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BattleActionsController: do not pass unused caster

This is unused, so, remove this parameter to prepare for teleport action
This commit is contained in:
Konstantin 2023-04-08 02:20:30 +03:00 committed by Konstantin P
parent 198df21ae3
commit 8397bd91fb
2 changed files with 5 additions and 6 deletions

View File

@ -569,10 +569,10 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
return false;
case PossiblePlayerBattleAction::ANY_LOCATION:
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(action.spell().toSpell(), targetStack, targetHex);
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
return !selectedStack && targetStack && isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
return !selectedStack && targetStack && isCastingPossibleHere(action.spell().toSpell(), targetStack, targetHex);
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
if(targetStack && targetStackOwned && targetStack != owner.stacksController->getActiveStack() && targetStack->alive()) //only positive spells for other allied creatures
@ -593,8 +593,7 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
case PossiblePlayerBattleAction::OBSTACLE:
case PossiblePlayerBattleAction::FREE_LOCATION:
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(action.spell().toSpell(), targetStack, targetHex);
case PossiblePlayerBattleAction::CATAPULT:
return owner.siegeController && owner.siegeController->isAttackableByCatapult(targetHex);
@ -904,7 +903,7 @@ spells::Mode BattleActionsController::getCurrentCastMode() const
}
bool BattleActionsController::isCastingPossibleHere(const CSpell * currentSpell, const CStack *casterStack, const CStack *targetStack, BattleHex targetHex)
bool BattleActionsController::isCastingPossibleHere(const CSpell * currentSpell, const CStack *targetStack, BattleHex targetHex)
{
assert(currentSpell);
if (!currentSpell)

View File

@ -53,7 +53,7 @@ class BattleActionsController
/// stack that has been selected as first target for multi-target spells (Teleport & Sacrifice)
const CStack * selectedStack;
bool isCastingPossibleHere (const CSpell * spell, const CStack *sactive, const CStack *shere, BattleHex myNumber);
bool isCastingPossibleHere (const CSpell * spell, const CStack *shere, BattleHex myNumber);
bool canStackMoveHere (const CStack *sactive, BattleHex MyNumber) const; //TODO: move to BattleState / callback
std::vector<PossiblePlayerBattleAction> getPossibleActionsForStack (const CStack *stack) const; //called when stack gets its turn
void reorderPossibleActionsPriority(const CStack * stack, MouseHoveredHexContext context);