1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-01 00:45:26 +02:00
Should also fix #152.
This commit is contained in:
Michał W. Urbańczyk
2012-08-28 12:28:13 +00:00
parent 3b1ddfa3ca
commit 830d94064e
7 changed files with 110 additions and 84 deletions

View File

@ -187,7 +187,7 @@ const CStack * BattleInfo::getNextStack() const
// };
//
BattleHex BattleInfo::getClosestTile (bool attackerOwned, int initialPos, std::set<BattleHex> & possibilities) const
BattleHex BattleInfo::getClosestTile(bool attackerOwned, BattleHex initialPos, std::set<BattleHex> & possibilities) const
{
std::vector<BattleHex> sortedTiles (possibilities.begin(), possibilities.end()); //set can't be sorted properly :(
@ -206,14 +206,22 @@ BattleHex BattleInfo::getClosestTile (bool attackerOwned, int initialPos, std::s
return closestDistance < here.getDistance (initialPos, here);
};
sortedTiles.erase (boost::remove_if (sortedTiles, notClosest), sortedTiles.end()); //only closest tiles are interesting
vstd::erase_if(sortedTiles, notClosest); //only closest tiles are interesting
auto compareHorizontal = [attackerOwned](const BattleHex left, const BattleHex right) -> bool
auto compareHorizontal = [attackerOwned, initialPos](const BattleHex left, const BattleHex right) -> bool
{
if (attackerOwned)
return left.getX() > right.getX(); //find furthest right
if(left.getX() != right.getX())
{
if (attackerOwned)
return left.getX() > right.getX(); //find furthest right
else
return left.getX() < right.getX(); //find furthest left
}
else
return left.getX() < right.getX(); //find furthest left
{
//Prefer tiles in the same row.
return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
}
};
boost::sort (sortedTiles, compareHorizontal);
@ -438,14 +446,17 @@ CStack * BattleInfo::generateNewStack(const CStackInstance &base, bool attackerO
CStack * ret = new CStack(&base, owner, stackID, attackerOwned, slot);
ret->position = getAvaliableHex (base.getCreatureID(), attackerOwned, position); //TODO: what if no free tile on battlefield was found?
ret->state.insert(EBattleStackState::ALIVE); //alive state indication
return ret;
}
CStack * BattleInfo::generateNewStack(const CStackBasicDescriptor &base, bool attackerOwned, int slot, BattleHex position) const
{
int stackID = getIdForNewStack();
int owner = attackerOwned ? sides[0] : sides[1];
CStack * ret = new CStack(&base, owner, stackID, attackerOwned, slot);
ret->position = position;
ret->state.insert(EBattleStackState::ALIVE); //alive state indication
return ret;
}
@ -921,6 +932,30 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int battlefieldTyp
commanderBank.push_back (position.Float());
}
//adding war machines
if(!creatureBank)
{
//Checks if hero has artifact and create appropriate stack
auto handleWarMachine= [&](int side, int artid, int cretype, int hex)
{
if(heroes[side] && heroes[side]->getArt(artid))
stacks.push_back(curB->generateNewStack(CStackBasicDescriptor(cretype, 1), true, 255, hex));
};
handleWarMachine(0, 13, 146, 52); //ballista
handleWarMachine(0, 14, 148, 18); //ammo cart
handleWarMachine(0, 15, 147, 154);//first aid tent
if(town && town->hasFort())
handleWarMachine(0, 3, 145, 120);//catapult
if(!town) //defending hero shouldn't receive ballista (bug #551)
handleWarMachine(1, 13, 146, 66); //ballista
handleWarMachine(1, 14, 148, 32); //ammo cart
handleWarMachine(1, 15, 147, 168); //first aid tent
}
//war machines added
//battleStartpos read
int k = 0; //stack serial
for(TSlots::const_iterator i = armies[0]->Slots().begin(); i!=armies[0]->Slots().end(); i++, k++)
@ -951,69 +986,22 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int battlefieldTyp
CStack * stack = curB->generateNewStack(*i->second, false, i->first, pos);
stacks.push_back(stack);
}
// //shifting positions of two-hex creatures
// for(unsigned g=0; g<stacks.size(); ++g)
// {
// //we should do that for creature bank too
// if(stacks[g]->doubleWide() && stacks[g]->attackerOwned)
// {
// stacks[g]->position += BattleHex::RIGHT;
// }
// else if(stacks[g]->doubleWide() && !stacks[g]->attackerOwned)
// {
// if (stacks[g]->position.getX() > 1)
// stacks[g]->position += BattleHex::LEFT;
// }
// }
//shifting positions of two-hex creatures
for(unsigned g=0; g<stacks.size(); ++g)
{
//we should do that for creature bank too
if(stacks[g]->doubleWide() && stacks[g]->attackerOwned)
{
stacks[g]->position += BattleHex::RIGHT;
}
else if(stacks[g]->doubleWide() && !stacks[g]->attackerOwned)
{
if (stacks[g]->position.getX() > 1)
stacks[g]->position += BattleHex::LEFT;
}
}
//adding war machines
if(!creatureBank)
{
if(heroes[0])
{
if(heroes[0]->getArt(13)) //ballista
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(146, 1), true, 255, 52);
stacks.push_back(stack);
}
if(heroes[0]->getArt(14)) //ammo cart
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(148, 1), true, 255, 18);
stacks.push_back(stack);
}
if(heroes[0]->getArt(15)) //first aid tent
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(147, 1), true, 255, 154);
stacks.push_back(stack);
}
}
if(heroes[1])
{
//defending hero shouldn't receive ballista (bug #551)
if(heroes[1]->getArt(13) && !town) //ballista
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(146, 1), false, 255, 66);
stacks.push_back(stack);
}
if(heroes[1]->getArt(14)) //ammo cart
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(148, 1), false, 255, 32);
stacks.push_back(stack);
}
if(heroes[1]->getArt(15)) //first aid tent
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(147, 1), false, 255, 168);
stacks.push_back(stack);
}
}
if(town && heroes[0] && town->hasFort()) //catapult
{
CStack * stack = curB->generateNewStack(CStackBasicDescriptor(145, 1), true, 255, 120);
stacks.push_back(stack);
}
}
//war machines added
//adding commanders
for (int i = 0; i < 2; ++i)
@ -1338,7 +1326,6 @@ void CStack::postInit()
shots = getCreature()->valOfBonuses(Bonus::SHOTS);
counterAttacks = 1 + valOfBonuses(Bonus::ADDITIONAL_RETALIATION);
casts = valOfBonuses(Bonus::CASTS);
state.insert(EBattleStackState::ALIVE); //alive state indication
}
ui32 CStack::Speed( int turn /*= 0*/ , bool useBind /* = false*/) const