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- it is possible to edit data of another mod or H3 data via mods
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility) - metadata field for JsonNode, used to track source mod - moved wog creatures into wog mod - (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
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@@ -366,7 +366,7 @@ void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
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art->constituents.reset(new std::vector<CArtifact *>());
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BOOST_FOREACH (auto component, node["components"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("artifact." + component.String(), [=](si32 id)
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VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
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{
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// when this code is called both combinational art as well as component are loaded
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// so it is safe to access any of them
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