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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-27 21:49:10 +02:00

* added hints in town lists

* eliminated square from city hints
* version changed on 0.53c
This commit is contained in:
Michał W. Urbańczyk 2008-02-22 15:47:01 +00:00
parent 06c193498e
commit 83b5c78d5a
5 changed files with 12 additions and 9 deletions

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@ -5,6 +5,7 @@
#include "hch\CLodHandler.h"
#include "hch\CPreGameTextHandler.h"
#include "hch/CTownHandler.h"
#include "CLua.h"
template <typename T>
AdventureMapButton<T>::AdventureMapButton ()
{
@ -177,30 +178,30 @@ void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[306].first);
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
else
LOCPLINT->adventureInt->statusbar.clear();
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[307].first);
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
else
LOCPLINT->adventureInt->statusbar.clear();
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then heroes
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
LOCPLINT->statusbar->clear();
return;
};
//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
}
template<typename T>
void CTownList<T>::clickLeft(tribool down)

1
CLua.h
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@ -1,3 +1,4 @@
#pragma once
#include "global.h"
#include "lstate.h"
#include <set>

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@ -62,7 +62,7 @@
CGameInfo* CGI;
#endif
#define CHUNK 16384
const char * NAME = "VCMI 0.53b \"Tirion\" Techdemo";
const char * NAME = "VCMI 0.53c \"Tirion\" Techdemo";
SDL_Surface * ekran, * screen, * screen2;
extern SDL_Surface * CSDL_Ext::std32bppSurface;

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@ -25,6 +25,7 @@ void CTownHandler::loadNames()
CTown town;
ins.getline(bufname,50);
town.name = std::string(bufname);
town.name = town.name.substr(0,town.name.size()-1);
for (int i=0; i<NAMES_PER_TOWN; i++)
{
names.getline(bufname,50);

View File

@ -1681,5 +1681,5 @@ unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
{
return 7;
}
return -2; //shouldn't happen
}