuses.Struct())
|
||||
{
|
||||
@ -807,7 +812,7 @@ void CGameState::initTowns()
|
||||
if(vti->tempOwner != PlayerColor::NEUTRAL)
|
||||
vti->addBuilding(BuildingID::TAVERN);
|
||||
|
||||
auto definesBuildingsChances = VLC->settings()->getVector(EGameSettings::TOWNS_STARTING_DWELLING_CHANCES);
|
||||
auto definesBuildingsChances = getSettings().getVector(EGameSettings::TOWNS_STARTING_DWELLING_CHANCES);
|
||||
|
||||
for(int i = 0; i < definesBuildingsChances.size(); i++)
|
||||
{
|
||||
|
@ -37,6 +37,7 @@ class CGameStateCampaign;
|
||||
class TavernHeroesPool;
|
||||
struct SThievesGuildInfo;
|
||||
class CRandomGenerator;
|
||||
class GameSettings;
|
||||
|
||||
struct UpgradeInfo
|
||||
{
|
||||
@ -53,7 +54,6 @@ DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EVictoryLossCheck
|
||||
class DLL_LINKAGE CGameState : public CNonConstInfoCallback, public Serializeable
|
||||
{
|
||||
friend class CGameStateCampaign;
|
||||
|
||||
public:
|
||||
/// Stores number of times each artifact was placed on map via randomization
|
||||
std::map<ArtifactID, int> allocatedArtifacts;
|
||||
@ -130,6 +130,7 @@ public:
|
||||
bool checkForStandardLoss(const PlayerColor & player) const; //checks if given player lost the game
|
||||
|
||||
void obtainPlayersStats(SThievesGuildInfo & tgi, int level); //fills tgi with info about other players that is available at given level of thieves' guild
|
||||
const IGameSettings & getSettings() const;
|
||||
|
||||
bool isVisible(int3 pos, const std::optional<PlayerColor> & player) const override;
|
||||
bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const override;
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../CSoundBase.h"
|
||||
|
||||
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
|
||||
@ -103,7 +103,7 @@ CObjectClassesHandler::~CObjectClassesHandler() = default;
|
||||
|
||||
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
|
||||
{
|
||||
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
|
||||
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_OBJECT);
|
||||
|
||||
CLegacyConfigParser parser(TextPath::builtin("Data/Objects.txt"));
|
||||
auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#include "../texts/CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
|
||||
@ -68,7 +68,7 @@ std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
|
||||
if (!wasVisited(player))
|
||||
return {};
|
||||
|
||||
if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
|
||||
if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
|
||||
return {};
|
||||
|
||||
if (bankConfig == nullptr)
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
#include "../texts/CGeneralTextHandler.h"
|
||||
#include "../CConfigHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
@ -280,15 +280,15 @@ void CGCreature::newTurn(vstd::RNG & rand) const
|
||||
{//Works only for stacks of single type of size up to 2 millions
|
||||
if (!notGrowingTeam)
|
||||
{
|
||||
if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
|
||||
if (stacks.begin()->second->count < cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
|
||||
{
|
||||
ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
|
||||
cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
|
||||
ui32 power = static_cast<ui32>(temppower * (100 + cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
|
||||
cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
|
||||
cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower
|
||||
}
|
||||
}
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
|
||||
if (cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, cb->getSettings().getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
|
||||
}
|
||||
void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
|
||||
{
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "../IGameCallback.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../CConfigHandler.h"
|
||||
|
||||
#include <vstd/RNG.h>
|
||||
@ -309,9 +309,9 @@ void CGDwelling::newTurn(vstd::RNG & rand) const
|
||||
bool creaturesAccumulate = false;
|
||||
|
||||
if (tempOwner.isValidPlayer())
|
||||
creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
|
||||
creaturesAccumulate = cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
|
||||
else
|
||||
creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL);
|
||||
creaturesAccumulate = cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL);
|
||||
|
||||
const CCreature * cre =creatures[i].second[0].toCreature();
|
||||
TQuantity amount = cre->getGrowth() * (1 + cre->valOfBonuses(BonusType::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(cre->getLevel()));
|
||||
@ -418,7 +418,7 @@ void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const
|
||||
if(count) //there are available creatures
|
||||
{
|
||||
|
||||
if (VLC->settings()->getBoolean(EGameSettings::DWELLINGS_MERGE_ON_RECRUIT))
|
||||
if (cb->getSettings().getBoolean(EGameSettings::DWELLINGS_MERGE_ON_RECRUIT))
|
||||
{
|
||||
SlotID testSlot = h->getSlotFor(crid);
|
||||
if(!testSlot.validSlot()) //no available slot - try merging army of visiting hero
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
@ -393,7 +393,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
|
||||
// are not attached to global bonus node but need access to some global bonuses
|
||||
// e.g. MANA_PER_KNOWLEDGE_PERCENTAGE for correct preview and initial state after recruit for(const auto & ob : VLC->modh->heroBaseBonuses)
|
||||
// or MOVEMENT to compute initial movement before recruiting is finished
|
||||
const JsonNode & baseBonuses = VLC->settings()->getValue(EGameSettings::BONUSES_PER_HERO);
|
||||
const JsonNode & baseBonuses = cb->getSettings().getValue(EGameSettings::BONUSES_PER_HERO);
|
||||
for(const auto & b : baseBonuses.Struct())
|
||||
{
|
||||
auto bonus = JsonUtils::parseBonus(b.second);
|
||||
@ -403,7 +403,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
|
||||
addNewBonus(bonus);
|
||||
}
|
||||
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) && !commander && type->heroClass->commander.hasValue())
|
||||
if (cb->getSettings().getBoolean(EGameSettings::MODULE_COMMANDERS) && !commander && type->heroClass->commander.hasValue())
|
||||
{
|
||||
commander = new CCommanderInstance(type->heroClass->commander);
|
||||
commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
|
||||
@ -430,7 +430,7 @@ void CGHeroInstance::initArmy(vstd::RNG & rand, IArmyDescriptor * dst)
|
||||
|
||||
int warMachinesGiven = 0;
|
||||
|
||||
auto stacksCountChances = VLC->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
|
||||
auto stacksCountChances = cb->getSettings().getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
|
||||
int stacksCountInitRandomNumber = rand.nextInt(1, 100);
|
||||
|
||||
size_t maxStacksCount = std::min(stacksCountChances.size(), type->initialArmy.size());
|
||||
@ -517,7 +517,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
}
|
||||
else if(ID == Obj::PRISON)
|
||||
{
|
||||
if (cb->getHeroCount(h->tempOwner, false) < VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))//free hero slot
|
||||
if (cb->getHeroCount(h->tempOwner, false) < cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))//free hero slot
|
||||
{
|
||||
//update hero parameters
|
||||
SetMovePoints smp;
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "CGTownInstance.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
@ -82,7 +82,7 @@ std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) con
|
||||
|
||||
void CGBlackMarket::newTurn(vstd::RNG & rand) const
|
||||
{
|
||||
int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
|
||||
int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
|
||||
|
||||
bool isFirstDay = cb->getDate(Date::DAY) == 1;
|
||||
bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
@ -208,6 +209,9 @@ CMap::CMap(IGameCallback * cb)
|
||||
allowedAbilities = VLC->skillh->getDefaultAllowed();
|
||||
allowedArtifact = VLC->arth->getDefaultAllowed();
|
||||
allowedSpells = VLC->spellh->getDefaultAllowed();
|
||||
|
||||
gameSettings = std::make_unique<GameSettings>();
|
||||
gameSettings->loadBase(VLC->settingsHandler->getFullConfig());
|
||||
}
|
||||
|
||||
CMap::~CMap()
|
||||
@ -781,4 +785,15 @@ void CMap::reindexObjects()
|
||||
}
|
||||
}
|
||||
|
||||
const IGameSettings & CMap::getSettings() const
|
||||
{
|
||||
return *gameSettings;
|
||||
}
|
||||
|
||||
void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
|
||||
{
|
||||
return gameSettings->addOverride(option, input);
|
||||
}
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -32,7 +32,10 @@ class IQuestObject;
|
||||
class CInputStream;
|
||||
class CMapEditManager;
|
||||
class JsonSerializeFormat;
|
||||
class IGameSettings;
|
||||
class GameSettings;
|
||||
struct TeleportChannel;
|
||||
enum class EGameSettings;
|
||||
|
||||
/// The rumor struct consists of a rumor name and text.
|
||||
struct DLL_LINKAGE Rumor
|
||||
@ -76,6 +79,7 @@ struct DLL_LINKAGE DisposedHero
|
||||
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
|
||||
class DLL_LINKAGE CMap : public CMapHeader, public GameCallbackHolder
|
||||
{
|
||||
std::unique_ptr<GameSettings> gameSettings;
|
||||
public:
|
||||
explicit CMap(IGameCallback *cb);
|
||||
~CMap();
|
||||
@ -176,6 +180,9 @@ public:
|
||||
std::vector<const CArtifact *> townMerchantArtifacts;
|
||||
std::vector<TradeItemBuy> townUniversitySkills;
|
||||
|
||||
void overrideGameSetting(EGameSettings option, const JsonNode & input);
|
||||
const IGameSettings & getSettings() const;
|
||||
|
||||
private:
|
||||
/// a 3-dimensional array of terrain tiles, access is as follows: x, y, level. where level=1 is underground
|
||||
boost::multi_array<TerrainTile, 3> terrain;
|
||||
@ -215,6 +222,9 @@ public:
|
||||
h & townUniversitySkills;
|
||||
|
||||
h & instanceNames;
|
||||
|
||||
if (h.version >= Handler::Version::PER_MAP_GAME_SETTINGS)
|
||||
h & *gameSettings;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "../texts/CGeneralTextHandler.h"
|
||||
#include "../texts/TextOperations.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CConfigHandler.h"
|
||||
|
||||
@ -167,19 +167,19 @@ int CMapInfo::getMapSizeFormatIconId() const
|
||||
switch(mapHeader->version)
|
||||
{
|
||||
case EMapFormat::ROE:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["iconIndex"].Integer();
|
||||
case EMapFormat::AB:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["iconIndex"].Integer();
|
||||
case EMapFormat::SOD:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["iconIndex"].Integer();
|
||||
case EMapFormat::CHR:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["iconIndex"].Integer();
|
||||
case EMapFormat::WOG:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["iconIndex"].Integer();
|
||||
case EMapFormat::HOTA:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["iconIndex"].Integer();
|
||||
case EMapFormat::VCMI:
|
||||
return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["iconIndex"].Integer();
|
||||
return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["iconIndex"].Integer();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CStopWatch.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
@ -130,17 +130,17 @@ static MapIdentifiersH3M generateMapping(EMapFormat format)
|
||||
MapIdentifiersH3M identifierMapper;
|
||||
|
||||
if(features.levelROE)
|
||||
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
|
||||
identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
|
||||
if(features.levelAB)
|
||||
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
|
||||
identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
|
||||
if(features.levelSOD)
|
||||
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
|
||||
identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
|
||||
if(features.levelCHR)
|
||||
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
|
||||
identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
|
||||
if(features.levelWOG)
|
||||
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
|
||||
identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
|
||||
if(features.levelHOTA0)
|
||||
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
|
||||
identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
|
||||
|
||||
return identifierMapper;
|
||||
}
|
||||
@ -737,8 +737,7 @@ void CMapLoaderH3M::readMapOptions()
|
||||
{
|
||||
//TODO: HotA
|
||||
bool allowSpecialMonths = reader->readBool();
|
||||
if(!allowSpecialMonths)
|
||||
logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
|
||||
map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
|
||||
reader->skipZero(3);
|
||||
}
|
||||
|
||||
|
@ -384,13 +384,13 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
|
||||
|
||||
void CModHandler::initializeConfig()
|
||||
{
|
||||
VLC->settingsHandler->load(coreMod->config["settings"]);
|
||||
VLC->settingsHandler->loadBase(coreMod->config["settings"]);
|
||||
|
||||
for(const TModID & modName : activeMods)
|
||||
{
|
||||
const auto & mod = allMods[modName];
|
||||
if (!mod.config["settings"].isNull())
|
||||
VLC->settingsHandler->load(mod.config["settings"]);
|
||||
VLC->settingsHandler->loadBase(mod.config["settings"]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CStopWatch.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../IHandlerBase.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
#include "../mapObjects/ObstacleSetHandler.h"
|
||||
|
@ -44,7 +44,7 @@
|
||||
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "campaign/CampaignState.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -1580,7 +1580,7 @@ void RebalanceStacks::applyGs(CGameState *gs)
|
||||
|
||||
const CCreature * srcType = src.army->getCreature(src.slot);
|
||||
TQuantity srcCount = src.army->getStackCount(src.slot);
|
||||
bool stackExp = VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE);
|
||||
bool stackExp = gs->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE);
|
||||
|
||||
if(srcCount == count) //moving whole stack
|
||||
{
|
||||
@ -2109,7 +2109,7 @@ void BattleResultAccepted::applyGs(CGameState *gs)
|
||||
}
|
||||
}
|
||||
|
||||
if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
if(gs->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
{
|
||||
if(heroResult[BattleSide::ATTACKER].army)
|
||||
heroResult[BattleSide::ATTACKER].army->giveStackExp(heroResult[BattleSide::ATTACKER].exp);
|
||||
|
@ -10,7 +10,8 @@
|
||||
#include "StdInc.h"
|
||||
#include "PathfinderOptions.h"
|
||||
|
||||
#include "../GameSettings.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "NodeStorage.h"
|
||||
#include "PathfindingRules.h"
|
||||
@ -18,16 +19,16 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
PathfinderOptions::PathfinderOptions()
|
||||
PathfinderOptions::PathfinderOptions(const CGameInfoCallback * cb)
|
||||
: useFlying(true)
|
||||
, useWaterWalking(true)
|
||||
, ignoreGuards(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_IGNORE_GUARDS))
|
||||
, useEmbarkAndDisembark(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
|
||||
, useTeleportTwoWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
|
||||
, useTeleportOneWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
|
||||
, useTeleportOneWayRandom(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
|
||||
, useTeleportWhirlpool(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
|
||||
, originalFlyRules(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES))
|
||||
, ignoreGuards(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_IGNORE_GUARDS))
|
||||
, useEmbarkAndDisembark(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
|
||||
, useTeleportTwoWay(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
|
||||
, useTeleportOneWay(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
|
||||
, useTeleportOneWayRandom(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
|
||||
, useTeleportWhirlpool(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
|
||||
, originalFlyRules(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES))
|
||||
, useCastleGate(false)
|
||||
, lightweightFlyingMode(false)
|
||||
, oneTurnSpecialLayersLimit(true)
|
||||
@ -38,9 +39,10 @@ PathfinderOptions::PathfinderOptions()
|
||||
{
|
||||
}
|
||||
|
||||
PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
|
||||
PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, const CGameInfoCallback * callback, std::vector<std::shared_ptr<IPathfindingRule>> rules):
|
||||
nodeStorage(std::move(nodeStorage)),
|
||||
rules(std::move(rules))
|
||||
rules(std::move(rules)),
|
||||
options(callback)
|
||||
{
|
||||
}
|
||||
|
||||
@ -58,7 +60,7 @@ std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::build
|
||||
SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
|
||||
|
||||
SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
|
||||
: PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
|
||||
: PathfinderConfig(std::make_shared<NodeStorage>(out, hero), gs, buildRuleSet())
|
||||
{
|
||||
pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ class IPathfindingRule;
|
||||
class CPathfinderHelper;
|
||||
class CGameState;
|
||||
class CGHeroInstance;
|
||||
|
||||
class CGameInfoCallback;
|
||||
struct PathNodeInfo;
|
||||
struct CPathsInfo;
|
||||
|
||||
@ -85,7 +85,7 @@ struct DLL_LINKAGE PathfinderOptions
|
||||
/// </summary>
|
||||
bool allowLayerTransitioningAfterBattle;
|
||||
|
||||
PathfinderOptions();
|
||||
PathfinderOptions(const CGameInfoCallback * callback);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE PathfinderConfig
|
||||
@ -97,6 +97,7 @@ public:
|
||||
|
||||
PathfinderConfig(
|
||||
std::shared_ptr<INodeStorage> nodeStorage,
|
||||
const CGameInfoCallback * callback,
|
||||
std::vector<std::shared_ptr<IPathfindingRule>> rules);
|
||||
virtual ~PathfinderConfig() = default;
|
||||
|
||||
|
@ -57,6 +57,7 @@ enum class ESerializationVersion : int32_t
|
||||
PLAYER_STATE_OWNED_OBJECTS, // 858 - player state stores all owned objects in a single list
|
||||
SAVE_COMPATIBILITY_FIXES, // 859 - implementation of previoulsy postponed changes to serialization
|
||||
CHRONICLES_SUPPORT, // 860 - support for heroes chronicles
|
||||
PER_MAP_GAME_SETTINGS, // 861 - game settings are now stored per-map
|
||||
|
||||
CURRENT = CHRONICLES_SUPPORT
|
||||
CURRENT = PER_MAP_GAME_SETTINGS
|
||||
};
|
||||
|
@ -12,9 +12,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../CStack.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../battle/BattleInfo.h"
|
||||
#include "../battle/CObstacleInstance.h"
|
||||
#include "../bonuses/Limiters.h"
|
||||
@ -31,17 +28,14 @@
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../mapObjects/CQuest.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../mapObjects/TownBuildingInstance.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapInfo.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../networkPacks/PacksForLobby.h"
|
||||
#include "../networkPacks/PacksForServer.h"
|
||||
#include "../networkPacks/SetRewardableConfiguration.h"
|
||||
#include "../networkPacks/SetStackEffect.h"
|
||||
#include "../rmg/CMapGenOptions.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -15,6 +15,14 @@
|
||||
|
||||
#include "RegisterTypes.h"
|
||||
|
||||
#include "../GameSettings.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../mapping/CMapInfo.h"
|
||||
#include "../rmg/CMapGenOptions.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
template<typename Type>
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include "../CGameInfoCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameSettings.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
@ -320,7 +320,7 @@ bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGam
|
||||
int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
|
||||
int castsLimit = owner->getLevelPower(schoolLevel);
|
||||
|
||||
bool isTournamentRulesLimitEnabled = VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
|
||||
bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
|
||||
if(isTournamentRulesLimitEnabled)
|
||||
{
|
||||
int3 mapSize = cb->getMapSize();
|
||||
@ -347,7 +347,7 @@ bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CG
|
||||
if(!cb->isInTheMap(pos))
|
||||
return false;
|
||||
|
||||
if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
|
||||
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
|
||||
{
|
||||
if(!cb->isVisible(pos, caster->getCasterOwner()))
|
||||
return false;
|
||||
@ -367,7 +367,7 @@ bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CG
|
||||
if(!isInScreenRange(casterPosition, pos))
|
||||
return false;
|
||||
|
||||
if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
|
||||
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
|
||||
{
|
||||
if(!dest->isClear(curr))
|
||||
return false;
|
||||
@ -396,7 +396,7 @@ ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironm
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
|
||||
// tile is either blocked or not possible to move (e.g. water <-> land)
|
||||
if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
|
||||
if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
|
||||
{
|
||||
// SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
|
||||
iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "CLegacyConfigParser.h"
|
||||
#include "CConfigHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "Languages.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../mapObjects/CQuest.h"
|
||||
@ -303,7 +303,7 @@ CGeneralTextHandler::CGeneralTextHandler():
|
||||
scenariosCountPerCampaign.push_back(region);
|
||||
}
|
||||
}
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
|
||||
if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
|
||||
{
|
||||
if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
|
||||
readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/UnlockGuard.h"
|
||||
#include "../lib/GameSettings.h"
|
||||
#include "../lib/IGameSettings.h"
|
||||
#include "../lib/ScriptHandler.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
@ -823,7 +823,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveme
|
||||
tmh.movePoints = h->movementPointsRemaining();
|
||||
|
||||
//check if destination tile is available
|
||||
auto pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, h, PathfinderOptions());
|
||||
auto pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, h, PathfinderOptions(this));
|
||||
auto ti = pathfinderHelper->getTurnInfo();
|
||||
|
||||
const bool canFly = pathfinderHelper->hasBonusOfType(BonusType::FLYING_MOVEMENT) || (h->boat && h->boat->layer == EPathfindingLayer::AIR);
|
||||
@ -966,7 +966,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveme
|
||||
if (blockingVisit()) // e.g. hero on the other side of teleporter
|
||||
return true;
|
||||
|
||||
EGuardLook guardsCheck = (VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS) && movementMode == EMovementMode::DIMENSION_DOOR)
|
||||
EGuardLook guardsCheck = (getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS) && movementMode == EMovementMode::DIMENSION_DOOR)
|
||||
? CHECK_FOR_GUARDS
|
||||
: IGNORE_GUARDS;
|
||||
|
||||
@ -2427,7 +2427,7 @@ bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
|
||||
}
|
||||
else if (town->garrisonHero && !town->visitingHero) //move hero out of the garrison
|
||||
{
|
||||
int mapCap = VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
|
||||
int mapCap = getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
|
||||
//check if moving hero out of town will break wandering heroes limit
|
||||
if (getHeroCount(town->garrisonHero->tempOwner,false) >= mapCap)
|
||||
{
|
||||
@ -2718,7 +2718,7 @@ bool CGameHandler::switchArtifactsCostume(const PlayerColor & player, const Obje
|
||||
estimateBackpackSize++;
|
||||
}
|
||||
|
||||
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
const auto backpackCap = getSettings().getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
if((backpackCap < 0 || estimateBackpackSize <= backpackCap) && !bma.artsPack0.empty())
|
||||
sendAndApply(&bma);
|
||||
}
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#include "../../lib/texts/CGeneralTextHandler.h"
|
||||
#include "../../lib/CStack.h"
|
||||
#include "../../lib/GameSettings.h"
|
||||
#include "../../lib/IGameSettings.h"
|
||||
#include "../../lib/battle/CBattleInfoCallback.h"
|
||||
#include "../../lib/battle/CObstacleInstance.h"
|
||||
#include "../../lib/battle/IBattleState.h"
|
||||
@ -891,7 +891,7 @@ int BattleActionProcessor::moveStack(const CBattleInfoCallback & battle, int sta
|
||||
}
|
||||
}
|
||||
//handle last hex separately for deviation
|
||||
if (VLC->settings()->getBoolean(EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES))
|
||||
if (gameHandler->getSettings().getBoolean(EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES))
|
||||
{
|
||||
if (dest == battle::Unit::occupiedHex(start, curStack->doubleWide(), curStack->unitSide())
|
||||
|| start == battle::Unit::occupiedHex(dest, curStack->doubleWide(), curStack->unitSide()))
|
||||
@ -930,7 +930,7 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
|
||||
|
||||
if(attackerLuck > 0)
|
||||
{
|
||||
auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE);
|
||||
auto diceSize = gameHandler->getSettings().getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE);
|
||||
size_t diceIndex = std::min<size_t>(diceSize.size(), attackerLuck) - 1; // array index, so 0-indexed
|
||||
|
||||
if(diceSize.size() > 0 && gameHandler->getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
|
||||
@ -939,7 +939,7 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
|
||||
|
||||
if(attackerLuck < 0)
|
||||
{
|
||||
auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE);
|
||||
auto diceSize = gameHandler->getSettings().getVector(EGameSettings::COMBAT_BAD_LUCK_DICE);
|
||||
size_t diceIndex = std::min<size_t>(diceSize.size(), -attackerLuck) - 1; // array index, so 0-indexed
|
||||
|
||||
if(diceSize.size() > 0 && gameHandler->getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "../TurnTimerHandler.h"
|
||||
|
||||
#include "../../lib/CStack.h"
|
||||
#include "../../lib/GameSettings.h"
|
||||
#include "../../lib/IGameSettings.h"
|
||||
#include "../../lib/battle/CBattleInfoCallback.h"
|
||||
#include "../../lib/battle/IBattleState.h"
|
||||
#include "../../lib/entities/building/TownFortifications.h"
|
||||
@ -347,7 +347,7 @@ bool BattleFlowProcessor::tryMakeAutomaticAction(const CBattleInfoCallback & bat
|
||||
int nextStackMorale = next->moraleVal();
|
||||
if(!next->hadMorale && !next->waited() && nextStackMorale < 0)
|
||||
{
|
||||
auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE);
|
||||
auto diceSize = gameHandler->getSettings().getVector(EGameSettings::COMBAT_BAD_MORALE_DICE);
|
||||
size_t diceIndex = std::min<size_t>(diceSize.size(), -nextStackMorale) - 1; // array index, so 0-indexed
|
||||
|
||||
if(diceSize.size() > 0 && gameHandler->getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
|
||||
@ -526,7 +526,7 @@ bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, con
|
||||
&& next->canMove()
|
||||
&& nextStackMorale > 0)
|
||||
{
|
||||
auto diceSize = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE);
|
||||
auto diceSize = gameHandler->getSettings().getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE);
|
||||
size_t diceIndex = std::min<size_t>(diceSize.size(), nextStackMorale) - 1; // array index, so 0-indexed
|
||||
|
||||
if(diceSize.size() > 0 && gameHandler->getRandomGenerator().nextInt(1, diceSize[diceIndex]) == 1)
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "../../lib/ArtifactUtils.h"
|
||||
#include "../../lib/CStack.h"
|
||||
#include "../../lib/CPlayerState.h"
|
||||
#include "../../lib/GameSettings.h"
|
||||
#include "../../lib/IGameSettings.h"
|
||||
#include "../../lib/battle/CBattleInfoCallback.h"
|
||||
#include "../../lib/battle/IBattleState.h"
|
||||
#include "../../lib/battle/SideInBattle.h"
|
||||
@ -592,7 +592,7 @@ void BattleResultProcessor::battleAfterLevelUp(const BattleID & battleID, const
|
||||
RemoveObject ro(finishingBattle->winnerHero->id, finishingBattle->winnerHero->getOwner());
|
||||
gameHandler->sendAndApply(&ro);
|
||||
|
||||
if (VLC->settings()->getBoolean(EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS))
|
||||
if (gameHandler->getSettings().getBoolean(EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS))
|
||||
gameHandler->heroPool->onHeroEscaped(finishingBattle->victor, finishingBattle->winnerHero);
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "../../lib/CRandomGenerator.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/CPlayerState.h"
|
||||
#include "../../lib/GameSettings.h"
|
||||
#include "../../lib/IGameSettings.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
@ -24,7 +24,7 @@
|
||||
#include "../../lib/gameState/CGameState.h"
|
||||
#include "../../lib/gameState/TavernHeroesPool.h"
|
||||
#include "../../lib/gameState/TavernSlot.h"
|
||||
#include "../../lib/GameSettings.h"
|
||||
#include "../../lib/IGameSettings.h"
|
||||
|
||||
HeroPoolProcessor::HeroPoolProcessor(CGameHandler * gameHandler)
|
||||
: gameHandler(gameHandler)
|
||||
@ -158,15 +158,15 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
|
||||
if (playerState->resources[EGameResID::GOLD] < GameConstants::HERO_GOLD_COST && gameHandler->complain("Not enough gold for buying hero!"))
|
||||
return false;
|
||||
|
||||
if (gameHandler->getHeroCount(player, false) >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP) && gameHandler->complain("Cannot hire hero, too many wandering heroes already!"))
|
||||
if (gameHandler->getHeroCount(player, false) >= gameHandler->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP) && gameHandler->complain("Cannot hire hero, too many wandering heroes already!"))
|
||||
return false;
|
||||
|
||||
if (gameHandler->getHeroCount(player, true) >= VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP) && gameHandler->complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))
|
||||
if (gameHandler->getHeroCount(player, true) >= gameHandler->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP) && gameHandler->complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))
|
||||
return false;
|
||||
|
||||
if (nextHero != HeroTypeID::NONE) // player attempts to invite next hero
|
||||
{
|
||||
if(!VLC->settings()->getBoolean(EGameSettings::HEROES_TAVERN_INVITE) && gameHandler->complain("Inviting heroes not allowed!"))
|
||||
if(!gameHandler->getSettings().getBoolean(EGameSettings::HEROES_TAVERN_INVITE) && gameHandler->complain("Inviting heroes not allowed!"))
|
||||
return false;
|
||||
|
||||
if(!heroesPool->unusedHeroesFromPool().count(nextHero) && gameHandler->complain("Cannot invite specified hero!"))
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "../CGameHandler.h"
|
||||
|
||||
#include "../../lib/CPlayerState.h"
|
||||
#include "../../lib/GameSettings.h"
|
||||
#include "../../lib/IGameSettings.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/TerrainHandler.h"
|
||||
#include "../../lib/entities/building/CBuilding.h"
|
||||
@ -479,7 +479,7 @@ std::tuple<EWeekType, CreatureID> NewTurnProcessor::pickWeekType(bool newMonth)
|
||||
return { EWeekType::DEITYOFFIRE, CreatureID::IMP };
|
||||
}
|
||||
|
||||
if(!VLC->settings()->getBoolean(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS))
|
||||
if(!gameHandler->getSettings().getBoolean(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS))
|
||||
return { EWeekType::NORMAL, CreatureID::NONE};
|
||||
|
||||
int monthType = gameHandler->getRandomGenerator().nextInt(99);
|
||||
@ -487,7 +487,7 @@ std::tuple<EWeekType, CreatureID> NewTurnProcessor::pickWeekType(bool newMonth)
|
||||
{
|
||||
if (monthType < 40) //double growth
|
||||
{
|
||||
if (VLC->settings()->getBoolean(EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH))
|
||||
if (gameHandler->getSettings().getBoolean(EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH))
|
||||
{
|
||||
CreatureID creatureID = VLC->creh->pickRandomMonster(gameHandler->getRandomGenerator());
|
||||
return { EWeekType::DOUBLE_GROWTH, creatureID};
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
MOCK_CONST_METHOD0(skills, const SkillService * ());
|
||||
MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
|
||||
MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
|
||||
MOCK_CONST_METHOD0(settings, const IGameSettings *());
|
||||
MOCK_CONST_METHOD0(engineSettings, const IGameSettings *());
|
||||
|
||||
MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user