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Always use ResourcePath for referencing images and animations
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@@ -15,7 +15,7 @@ struct StartInfo;
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class CMapHeader;
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class Campaign;
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class ResourceID;
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class ResourcePath;
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/**
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* A class which stores the count of human players and all players, the filename,
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@@ -46,7 +46,7 @@ public:
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CMapInfo &operator=(const CMapInfo &other) = delete;
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void mapInit(const std::string & fname);
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void saveInit(const ResourceID & file);
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void saveInit(const ResourcePath & file);
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void campaignInit();
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void countPlayers();
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// TODO: Those must be on client-side
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