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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Implemented matches history in lobby

This commit is contained in:
Ivan Savenko
2024-03-20 18:40:37 +02:00
parent 4ed961fb96
commit 829b754091
19 changed files with 249 additions and 63 deletions

View File

@@ -89,6 +89,7 @@ void LobbyDatabase::clearOldData()
WHERE online <> 0
)";
//FIXME: set different status for rooms that never reached in game state
static const std::string removeActiveRooms = R"(
UPDATE gameRooms
SET status = 5
@@ -201,6 +202,14 @@ void LobbyDatabase::prepareStatements()
WHERE roomID = ?
)";
static const std::string getAccountGameHistoryText = R"(
SELECT gr.roomID, hostAccountID, displayName, description, status, playerLimit
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
LEFT JOIN accounts a ON gr.hostAccountID = a.accountID
WHERE grp.accountID = ? AND status IN (4,5)
)";
static const std::string getAccountGameRoomText = R"(
SELECT grp.roomID
FROM gameRoomPlayers grp
@@ -223,8 +232,9 @@ void LobbyDatabase::prepareStatements()
)";
static const std::string countRoomUsedSlotsText = R"(
SELECT COUNT(accountID)
FROM gameRoomPlayers
SELECT a.accountID, a.displayName
FROM gameRoomPlayers grp
LEFT JOIN accounts a ON a.accountID = grp.accountID
WHERE roomID = ?
)";
@@ -298,6 +308,7 @@ void LobbyDatabase::prepareStatements()
getFullMessageHistoryStatement = database->prepare(getFullMessageHistoryText);
getIdleGameRoomStatement = database->prepare(getIdleGameRoomText);
getGameRoomStatusStatement = database->prepare(getGameRoomStatusText);
getAccountGameHistoryStatement = database->prepare(getAccountGameHistoryText);
getAccountGameRoomStatement = database->prepare(getAccountGameRoomText);
getActiveAccountsStatement = database->prepare(getActiveAccountsText);
getActiveGameRoomsStatement = database->prepare(getActiveGameRoomsText);
@@ -545,8 +556,39 @@ std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
for (auto & room : result)
{
countRoomUsedSlotsStatement->setBinds(room.roomID);
if(countRoomUsedSlotsStatement->execute())
countRoomUsedSlotsStatement->getColumns(room.playersCount);
while(countRoomUsedSlotsStatement->execute())
{
LobbyAccount account;
countRoomUsedSlotsStatement->getColumns(account.accountID, account.displayName);
room.participants.push_back(account);
}
countRoomUsedSlotsStatement->reset();
}
return result;
}
std::vector<LobbyGameRoom> LobbyDatabase::getAccountGameHistory(const std::string & accountID)
{
std::vector<LobbyGameRoom> result;
getAccountGameHistoryStatement->setBinds(accountID);
while(getAccountGameHistoryStatement->execute())
{
LobbyGameRoom entry;
getAccountGameHistoryStatement->getColumns(entry.roomID, entry.hostAccountID, entry.hostAccountDisplayName, entry.description, entry.roomState, entry.playerLimit);
result.push_back(entry);
}
getAccountGameHistoryStatement->reset();
for (auto & room : result)
{
countRoomUsedSlotsStatement->setBinds(room.roomID);
while(countRoomUsedSlotsStatement->execute())
{
LobbyAccount account;
countRoomUsedSlotsStatement->getColumns(account.accountID, account.displayName);
room.participants.push_back(account);
}
countRoomUsedSlotsStatement->reset();
}
return result;