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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

otoczka mapy i drobne poprawki (w tym wydajnościowe)

This commit is contained in:
mateuszb 2007-06-22 16:36:05 +00:00
parent e060988289
commit 82547d6829
4 changed files with 155 additions and 29 deletions

View File

@ -10,6 +10,7 @@
#include "CBuildingHandler.h"
#include "CObjectHandler.h"
#include "CMusicHandler.h"
#include "CSemiLodHandler.h"
/*
CGameInfo class
@ -28,6 +29,7 @@ public:
CBuildingHandler * buildh;
CObjectHandler * objh;
CMusicHandler * mush;
CSemiLodHandler * sspriteh;
};
#endif //CGAMEINFO_H

38
CMT.cpp
View File

@ -24,6 +24,7 @@
#include "CObjectHandler.h"
#include "CGameInfo.h"
#include "CMusicHandler.h"
#include "CSemiLodHandler.h"
#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
# include <fcntl.h>
# include <io.h>
@ -259,6 +260,8 @@ int _tmain(int argc, _TCHAR* argv[])
CGameInfo * cgi = new CGameInfo;
CGameInfo::mainObj = cgi;
cgi->mush = mush;
cgi->sspriteh = new CSemiLodHandler();
cgi->sspriteh->openLod("H3sprite.lod");
CArtHandler * arth = new CArtHandler;
arth->loadArtifacts();
cgi->arth = arth;
@ -280,7 +283,7 @@ int _tmain(int argc, _TCHAR* argv[])
CObjectHandler * objh = new CObjectHandler;
objh->loadObjects();
cgi->objh = objh;
CAmbarCendamo * ac = new CAmbarCendamo("Cave of Gerfrex"); //4gryf
CAmbarCendamo * ac = new CAmbarCendamo("4gryf"); //4gryf
CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
cgi->ac = ac;
THC std::cout<<"Wczytywanie pliku: "<<tmh.getDif()<<std::endl;
@ -308,6 +311,7 @@ int _tmain(int argc, _TCHAR* argv[])
bool scrollingRight = false;
bool scrollingUp = false;
bool scrollingDown = false;
bool updateScreen = false;
for(;;) // main loop
{
try
@ -352,6 +356,7 @@ int _tmain(int argc, _TCHAR* argv[])
if (zz)
zz--;
else zz++;
updateScreen = true;
break;
}
}
@ -388,29 +393,44 @@ int _tmain(int argc, _TCHAR* argv[])
if(scrollingLeft)
{
if(xx>0)
{
xx--;
updateScreen = true;
}
}
if(scrollingRight)
{
if(xx<ac->map.width-25)
if(xx<ac->map.width-25+8)
{
xx++;
updateScreen = true;
}
}
if(scrollingUp)
{
if(yy>0)
{
yy--;
updateScreen = true;
}
}
if(scrollingDown)
{
if(yy<ac->map.height-18)
if(yy<ac->map.height-18+8)
{
yy++;
updateScreen = true;
}
}
if(updateScreen)
{
SDL_FillRect(ekran, NULL, SDL_MapRGB(ekran->format, 0, 0, 0));
SDL_Surface * help = mh->terrainRect(xx,yy,25,18,zz);
SDL_BlitSurface(help,NULL,ekran,NULL);
SDL_FreeSurface(help);
SDL_Flip(ekran);
updateScreen = false;
}
SDL_FillRect(ekran, NULL, SDL_MapRGB(ekran->format, 0, 0, 0));
SDL_Surface * help = mh->terrainRect(xx,yy,25,18,zz);
SDL_BlitSurface(help,NULL,ekran,NULL);
SDL_FreeSurface(help);
SDL_Flip(ekran);
/////////
}
catch(...)

View File

@ -1,3 +1,6 @@
#ifndef CSEMILODHANDLER_H
#define CSEMILODHANDLER_H
#include "CSemiDefHandler.h"
class CSemiLodHandler
{
@ -5,4 +8,6 @@ public:
std::string ourName; // name of our lod
void openLod(std::string path);
CSemiDefHandler * giveDef(std::string name); //loads def from our lod
};
};
#endif //CSEMILODHANDLER_H

View File

@ -3,18 +3,69 @@
#include "CSemiDefHandler.h"
#include "SDL_rotozoom.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
extern SDL_Surface * ekran;
void mapHandler::init()
{
terrainBitmap = new SDL_Surface **[reader->map.width];
for (int ii=0;ii<reader->map.width;ii++)
terrainBitmap[ii] = new SDL_Surface*[reader->map.height]; // allocate memory
for (int i=0; i<reader->map.width; i++)
terrainBitmap = new SDL_Surface **[reader->map.width+8];
for (int ii=0;ii<reader->map.width+8;ii++)
terrainBitmap[ii] = new SDL_Surface*[reader->map.height+8]; // allocate memory
CSemiDefHandler * bord = CGameInfo::mainObj->sspriteh->giveDef("EDG.DEF");
for (int i=0; i<reader->map.width+8; i++) //jest po szerokoœci
{
for (int j=0; j<reader->map.height;j++)
for (int j=0; j<reader->map.height+8;j++) //po wysokoœci
{
TerrainTile zz = reader->map.terrain[i][j];
std::string name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
if(i < 4 || i > (reader->map.width+3) || j < 4 || j > (reader->map.height+3))
{
if(i==3 && j==3)
{
terrainBitmap[i][j] = bord->ourImages[16].bitmap;
continue;
}
else if(i==3 && j==(reader->map.height+4))
{
terrainBitmap[i][j] = bord->ourImages[19].bitmap;
continue;
}
else if(i==(reader->map.width+4) && j==3)
{
terrainBitmap[i][j] = bord->ourImages[17].bitmap;
continue;
}
else if(i==(reader->map.width+4) && j==(reader->map.height+4))
{
terrainBitmap[i][j] = bord->ourImages[18].bitmap;
continue;
}
else if(j == 3 && i > 3 && i < reader->map.height+4)
{
terrainBitmap[i][j] = bord->ourImages[22+rand()%2].bitmap;
continue;
}
else if(i == 3 && j > 3 && j < reader->map.height+4)
{
terrainBitmap[i][j] = bord->ourImages[33+rand()%2].bitmap;
continue;
}
else if(j == reader->map.height+4 && i > 3 && i < reader->map.width+4)
{
terrainBitmap[i][j] = bord->ourImages[29+rand()%2].bitmap;
continue;
}
else if(i == reader->map.width+4 && j > 3 && j < reader->map.height+4)
{
terrainBitmap[i][j] = bord->ourImages[25+rand()%2].bitmap;
continue;
}
else
{
terrainBitmap[i][j] = bord->ourImages[rand()%16].bitmap;
continue;
}
}
TerrainTile zz = reader->map.terrain[i-4][j-4];
std::string name = CSemiDefHandler::nameFromType(reader->map.terrain[i-4][j-4].tertype);
for (unsigned int k=0; k<reader->defs.size(); k++)
{
try
@ -24,10 +75,10 @@ void mapHandler::init()
else
{
SDL_Surface * n;
int ktora = reader->map.terrain[i][j].terview;
int ktora = reader->map.terrain[i-4][j-4].terview;
terrainBitmap[i][j] = reader->defs[k]->ourImages[ktora].bitmap;
//TODO: odwracanie
switch ((reader->map.terrain[i][j].siodmyTajemniczyBajt)%4)
switch ((reader->map.terrain[i-4][j-4].siodmyTajemniczyBajt)%4)
{
case 1:
{
@ -57,15 +108,63 @@ void mapHandler::init()
}
if (reader->map.twoLevel)
{
undTerrainBitmap = new SDL_Surface **[reader->map.width];
for (int ii=0;ii<reader->map.width;ii++)
undTerrainBitmap[ii] = new SDL_Surface*[reader->map.height]; // allocate memory
for (int i=0; i<reader->map.width; i++)
undTerrainBitmap = new SDL_Surface **[reader->map.width+8];
for (int ii=0;ii<reader->map.width+8;ii++)
undTerrainBitmap[ii] = new SDL_Surface*[reader->map.height+8]; // allocate memory
for (int i=0; i<reader->map.width+8; i++)
{
for (int j=0; j<reader->map.height;j++)
for (int j=0; j<reader->map.height+8;j++)
{
TerrainTile zz = reader->map.undergroungTerrain[i][j];
std::string name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
if(i < 4 || i > (reader->map.width+3) || j < 4 || j > (reader->map.height+3))
{
if(i==3 && j==3)
{
undTerrainBitmap[i][j] = bord->ourImages[16].bitmap;
continue;
}
else if(i==3 && j==(reader->map.height+4))
{
undTerrainBitmap[i][j] = bord->ourImages[19].bitmap;
continue;
}
else if(i==(reader->map.width+4) && j==3)
{
undTerrainBitmap[i][j] = bord->ourImages[17].bitmap;
continue;
}
else if(i==(reader->map.width+4) && j==(reader->map.height+4))
{
undTerrainBitmap[i][j] = bord->ourImages[18].bitmap;
continue;
}
else if(j == 3 && i > 3 && i < reader->map.height+4)
{
undTerrainBitmap[i][j] = bord->ourImages[22+rand()%2].bitmap;
continue;
}
else if(i == 3 && j > 3 && j < reader->map.height+4)
{
undTerrainBitmap[i][j] = bord->ourImages[33+rand()%2].bitmap;
continue;
}
else if(j == reader->map.height+4 && i > 3 && i < reader->map.width+4)
{
undTerrainBitmap[i][j] = bord->ourImages[29+rand()%2].bitmap;
continue;
}
else if(i == reader->map.width+4 && j > 3 && j < reader->map.height+4)
{
undTerrainBitmap[i][j] = bord->ourImages[25+rand()%2].bitmap;
continue;
}
else
{
undTerrainBitmap[i][j] = bord->ourImages[rand()%16].bitmap;
continue;
}
}
TerrainTile zz = reader->map.undergroungTerrain[i-4][j-4];
std::string name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-4][j-4].tertype);
for (unsigned int k=0; k<reader->defs.size(); k++)
{
try
@ -75,10 +174,10 @@ void mapHandler::init()
else
{
SDL_Surface * n;
int ktora = reader->map.undergroungTerrain[i][j].terview;
int ktora = reader->map.undergroungTerrain[i-4][j-4].terview;
undTerrainBitmap[i][j] = reader->defs[k]->ourImages[ktora].bitmap;
//TODO: odwracanie
switch ((reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4)
switch ((reader->map.undergroungTerrain[i-4][j-4].siodmyTajemniczyBajt)%4)
{
case 1:
{
@ -123,7 +222,7 @@ SDL_Surface * mapHandler::terrainRect(int x, int y, int dx, int dy, int level)
#endif
SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
rmask, gmask, bmask, amask);
if (((dx+x)>((reader->map.width)) || (dy+y)>((reader->map.height))) || ((x<0)||(y<0) ) )
if (((dx+x)>((reader->map.width+8)) || (dy+y)>((reader->map.height+8))) || ((x<0)||(y<0) ) )
throw new std::string("Poza zakresem");
for (int bx=0; bx<dx; bx++)
{