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support map scroll
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@@ -14,6 +14,7 @@
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#include "GameControllerConfig.h"
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#include "../gui/Shortcut.h"
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#include "../../lib/Point.h"
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const int AXIS_DEAD_ZOOM = 6000;
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@@ -30,12 +31,20 @@ class InputSourceGameController
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using GameControllerPtr = std::unique_ptr<SDL_GameController, decltype(&gameControllerDeleter)>;
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std::map<int, GameControllerPtr> gameControllerMap;
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long long lastCheckTime;
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int axisValueX;
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int axisValueY;
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float planDisX;
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float planDisY;
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GameControllerConfig config;
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long long lastCheckTime;
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int cursorAxisValueX;
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int cursorAxisValueY;
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float cursorPlanDisX;
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float cursorPlanDisY;
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bool scrollAxisMoved;
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Point scrollStart;
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Point scrollCurrent;
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int scrollAxisValueX;
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int scrollAxisValueY;
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float scrollPlanDisX;
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float scrollPlanDisY;
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void openGameController(int index);
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int getJoystickIndex(SDL_GameController * controller);
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@@ -43,8 +52,12 @@ class InputSourceGameController
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void dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue);
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void dispatchTriggerLeftClick(int axisValue);
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void dispatchTriggerRightClick(int axisValue);
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void tryToConvertCursor();
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void doCursorMove(int deltaX, int deltaY);
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int getMoveDis(float planDis);
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void handleCursorUpdate(long long deltaTime);
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void handleScrollUpdate(long long deltaTime);
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bool isScrollAxisReleased();
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public:
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InputSourceGameController();
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