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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts - CIntObject::keyPressed now receive values from hotkey enumeration - On keypress, SDL key code will be translated to shortcut ID - Removed access to SDL key codes from most of engine
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@@ -17,6 +17,7 @@
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#include "../lobby/CCampaignInfoScreen.h"
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#include "../lobby/CScenarioInfoScreen.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../../CCallback.h"
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@@ -27,19 +28,18 @@ CAdventureOptions::CAdventureOptions()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
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viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
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viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
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exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
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scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
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scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
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scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
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puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
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puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
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puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
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dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
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dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
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if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
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dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
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else
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