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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Always use ResourcePath for referencing images and animations

This commit is contained in:
Ivan Savenko
2023-08-23 15:07:50 +03:00
parent f79492e5b0
commit 823ffa7a07
201 changed files with 1390 additions and 1362 deletions

View File

@@ -11,6 +11,7 @@
#include "../GameConstants.h"
#include "../int3.h"
#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -47,10 +48,10 @@ public:
/// print priority, objects with higher priority will be print first, below everything else
si32 printPriority;
/// animation file that should be used to display object
std::string animationFile;
AnimationPath animationFile;
/// map editor only animation file
std::string editorAnimationFile;
AnimationPath editorAnimationFile;
/// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data
std::string stringID;