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Pack of tiny code improvements for @alexvins request
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2
Global.h
2
Global.h
@ -670,7 +670,7 @@ namespace vstd
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std::vector<T> v3;
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std::sort(v1.begin(), v1.end());
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std::sort(v2.begin(), v2.end());
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std::set_intersection(v1.begin(), v1.end(), v2.begin(), v2.end(), back_inserter(v3));
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std::set_intersection(v1.begin(), v1.end(), v2.begin(), v2.end(), std::back_inserter(v3));
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return v3;
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}
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@ -720,8 +720,8 @@ ETeleportChannelType::ETeleportChannelType CGameInfoCallback::getTeleportChannel
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{
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std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, ObjectInstanceID(), Player);
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std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, ObjectInstanceID(), Player);
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if((!entrances.size() || !exits.size())
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|| (entrances.size() == 1 && entrances == exits))
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if((!entrances.size() || !exits.size()) // impassable if exits or entrances list are empty
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|| (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
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{
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return ETeleportChannelType::IMPASSABLE;
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}
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@ -758,18 +758,12 @@ bool CGTeleport::isExit() const
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bool CGTeleport::isChannelEntrance(ObjectInstanceID id) const
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{
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if(vstd::contains(getAllEntrances(), id))
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return true;
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else
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return false;
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return vstd::contains(getAllEntrances(), id);
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}
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bool CGTeleport::isChannelExit(ObjectInstanceID id) const
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{
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if(vstd::contains(getAllExits(), id))
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return true;
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else
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return false;
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return vstd::contains(getAllExits(), id);
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}
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std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
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@ -801,19 +795,12 @@ ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
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bool CGTeleport::isTeleport(const CGObjectInstance * obj)
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{
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auto teleportObj = dynamic_cast<const CGTeleport *>(obj);
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if(teleportObj)
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return true;
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else
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return false;
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return ((dynamic_cast<const CGTeleport *>(obj)));
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}
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bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
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{
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if(src && dst && src->isChannelExit(dst->id) && src != dst)
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return true;
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else
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return false;
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return src && dst && src != dst && src->isChannelExit(dst->id);
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}
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bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
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@ -896,16 +883,14 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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{
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td.exits = cb->getTeleportChannelExits(channel);
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}
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else
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td.exits.push_back(getRandomExit(h));
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if(ETeleportChannelType::IMPASSABLE == cb->getTeleportChannelType(channel))
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{
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logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id << " (obj at " << pos << ") :(";
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logGlobal->debugStream() << "Cannot find corresponding exit monolith for "<< id << " (obj at " << pos << ") :(";
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td.impassable = true;
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}
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else if(getRandomExit(h) == ObjectInstanceID())
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logGlobal->warnStream() << "All exits blocked for monolith "<< id << " (obj at " << pos << ") :(";
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logGlobal->debugStream() << "All exits blocked for monolith "<< id << " (obj at " << pos << ") :(";
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}
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else
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showInfoDialog(h, 70, 0);
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@ -915,7 +900,7 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const
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{
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ObjectInstanceID objId = ObjectInstanceID(answer);
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ObjectInstanceID objId(answer);
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auto realExits = getAllExits(true);
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if(!isEntrance() // Do nothing if hero visited exit only object
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|| (!exits.size() && !realExits.size()) // Do nothing if there no exits on this channel
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@ -1035,11 +1020,11 @@ void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
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TeleportDialog td(h, channel);
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if(ETeleportChannelType::IMPASSABLE == cb->getTeleportChannelType(channel))
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{
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logGlobal->warnStream() << "Cannot find exit whirlpool for "<< id << " (obj at " << pos << ") :(";
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logGlobal->debugStream() << "Cannot find exit whirlpool for "<< id << " (obj at " << pos << ") :(";
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td.impassable = true;
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}
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else if(getRandomExit(h) == ObjectInstanceID())
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logGlobal->warnStream() << "All exits are blocked for whirlpool "<< id << " (obj at " << pos << ") :(";
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logGlobal->debugStream() << "All exits are blocked for whirlpool "<< id << " (obj at " << pos << ") :(";
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if(!isProtected(h))
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{
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@ -1068,7 +1053,7 @@ void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
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void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const
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{
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ObjectInstanceID objId = ObjectInstanceID(answer);
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ObjectInstanceID objId(answer);
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auto realExits = getAllExits();
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if(!exits.size() && !realExits.size())
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return;
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