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* minor campaign related improvements
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@ -708,7 +708,7 @@ CConnection * CServerHandler::connectToServer()
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if(!shared->sr->ready)
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waitForServer();
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th.update();
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th.update(); //put breakpoint here to attach to server before it does something stupid
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CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
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if(verbose)
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