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Always use ResourcePath for referencing images and animations

This commit is contained in:
Ivan Savenko
2023-08-23 15:07:50 +03:00
parent f79492e5b0
commit 823ffa7a07
201 changed files with 1390 additions and 1362 deletions

View File

@@ -28,7 +28,7 @@ TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const
info->modScope = scope;
info->moveCost = static_cast<int>(json["moveCost"].Integer());
info->musicFilename = json["music"].String();
info->tilesFilename = json["tiles"].String();
info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
info->horseSound = json["horseSound"].String();
info->horseSoundPenalty = json["horseSoundPenalty"].String();
info->transitionRequired = json["transitionRequired"].Bool();