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11
ChangeLog.md
11
ChangeLog.md
@ -1,5 +1,4 @@
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# 1.2.1 -> 1.3.0
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(unreleased)
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### GENERAL:
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* Implemented automatic interface scaling to any resolution supported by monitor
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@ -17,6 +16,7 @@
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* Added H3:SOD cheat codes as alternative to vcmi cheats
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* Fixed several possible crashes caused by autocombat activation
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* Fixed artifact lock icon in localized versions of the game
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* Fixed possible crash on changing hardware cursor
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### TOUCHSCREEN SUPPORT:
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* VCMI will now properly recognizes touch screen input
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@ -47,6 +47,10 @@
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### AI PLAYER:
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* Fixed potential crash on accessing market (VCAI)
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* Fixed potentially infinite turns (VCAI)
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* Reworked object prioritizing
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* Improved town defense against enemy heroes
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* Improved town building (mage guild and horde)
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* Various behavior fixes
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### GAME MECHANICS
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* Hero retreating after end of 7th turn will now correctly appear in tavern
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@ -72,6 +76,7 @@
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* Game will now play correct music track on scenario selection window
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* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
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* Fixed frequent crash on moving to next scenario during campaign
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* Fixed inability to dismiss heroes on maps with "capture town" victory condition
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### RANDOM MAP GENERATOR:
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* Improved zone placement, shape and connections
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@ -86,6 +91,7 @@
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* Support for "wide" connections
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* Support for new "fictive" and "repulsive" connections
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* RMG will now run faster, utilizing many CPU cores
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* Removed random seed number from random map description
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### INTERFACE:
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* Adventure map is now scalable and can be used with any resolution without mods
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@ -105,6 +111,8 @@
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* Last symbol of entered cheat/chat message will no longer trigger hotkey
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* Right-clicking map name in scenario selection will now show file name
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* Right-clicking save game in save/load screen will now show file name and creation date
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* Right-clicking in town fort window will now show creature information popup
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* Implemented pasting from clipboard (Ctrl+V) for text input
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### BATTLES:
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* Implemented Tower moat (Land Mines)
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@ -139,6 +147,7 @@
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* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
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* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
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* Configurable objects can now be translated
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* Fixed loading of custom battlefield identifiers for map objects
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# 1.2.0 -> 1.2.1
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[![GitHub](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg)](https://github.com/vcmi/vcmi/actions/workflows/github.yml)
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[![Coverity Scan Build Status](https://scan.coverity.com/projects/vcmi/badge.svg)](https://scan.coverity.com/projects/vcmi)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.2.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.2.1)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.2.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.2.0)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.0)
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[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
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# VCMI Project
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VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
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@ -10,8 +10,8 @@ android {
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applicationId "is.xyz.vcmi"
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minSdk 19
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targetSdk 31
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versionCode 1201
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versionName "1.2.1"
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versionCode 1300
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versionName "1.3.0"
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setProperty("archivesBaseName", "vcmi")
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}
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2
debian/changelog
vendored
2
debian/changelog
vendored
@ -2,7 +2,7 @@ vcmi (1.3.0) jammy; urgency=medium
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Sat, 01 Jul 2023 16:00:00 +0200
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-- Ivan Savenko <saven.ivan@gmail.com> Fri, 04 Aug 2023 16:00:00 +0200
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vcmi (1.2.1) jammy; urgency=medium
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<category>StrategyGame</category>
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</categories>
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<releases>
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<release version="1.3.0" date="2023-07-01" type="development" />
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<release version="1.3.0" date="2023-08-04" />
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<release version="1.2.1" date="2023-04-28" />
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<release version="1.2.0" date="2023-04-14" />
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<release version="1.1.1" date="2023-02-03" />
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