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* a lot of improvements
* started making an infobar
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4
global.h
4
global.h
@@ -27,8 +27,8 @@ enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHE
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//CURPLINT gives pointer to the interface of human player which is currently making turn,
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//LOCPLINT gives pointer to the interface which is currently showed (on this machine)
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#define HEROI_TYPE (typeid(CHeroInstance*))
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#define TOWNI_TYPE (typeid(CTownInstance*))
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#define HEROI_TYPE (0)
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#define TOWNI_TYPE (1)
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const int F_NUMBER = 9; //factions (town types) quantity
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