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CGameHandler no longer inherits CGameInfoCallback, reduce direct access
to gamestate
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@@ -633,7 +633,7 @@ void CServerHandler::startGameplay(std::shared_ptr<CGameState> gameState)
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throw std::runtime_error("Invalid mode");
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}
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// After everything initialized we can accept CPackToClient netpacks
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logicConnection->enterGameplayConnectionMode(client->gameState());
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logicConnection->setCallback(&client->gameState());
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setState(EClientState::GAMEPLAY);
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}
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