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Do not compute threats that are too far away to be useful
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9f56c00336
commit
82e8db3037
@ -119,7 +119,7 @@ void DangerHitMapAnalyzer::updateHitMap()
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PathfinderSettings ps;
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PathfinderSettings ps;
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ps.scoutTurnDistanceLimit = ps.mainTurnDistanceLimit = ai->settings->getMainHeroTurnDistanceLimit();
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ps.scoutTurnDistanceLimit = ps.mainTurnDistanceLimit = ai->settings->getThreatTurnDistanceLimit();
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ps.useHeroChain = false;
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ps.useHeroChain = false;
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ai->pathfinder->updatePaths(pair.second, ps);
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ai->pathfinder->updatePaths(pair.second, ps);
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@ -28,6 +28,7 @@ namespace NKAI
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: maxRoamingHeroes(8),
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: maxRoamingHeroes(8),
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mainHeroTurnDistanceLimit(10),
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mainHeroTurnDistanceLimit(10),
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scoutHeroTurnDistanceLimit(5),
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scoutHeroTurnDistanceLimit(5),
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threatTurnDistanceLimit(5),
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maxGoldPressure(0.3f),
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maxGoldPressure(0.3f),
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retreatThresholdRelative(0.3),
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retreatThresholdRelative(0.3),
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retreatThresholdAbsolute(10000),
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retreatThresholdAbsolute(10000),
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@ -24,6 +24,7 @@ namespace NKAI
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int maxRoamingHeroes;
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int maxRoamingHeroes;
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int mainHeroTurnDistanceLimit;
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int mainHeroTurnDistanceLimit;
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int scoutHeroTurnDistanceLimit;
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int scoutHeroTurnDistanceLimit;
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int threatTurnDistanceLimit;
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int maxPass;
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int maxPass;
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int maxPriorityPass;
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int maxPriorityPass;
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int pathfinderBucketsCount;
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int pathfinderBucketsCount;
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@ -52,6 +53,7 @@ namespace NKAI
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int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
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int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
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int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }
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int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }
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int getScoutHeroTurnDistanceLimit() const { return scoutHeroTurnDistanceLimit; }
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int getScoutHeroTurnDistanceLimit() const { return scoutHeroTurnDistanceLimit; }
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int getThreatTurnDistanceLimit() const { return threatTurnDistanceLimit; }
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int getPathfinderBucketsCount() const { return pathfinderBucketsCount; }
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int getPathfinderBucketsCount() const { return pathfinderBucketsCount; }
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int getPathfinderBucketSize() const { return pathfinderBucketSize; }
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int getPathfinderBucketSize() const { return pathfinderBucketSize; }
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bool isObjectGraphAllowed() const { return allowObjectGraph; }
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bool isObjectGraphAllowed() const { return allowObjectGraph; }
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@ -38,6 +38,7 @@
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"maxPriorityPass" : 10,
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"maxPriorityPass" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"scoutHeroTurnDistanceLimit" : 5,
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"scoutHeroTurnDistanceLimit" : 5,
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"threatTurnDistanceLimit" : 1,
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"maxGoldPressure" : 0.3,
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"maxGoldPressure" : 0.3,
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"updateHitmapOnTileReveal" : false,
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"updateHitmapOnTileReveal" : false,
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"useTroopsFromGarrisons" : true,
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"useTroopsFromGarrisons" : true,
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@ -58,6 +59,7 @@
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"maxPriorityPass" : 10,
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"maxPriorityPass" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"scoutHeroTurnDistanceLimit" : 5,
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"scoutHeroTurnDistanceLimit" : 5,
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"threatTurnDistanceLimit" : 4,
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"maxGoldPressure" : 0.3,
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"maxGoldPressure" : 0.3,
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"updateHitmapOnTileReveal" : false,
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"updateHitmapOnTileReveal" : false,
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"useTroopsFromGarrisons" : true,
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"useTroopsFromGarrisons" : true,
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@ -78,6 +80,7 @@
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"maxPriorityPass" : 10,
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"maxPriorityPass" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"scoutHeroTurnDistanceLimit" : 5,
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"scoutHeroTurnDistanceLimit" : 5,
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"threatTurnDistanceLimit" : 5,
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"maxGoldPressure" : 0.3,
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"maxGoldPressure" : 0.3,
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"updateHitmapOnTileReveal" : false,
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"updateHitmapOnTileReveal" : false,
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"useTroopsFromGarrisons" : true,
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"useTroopsFromGarrisons" : true,
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@ -98,6 +101,7 @@
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"maxPriorityPass" : 10,
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"maxPriorityPass" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"scoutHeroTurnDistanceLimit" : 5,
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"scoutHeroTurnDistanceLimit" : 5,
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"threatTurnDistanceLimit" : 5,
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"maxGoldPressure" : 0.3,
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"maxGoldPressure" : 0.3,
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"updateHitmapOnTileReveal" : false,
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"updateHitmapOnTileReveal" : false,
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"useTroopsFromGarrisons" : true,
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"useTroopsFromGarrisons" : true,
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@ -118,6 +122,7 @@
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"maxPriorityPass" : 10,
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"maxPriorityPass" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"mainHeroTurnDistanceLimit" : 10,
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"scoutHeroTurnDistanceLimit" : 5,
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"scoutHeroTurnDistanceLimit" : 5,
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"threatTurnDistanceLimit" : 5,
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"maxGoldPressure" : 0.3,
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"maxGoldPressure" : 0.3,
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"updateHitmapOnTileReveal" : false,
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"updateHitmapOnTileReveal" : false,
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"useTroopsFromGarrisons" : true,
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"useTroopsFromGarrisons" : true,
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