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Artifact assembling changes

This commit is contained in:
SoundSSGood
2023-09-12 18:30:48 +03:00
parent 7f321b2fcb
commit 82eb2f8a2b
10 changed files with 74 additions and 65 deletions

View File

@@ -2787,7 +2787,7 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
* @param assembleTo If assemble is true, this represents the artifact ID of the combination
* artifact to assemble to. Otherwise it's not used.
*/
bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
bool CGameHandler::assembleArtifacts(ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
{
const CGHeroInstance * hero = getHero(heroID);
const CArtifactInstance * destArtifact = hero->getArt(artifactSlot);
@@ -2795,23 +2795,27 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
if(!destArtifact)
COMPLAIN_RET("assembleArtifacts: there is no such artifact instance!");
const auto dstLoc = ArtifactLocation(hero, artifactSlot);
if(assemble)
{
CArtifact * combinedArt = VLC->arth->objects[assembleTo];
if(!combinedArt->isCombined())
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
if (!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId(),
ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
if(!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId()), combinedArt))
{
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
}
if(!destArtifact->canBePutAt(dstLoc)
&& !destArtifact->canBePutAt(ArtifactLocation(hero, ArtifactPosition::BACKPACK_START)))
{
COMPLAIN_RET("assembleArtifacts: It's impossible to give the artholder requested artifact!");
}
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
AssembledArtifact aa;
aa.al = ArtifactLocation(hero, artifactSlot);
aa.al = dstLoc;
aa.builtArt = combinedArt;
sendAndApply(&aa);
}
@@ -2825,7 +2829,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
DisassembledArtifact da;
da.al = ArtifactLocation(hero, artifactSlot);
da.al = dstLoc;
sendAndApply(&da);
}