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Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts - CIntObject::keyPressed now receive values from hotkey enumeration - On keypress, SDL key code will be translated to shortcut ID - Removed access to SDL key codes from most of engine
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@@ -33,6 +33,7 @@
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#include "../render/IImage.h"
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#include "../render/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/CGeneralTextHandler.h"
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@@ -67,9 +68,9 @@ CBonusSelection::CBonusSelection()
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panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
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buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
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buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
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buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
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buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_CONFIRM);
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buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_CONFIRM);
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buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
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campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
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