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Always use ResourcePath for referencing images and animations
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@@ -21,7 +21,7 @@ BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, co
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auto * info = new BattleFieldInfo(BattleField(index), identifier);
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info->graphics = json["graphics"].String();
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info->graphics = ImagePath::fromJson(json["graphics"]);
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info->icon = json["icon"].String();
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info->name = json["name"].String();
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for(const auto & b : json["bonuses"].Vector())
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