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- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"
- implemented --disable-video command line switch
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@ -909,8 +909,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
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battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
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}
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}
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void CPlayerInterface::battleObstaclesPlaced(const CObstacleInstance &obstacle)
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void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(LOCPLINT != this)
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