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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Do not attempt to play animations when map is inactive

This commit is contained in:
Ivan Savenko 2023-03-31 20:00:54 +03:00
parent e3b1b0fbd6
commit 839172cd30

View File

@ -18,6 +18,7 @@
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../gui/CGuiHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CPathfinder.h"
@ -206,6 +207,9 @@ bool MapViewController::isEventVisible(const CGObjectInstance * obj)
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
return false; // enemy move speed set to "hidden/none"
if(GH.topInt() != adventureInt)
return false;
if(obj->isVisitable())
return context->isVisible(obj->visitablePos());
else
@ -220,6 +224,9 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
return false; // enemy move speed set to "hidden/none"
if(GH.topInt() != adventureInt)
return false;
if(context->isVisible(obj->convertToVisitablePos(from)))
return true;