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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Always use ResourcePath for referencing images and animations

This commit is contained in:
Ivan Savenko
2023-08-23 15:07:50 +03:00
parent f79492e5b0
commit 823ffa7a07
201 changed files with 1390 additions and 1362 deletions

View File

@@ -76,10 +76,10 @@ BattleStacksController::BattleStacksController(BattleInterface & owner):
animIDhelper(0)
{
//preparing graphics for displaying amounts of creatures
amountNormal = IImage::createFromFile("CMNUMWIN.BMP", EImageBlitMode::COLORKEY);
amountPositive = IImage::createFromFile("CMNUMWIN.BMP", EImageBlitMode::COLORKEY);
amountNegative = IImage::createFromFile("CMNUMWIN.BMP", EImageBlitMode::COLORKEY);
amountEffNeutral = IImage::createFromFile("CMNUMWIN.BMP", EImageBlitMode::COLORKEY);
amountNormal = IImage::createFromFile(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
amountPositive = IImage::createFromFile(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
amountNegative = IImage::createFromFile(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
amountEffNeutral = IImage::createFromFile(ImagePath::builtin("CMNUMWIN.BMP"), EImageBlitMode::COLORKEY);
static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );