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Compile fix.
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@ -65,7 +65,7 @@ armyStructure evaluateArmyStructure (const CArmedInstance * army)
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if (walker)
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walkersStrenght += s.second->getPower();
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amax (maxSpeed, s.second->type->speed);
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amax (maxSpeed, s.second->type->valOfBonuses(Bonus::STACKS_SPEED));
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}
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armyStructure as;
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as.walkers = walkersStrenght / totalStrenght;
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