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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Added option to ignore guards in pathfinder

Used for simturns contact detection, by default disabled for player
pathfinding
This commit is contained in:
Ivan Savenko
2024-01-13 19:44:37 +02:00
parent f6e0f46040
commit 8303ce5d13
8 changed files with 16 additions and 1 deletions

View File

@@ -95,6 +95,7 @@ void GameSettings::load(const JsonNode & input)
{EGameSettings::TEXTS_ROAD, "textData", "road" },
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
{EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
{EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
{EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },