Always use ResourcePath for referencing images and animations
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@@ -12,14 +12,14 @@
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#include "CObjectHandler.h"
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#include "CGObjectInstance.h"
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#include "../filesystem/ResourceID.h"
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CObjectHandler::CObjectHandler()
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{
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logGlobal->trace("\t\tReading resources prices ");
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const JsonNode config2(ResourceID("config/resources.json"));
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const JsonNode config2(ResourcePath("config/resources.json"));
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for(const JsonNode &price : config2["resources_prices"].Vector())
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{
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resVals.push_back(static_cast<ui32>(price.Float()));
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