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Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
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@@ -135,7 +135,7 @@ const ObstacleService * LibClasses::obstacles() const
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return obstacleHandler.get();
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}
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const IGameSettings * LibClasses::settings() const
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const IGameSettings * LibClasses::engineSettings() const
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{
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return settingsHandler.get();
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}
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