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handycap percent
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@@ -394,7 +394,7 @@ void CGameState::initDifficulty()
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//handicap
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const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(state.color);
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state.resources += ps.handicap;
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state.resources += ps.handicap.startBonus;
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//set global bonuses
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for(auto & jsonBonus : json["globalBonuses"].Vector())
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