mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
1.blocked critical AI call
2.Yet another chapter of epic battle with creature banks
This commit is contained in:
parent
2c7d7f4094
commit
82ddb607e6
@ -177,12 +177,12 @@ float Priorities::getValue(const CGeniusAI::AIObjective & obj)
|
||||
if(dynamic_cast<const CGTownInstance*>(hobj->object)->getOwner()==obj.AI->m_cb->getMyColor())//friendly town
|
||||
{
|
||||
stateFeatures[17] = dynamic_cast<const CGTownInstance*>(hobj->object)->getArmyStrength();
|
||||
return objectNetworks[98][0].feedForward(stateFeatures);
|
||||
return 0; // objectNetworks[98][0].feedForward(stateFeatures);
|
||||
}
|
||||
else
|
||||
{
|
||||
stateFeatures[17] = dynamic_cast<const CGTownInstance*>(hobj->object)->getArmyStrength();
|
||||
return objectNetworks[98][1].feedForward(stateFeatures);
|
||||
return 0; //objectNetworks[98][1].feedForward(stateFeatures);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -197,7 +197,8 @@ float Priorities::getValue(const CGeniusAI::AIObjective & obj)
|
||||
case 215://quest guard
|
||||
return 0;
|
||||
case 53: //various mines
|
||||
return objectNetworks[53][hobj->object->subID].feedForward(stateFeatures);
|
||||
return 0; //out of range crash
|
||||
//objectNetworks[53][hobj->object->subID].feedForward(stateFeatures);
|
||||
case 113://TODO: replace with value of skill for the hero
|
||||
return 0;
|
||||
case 103:case 58://TODO: replace with value of seeing x number of new tiles
|
||||
|
@ -1443,8 +1443,8 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
cb->setOwner(id, h->tempOwner);
|
||||
}
|
||||
}
|
||||
for (std::vector<CGTownBuilding>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
|
||||
i->onHeroVisit (h);
|
||||
for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
|
||||
(*i)->onHeroVisit (h);
|
||||
cb->heroVisitCastle(id, h->id);
|
||||
}
|
||||
|
||||
@ -1468,10 +1468,10 @@ void CGTownInstance::initObj()
|
||||
switch (alignment)
|
||||
{ //add new visitable objects
|
||||
case 2: case 3: case 5: case 6:
|
||||
bonusingBuildings.push_back(CTownBonus(23, this));
|
||||
bonusingBuildings.push_back(new CTownBonus(23, this));
|
||||
break;
|
||||
case 7:
|
||||
bonusingBuildings.push_back(CTownBonus(17, this));
|
||||
bonusingBuildings.push_back(new CTownBonus(17, this));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3703,7 +3703,7 @@ void CBank::initObj()
|
||||
case 16: //bank
|
||||
index = subID; break;
|
||||
case 24: //derelict ship
|
||||
index = 8;
|
||||
index = 8; break;
|
||||
case 25: //utopia
|
||||
index = 10; break;
|
||||
case 84: //crypt
|
||||
@ -3718,19 +3718,36 @@ void CBank::initObj()
|
||||
}
|
||||
void CBank::reset()
|
||||
{
|
||||
|
||||
int val1 = ran()%100;
|
||||
int chance = 0;
|
||||
for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
|
||||
{
|
||||
// if (val1 < (chance += VLC->objh->banksInfo[index][i].chance))
|
||||
// cb->setObjProperty (id, 13, i);
|
||||
{
|
||||
if (val1 < (chance += VLC->objh->banksInfo[index][i].chance))
|
||||
bc = &VLC->objh->banksInfo[index][i];
|
||||
}
|
||||
artifacts.clear();
|
||||
std::vector<CArtifact*> arts;
|
||||
for (ui8 i = 1; i <= 4; i++)
|
||||
{
|
||||
// for (ui8 j = 1; j <= bc->artifacts[i]; j++)
|
||||
// cb->setObjProperty (id, 18, i);
|
||||
{
|
||||
for (ui8 n = 1; n <= bc->artifacts[i - 1]; n++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
cb->getAllowed (arts, CArtifact::ART_TREASURE);
|
||||
break;
|
||||
case 2:
|
||||
cb->getAllowed (arts, CArtifact::ART_MINOR);
|
||||
break;
|
||||
case 3:
|
||||
cb->getAllowed (arts, CArtifact::ART_MAJOR);
|
||||
break;
|
||||
case 4:
|
||||
cb->getAllowed (arts, CArtifact::ART_RELIC);
|
||||
break;
|
||||
}
|
||||
artifacts.push_back (arts[ran() % arts.size()]->id);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -3759,27 +3776,6 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
|
||||
case 16:
|
||||
artifacts.clear();
|
||||
break;
|
||||
case 18: //Artifacts
|
||||
{
|
||||
std::vector<CArtifact*> arts;
|
||||
switch (val)
|
||||
{
|
||||
case 1:
|
||||
cb->getAllowed (arts, CArtifact::ART_TREASURE);
|
||||
break;
|
||||
case 2:
|
||||
cb->getAllowed (arts, CArtifact::ART_MINOR);
|
||||
break;
|
||||
case 3:
|
||||
cb->getAllowed (arts, CArtifact::ART_MAJOR);
|
||||
break;
|
||||
case 4:
|
||||
cb->getAllowed (arts, CArtifact::ART_RELIC);
|
||||
break;
|
||||
}
|
||||
artifacts.push_back (arts[ran() % arts.size()]->id);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3826,7 +3822,7 @@ void CBank::onHeroVisit (const CGHeroInstance * h) const
|
||||
BlockingDialog bd (true, false);
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::DANGER;
|
||||
std::string desc = VLC->generaltexth->allTexts[banktext];
|
||||
std::string desc = VLC->generaltexth->advobtxt[banktext];
|
||||
boost::algorithm::replace_first (desc, "%s", VLC->generaltexth->names[ID]);
|
||||
bd.text << desc;
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
|
||||
|
@ -383,7 +383,7 @@ public:
|
||||
ui32 identifier; //special identifier from h3m (only > RoE maps)
|
||||
si32 alignment;
|
||||
std::set<si32> forbiddenBuildings, builtBuildings;
|
||||
std::vector<CGTownBuilding> bonusingBuildings;
|
||||
std::vector<CGTownBuilding*> bonusingBuildings;
|
||||
std::vector<ui32> possibleSpells, obligatorySpells;
|
||||
std::vector<std::vector<ui32> > spells; //spells[level] -> vector of spells, first will be available in guild
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user