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	Rename typo in NetPacksServer.cpp
This commit is contained in:
		| @@ -79,7 +79,7 @@ protected: | ||||
| 	void throwNotAllowedAction(); | ||||
| 	void throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id); | ||||
| 	void throwOnWrongPlayer(CGameHandler * gh, PlayerColor player); | ||||
| 	void throwAndCompain(CGameHandler * gh, std::string txt); | ||||
| 	void throwAndComplain(CGameHandler * gh, std::string txt); | ||||
| 	bool isPlayerOwns(CGameHandler * gh, ObjectInstanceID id); | ||||
|  | ||||
| private: | ||||
|   | ||||
| @@ -68,7 +68,7 @@ void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CPackForServer::throwAndCompain(CGameHandler * gh, std::string txt) | ||||
| void CPackForServer::throwAndComplain(CGameHandler * gh, std::string txt) | ||||
| { | ||||
| 	gh->complain(txt); | ||||
| 	throwNotAllowedAction(); | ||||
| @@ -98,7 +98,7 @@ bool EndTurn::applyGh(CGameHandler * gh) | ||||
| 	PlayerColor player = GS(gh)->currentPlayer; | ||||
| 	throwOnWrongPlayer(gh, player); | ||||
| 	if(gh->queries.topQuery(player)) | ||||
| 		throwAndCompain(gh, "Cannot end turn before resolving queries!"); | ||||
| 		throwAndComplain(gh, "Cannot end turn before resolving queries!"); | ||||
|  | ||||
| 	gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false); | ||||
| 	return true; | ||||
| @@ -182,14 +182,14 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh) | ||||
| { | ||||
| 	const CGObjectInstance * market = gh->getObj(marketId); | ||||
| 	if(!market) | ||||
| 		throwAndCompain(gh, "Invalid market object"); | ||||
| 		throwAndComplain(gh, "Invalid market object"); | ||||
| 	const CGHeroInstance * hero = gh->getHero(heroId); | ||||
|  | ||||
| 	//market must be owned or visited | ||||
| 	const IMarket * m = IMarket::castFrom(market); | ||||
|  | ||||
| 	if(!m) | ||||
| 		throwAndCompain(gh, "market is not-a-market! :/"); | ||||
| 		throwAndComplain(gh, "market is not-a-market! :/"); | ||||
|  | ||||
| 	PlayerColor player = market->tempOwner; | ||||
|  | ||||
| @@ -197,10 +197,10 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh) | ||||
| 		player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner; | ||||
|  | ||||
| 	if(player >= PlayerColor::PLAYER_LIMIT) | ||||
| 		throwAndCompain(gh, "No player can use this market!"); | ||||
| 		throwAndComplain(gh, "No player can use this market!"); | ||||
|  | ||||
| 	if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos())) | ||||
| 		throwAndCompain(gh, "This hero can't use this marketplace!"); | ||||
| 		throwAndComplain(gh, "This hero can't use this marketplace!"); | ||||
|  | ||||
| 	throwOnWrongPlayer(gh, player); | ||||
|  | ||||
| @@ -248,7 +248,7 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh) | ||||
| 		return gh->sacrificeArtifact(m, hero, positions); | ||||
| 	} | ||||
| 	default: | ||||
| 		throwAndCompain(gh, "Unknown exchange mode!"); | ||||
| 		throwAndComplain(gh, "Unknown exchange mode!"); | ||||
| 	} | ||||
|  | ||||
| 	return result; | ||||
| @@ -265,7 +265,7 @@ bool HireHero::applyGh(CGameHandler * gh) | ||||
| 	const CGObjectInstance * obj = gh->getObj(tid); | ||||
| 	const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj); | ||||
| 	if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c))) | ||||
| 		throwAndCompain(gh, "Can't buy hero in enemy town!"); | ||||
| 		throwAndComplain(gh, "Can't buy hero in enemy town!"); | ||||
|  | ||||
| 	return gh->hireHero(obj, hid, player); | ||||
| } | ||||
| @@ -273,7 +273,7 @@ bool HireHero::applyGh(CGameHandler * gh) | ||||
| bool BuildBoat::applyGh(CGameHandler * gh) | ||||
| { | ||||
| 	if(gh->getPlayerRelations(gh->getOwner(objid), gh->getPlayerAt(c)) == PlayerRelations::ENEMIES) | ||||
| 		throwAndCompain(gh, "Can't build boat at enemy shipyard"); | ||||
| 		throwAndComplain(gh, "Can't build boat at enemy shipyard"); | ||||
|  | ||||
| 	return gh->buildBoat(objid); | ||||
| } | ||||
| @@ -282,11 +282,11 @@ bool QueryReply::applyGh(CGameHandler * gh) | ||||
| { | ||||
| 	auto playerToConnection = gh->connections.find(player); | ||||
| 	if(playerToConnection == gh->connections.end()) | ||||
| 		throwAndCompain(gh, "No such player!"); | ||||
| 		throwAndComplain(gh, "No such player!"); | ||||
| 	if(!vstd::contains(playerToConnection->second, c)) | ||||
| 		throwAndCompain(gh, "Message came from wrong connection!"); | ||||
| 		throwAndComplain(gh, "Message came from wrong connection!"); | ||||
| 	if(qid == QueryID(-1)) | ||||
| 		throwAndCompain(gh, "Cannot answer the query with id -1!"); | ||||
| 		throwAndComplain(gh, "Cannot answer the query with id -1!"); | ||||
|  | ||||
| 	assert(vstd::contains(gh->states.players, player)); | ||||
| 	return gh->queryReply(qid, reply, player); | ||||
|   | ||||
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