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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree

This commit is contained in:
Ivan Savenko
2014-07-13 18:39:45 +03:00
parent 55ff933b7f
commit 83099fdb78
26 changed files with 519 additions and 1447 deletions

View File

@ -20,8 +20,14 @@
#include "CMusicHandler.h"
#include "Graphics.h"
#include "GUIClasses.h"
#include "StartInfo.h"
#include "CPreGame.h"
#include "gui/CGuiHandler.h"
#include "gui/SDL_Pixels.h"
#include "gui/MiscWidgets.h"
#include "battle/CBattleInterface.h"
#include "battle/CBattleInterfaceClasses.h"
#include "gui/MiscWidgets.h"
/*
* CAdventureMapClasses.h, part of VCMI engine
@ -950,3 +956,283 @@ void CInfoBar::showGameStatus()
setTimer(3000);
redraw();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
boost::unique_lock<boost::mutex> lock(texts_mx);
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
{
Point leftBottomCorner(0, screen->h);
if(LOCPLINT->battleInt)
{
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
}
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(auto & elem : toDel)
{
texts.erase(elem);
}
}
void CInGameConsole::print(const std::string &txt)
{
boost::unique_lock<boost::mutex> lock(texts_mx);
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
}
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type != SDL_KEYDOWN) return;
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
switch(key.keysym.sym)
{
case SDLK_TAB:
case SDLK_ESCAPE:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else if(SDLK_TAB)
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0 && captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
CCS->soundh->playSound("CHAT");
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
Unicode::trimRight(enteredText,2);
enteredText += '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(previouslyEntered.size() == 0)
break;
if(prevEntDisp == -1)
{
prevEntDisp = previouslyEntered.size() - 1;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
#ifdef VCMI_SDL1
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
#endif // VCMI_SDL1
break;
}
}
}
#ifndef VCMI_SDL1
void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
{
if(!captureAllKeys || enteredText.size() == 0)
return;
enteredText.resize(enteredText.size()-1);
enteredText += event.text;
enteredText += "_";
refreshEnteredText();
}
void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
{
//do nothing here
}
#endif // VCMI_SDL1
void CInGameConsole::startEnteringText()
{
CSDL_Ext::startTextInput(&pos);
enteredText = "_";
if(GH.topInt() == adventureInt)
{
GH.statusbar->alignment = TOPLEFT;
GH.statusbar->setText(enteredText);
//Prevent changes to the text from mouse interaction with the adventure map
GH.statusbar->lock(true);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
CSDL_Ext::stopTextInput();
prevEntDisp = -1;
if(printEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
LOCPLINT->cb->sendMessage(txt);
previouslyEntered.push_back(txt);
//print(txt);
}
enteredText = "";
if(GH.topInt() == adventureInt)
{
GH.statusbar->alignment = CENTER;
GH.statusbar->lock(false);
GH.statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
void CInGameConsole::refreshEnteredText()
{
if(GH.topInt() == adventureInt)
{
GH.statusbar->lock(false);
GH.statusbar->clear();
GH.statusbar->setText(enteredText);
GH.statusbar->lock(true);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
#ifdef VCMI_SDL1
addUsedEvents(KEYBOARD);
#else
addUsedEvents(KEYBOARD | TEXTINPUT);
#endif
}
CAdventureOptions::CAdventureOptions():
CWindowObject(PLAYER_COLORED, "ADVOPTS")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
exit = new CAdventureMapButton("","",boost::bind(&CAdventureOptions::close, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
exit->assignedKeys.insert(SDLK_ESCAPE);
scenInfo = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 198, "ADVINFO.DEF",SDLK_i);
scenInfo->callback += CAdventureOptions::showScenarioInfo;
//viewWorld = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
puzzle = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 81, "ADVPUZ.DEF");
puzzle->callback += boost::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT);
dig = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 139, "ADVDIG.DEF");
if(const CGHeroInstance *h = adventureInt->curHero())
dig->callback += boost::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h);
else
dig->block(true);
}
void CAdventureOptions::showScenarioInfo()
{
auto campState = LOCPLINT->cb->getStartInfo()->campState;
if(campState)
{
GH.pushInt(new CBonusSelection(campState));
}
else
{
GH.pushInt(new CScenarioInfo(LOCPLINT->cb->getMapHeader(), LOCPLINT->cb->getStartInfo()));
}
}