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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Fix loading of allowed heroes from h3m maps

This commit is contained in:
Ivan Savenko
2023-11-21 17:23:46 +02:00
parent d58ea6f28d
commit 83ca09f483
2 changed files with 3 additions and 6 deletions

View File

@@ -678,8 +678,6 @@ void CMapLoaderH3M::readTeamInfo()
void CMapLoaderH3M::readAllowedHeroes()
{
mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
if(features.levelHOTA0)
reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
else
@@ -749,8 +747,6 @@ void CMapLoaderH3M::readMapOptions()
void CMapLoaderH3M::readAllowedArtifacts()
{
map->allowedArtifact = VLC->arth->getDefaultAllowed();
if(features.levelAB)
{
if(features.levelHOTA0)
@@ -1827,9 +1823,8 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
}
object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
reader->readBitmaskSpells(object->spells, false);
object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
}
}
else if(features.levelAB)