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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Always use ResourcePath for referencing images and animations

This commit is contained in:
Ivan Savenko
2023-08-23 15:07:50 +03:00
parent f79492e5b0
commit 823ffa7a07
201 changed files with 1390 additions and 1362 deletions

View File

@@ -23,15 +23,15 @@ MapServiceMock::MapServiceMock(const std::string & path, MapListener * mapListen
CZipSaver saver(io, "_");
const JsonNode header(ResourceID(path+CMapFormatJson::HEADER_FILE_NAME));
const JsonNode objects(ResourceID(path+CMapFormatJson::OBJECTS_FILE_NAME));
const JsonNode surface(ResourceID(path+"surface_terrain.json"));
const JsonNode header(ResourcePath(path+CMapFormatJson::HEADER_FILE_NAME));
const JsonNode objects(ResourcePath(path+CMapFormatJson::OBJECTS_FILE_NAME));
const JsonNode surface(ResourcePath(path+"surface_terrain.json"));
addToArchive(saver, header, CMapFormatJson::HEADER_FILE_NAME);
addToArchive(saver, objects, CMapFormatJson::OBJECTS_FILE_NAME);
addToArchive(saver, surface, "surface_terrain.json");
ResourceID undergroundPath(path+"underground_terrain.json");
ResourcePath undergroundPath(path+"underground_terrain.json");
if(CResourceHandler::get()->existsResource(undergroundPath))
{
@@ -53,12 +53,12 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const
return res;
}
std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourceID & name) const
std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name) const
{
return loadMap();
}
std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourceID & name) const
std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourcePath & name) const
{
initialBuffer.seek(0);
CMapLoaderJson initialLoader(&initialBuffer);